The Eye of Anubis: OOC Thread

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NeoTiamat
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Post by NeoTiamat »

Same as before, probably. I'll start around 10-11 PM EST, and will get the thing up around 1 AM, I expect.
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Post by Kaitou Kage »

Ok I'm gonna take a dispel magic shot at Cavendish, but I'll work on zapping kitties soon if I am not immediately needed for healing (a possibility with invisible things climbing the building). But Tomas and Sascha, if you guys move away in different directions, that might encourage the cat to reform. Also, if it's a proper swarm, it doesn't threaten any squares outside its area so you should be able to exit readily.
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Post by lostboy »

ok Ive hit another *3Evaguerulesarea* (tm) and need a ruling.

Sascha has a speed enhancement on hsi srmour which grants haste 3 times a day for 1 round by using a swift action. All well and good. However judging by the SRD you cant do a swift action and full round action in the same round so you lose out on a good chunk of the haste goodness (i.e an extra attack).

Therefore can you ready a swift action the round before?
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Post by NeoTiamat »

I'll resist the urge to snark about 3E, I expect it's getting old by now.

At least the way I had always assumed it to be was that you could use a Swift Action and then a Full-Round Action in the same round. In fact, it would appear that at least some spells in the Spell Compendium rely on such a ruling, in particular Sarari's favorite Arrow Storm spell (Swift Action to cast, then Full Round action to attack every enemy in range).

So I would say that you can use a Swift Haste and then get yourself an extra attack as part of a Full-Attack action, without any rigamarole about readying the action.
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Post by Nathan of the FoS »

A swift action is the same as a free action, except that you can do more than one free action in a turn and only one swift action in a turn. So, yes, you can perform one swift action in the same turn as you perform a full-round action.
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Post by lostboy »

oh ok cool, just wasnt clear in the SRD, I'll edit the post.
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Post by Kaitou Kage »

Is Sascha raging? If not, it might help. It'll get you like 20 extra hps (untyped bonus to Con) and prolly some damage boosts, too. And I don't think this fight will outlast your rage so you shouldn't have to worry about dying to losing a lot of hp :)
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Post by lostboy »

Sascha only has 1 rage per day, whihc he used up in the under-temple fight so no help there, unless we are ruling it gets renewed at dawn........
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Post by lostboy »

Aa strategy can we nominate only one person to target Cavvy per round? he's AC'd to at least 30 and seems impervious to most stuff thrown at him.

Lets concentrate on his pets and minions, he's got a healthy self-preservation streak afterall, so if we take those away he's possibly(?) ikely to leg it.
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Post by Kaitou Kage »

I think we're hoping to take him out finally instead of having another "legging it" encounter.
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Post by The Whistler »

Hey whoa! Just looked at the Bite of the Werewolf description again to see how it affects my saving throws, and I realized--shouldn't that +4 bonus to Con give me Temporary HP as well? Granted, it's the sort of thing I hope I won't need, but better safe than sorry.
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Post by lostboy »

Kaitou Kage wrote:I think we're hoping to take him out finally instead of having another "legging it" encounter.
Before the final book?

Before he gets to do one last musical number with a full undead orchestra, playing zombie instruments?

I think perhaps we're underestimating our DM.... :wink:
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Post by The Whistler »

Zombie instruments? So, like, you cast animate object on the contents of a symphony's equipment closet, then smash all of the newly awakened bassoons and such, then bring them back to unlife somehow...? Talk about logistical issues... :P

Narrative impact considerations aside, I'd far rather do Cavvy in when the party has another few levels under their belt and we *don't* have a billion other targets to shoot at. I mean, the dude just negated over 100 HP of damage! I am righteously leery of him right now. :shock:
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Post by Nathan of the FoS »

Kaitou Kage wrote:I think we're hoping to take him out finally instead of having another "legging it" encounter.
Or at least give his plot armor a good working-over. Just so he knows we are still paying attention. :lucas:
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Post by Kaitou Kage »

The Whistler wrote: Narrative impact considerations aside, I'd far rather do Cavvy in when the party has another few levels under their belt and we *don't* have a billion other targets to shoot at. I mean, the dude just negated over 100 HP of damage! I am righteously leery of him right now. :shock:
I'm doubtful we'll ever get the chance to fight him alone. As far as the damage negation, he knows us and knows what we like to do. It's not that he's super-powerful. It's that he anticipates us. We could take him.
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