I am not sure we "progressed" through it so much as "flung it down and trampled on it". And vice versa (that is, we got flung down and trampled a bit ourselves). We made a couple of pretty bad gaffes (well, one of them was all mine...why not just rush through that obviously trapped door?...) and a couple of strategic choices that, although defensible, were probably not ideal. For what it's worth, if I had had any idea it would take us until nightfall to get out to Kheldun's place I would have recommended against it; but that's the kind of thing were it would be easy to underestimate the time it would take if it were happening "IRL", so...stuff happens! In retrospect, of course, it would have been better to wait until after nightfall. (Of course, then we would have been mucking around in the Tombs at midnight. Not an attractive proposition.)Isabella wrote:1) The plot. This book was a little more open - how did you like progressing through it?
All's well that ends well (barely) so I guess it turned out okay. And we ended up with Vedarrak at the tomb with us after all. So much for clever plans to ditch him in Muhar!
The whole Mandisa subplot--wow. That was brutal. Bru-tal. And I hardly even interacted with her! I hope we get to revisit that in a more positive way, because it was quite the gut-punch and it seemed to me like it didn't resolve particularly well.
I really liked the way the Falkovnians were played (sorta) against type. It was interesting to see how our attitudes toward them changed (and didn't change) as events revealed more about them as people. So, well done there.
I would like to say, it is just not much fun being the buffbot.2) The battles, which included the underground temple battle Snefru and the giant, chaotic slugfest at the end, as well as the traps you encountered along the way.
I think I need to figure out more non-standard options for combat scenes...explosives? (Otto's powder monkey?) Alchemical widgets (a la the tanglefoot bag trick)?
I rather liked the second fight...lots going on, some clever tactics to keep Falkovnians and Muhari separated, desperate last-ditch fighting, cast of thousands...always something to do! And buffing 50 people at once is pretty amusing. The first fight was a little more frustrating, what with the massive debuff, getting sneak attacked for massive damage, and spending the rest of the fight trying to get out of the way. The scene just after the temple collapse was kind of amusing, though. In a stress-filled way.
It was a lot of fun. I don't know if it represents some kind of compromise position from the book-opening poll about what to do with the NPCs, but it was interesting (and dramatic) to see events unfold for them in parallel to what was happening to us.3) The cutscenes. We used a lot more cutscenes than we normally do this book. What did you think of both the cutscene events and the style of having so many of them?.



