The Eye of Anubis: Book Twelve
Sascha mutters something as the conspiracy heads for the door, something profane probabley if anyone could have heard it. "Bah this is our cause anyway" he adds audibly before turning away and trying to make sense of the anarchy reigning about them.
Although as he does so his eyes catch Kuzan's and then alight on the podium, and somehting the priest said comes back to him.
"Wait!" In his urgency to ask the politenes slips a little as he hisses at everyone. " If Cavendish can teleport why go through this charade? Has the eye really gone from the pedestal, is it even here anymore?"
Although as he does so his eyes catch Kuzan's and then alight on the podium, and somehting the priest said comes back to him.
"Wait!" In his urgency to ask the politenes slips a little as he hisses at everyone. " If Cavendish can teleport why go through this charade? Has the eye really gone from the pedestal, is it even here anymore?"
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
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Otto nods briefly in acknowledgement of Charles' message, then whispers sharply to the others next to him.
"Verdammit los... The 'assassin' does not speak. If I wanted to be making an escape, I would use a decoy... But then, we are having no means of knowing."
While it's safe to assume that he isn't partial to assassinations, the gunsmith is not particularly fond of ambiguity, either. Thus, he does not at all enjoy this present situation.
"Verdammit los... The 'assassin' does not speak. If I wanted to be making an escape, I would use a decoy... But then, we are having no means of knowing."
While it's safe to assume that he isn't partial to assassinations, the gunsmith is not particularly fond of ambiguity, either. Thus, he does not at all enjoy this present situation.
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Re: The Eye of Anubis: Book Twelve
Guignol Auditorium, University of Dementlieu, Port-a-Lucine, Dementlieu
September 18th, 761, 2:22 PM; Day 184 of the Menetnashte Expedition
-------------------------------------------------------------------------------------

"Sadly, Adrian, I'm afraid you'd escape any mundane authorities. So Lord de Casteelle shall have to ensure your death himself." Lord Balfour de Castelle said, turning and striding back to the podium. "Try and meet your death with a little dignity, Ramsey."
The aristocratic prisoner within the force cage seemed to melt briefly, his features running like quick-silver. The nobleman grew, his body elongating and becoming greyer, almost corpselike in skin-tone. From a pocket, he withdrew a pair of smoked spectacles, and as his face transformed Cavendish donned the glasses, tearing his attention from Vedarrak for a moment to prepare himself for whatever would happen next. Captured he may have been, but John Lancaster Cavendish would not, could not, surrender.
"Let me see... yes, I believe Lorenz, you will have the honor. If you would craft a null magic-field, I do believe it will all go very smoothly. Pierre, Dupin, counterspells on stand-by." Lord de Casteelle said, stepping up to the platform. He tidied his clothing for a moment, then looked out at the huge, milling crowd. This kind of chaos would not do, not here. "Please, be calm everyone. The situation is under control, the assailant has been apprehended. There is no need to panic, everything is under con--- who... are... you?!"
Lord De Casteelle's voice trailed off as he stared down the length of the auditorium. The crowd, previously loud even throughout the capture of Cavendish, fell silent as the grave. The silence of terror. For the Anubite stood revealed.
She floated above your heads now, the wind from the broken window whipping her tattered, jet-black robes around. You recognized that dull, matte-black mask, and the pools of darkness that were her eyes. But now... a corona of power flared around Menetnashte, like St. Elmo's fire, it hugged her body with black and blue energy. Outside, the storm crashed lightning into the ground again and again, blocking out the sun and illuminating the auditorium with an eerie, chill blue light.
"You again. Madam... or Entity... identify yourself." Lord de Casteelle's voice was wound tense as a spring, his left hand already making the movements of a protective abjuration. Still, he spoke, and he was calm. "Whoever and whatever you are, Name Thyself! I command it."
The Anubite said nothing. She scanned the crowd briefly, ignoring Lord de Casteelle, and paused to look at you. The expressionless mask revealed nothing. She glanced at Cavendish, and now that his form was as real as it was you could detect the faint, green glow of the Eye of Anubis in his breast pocket.
"You were tolerated once, savage creature." De Casteelle said, his voice rising in volume. "State your business and begone."
Menetnashte raised one hand, almost negligently, at the Father of the Fraternity, and shot forth a bolt of coruscating, blue-black lightning.
You had seen her use that lightning before, but this was nothing like that. It was like the sun to a star. The bolt of energy flew swiftly, but not so swift that you couldn't feel the utter, raw cold of its passing, or scent the ozone in the air. Or the chill that touched not your body, but your very soul. This was power, raw, concentrated power, without artifice or craft.
Lord de Casteelle had already been working on an abjuration when the Anubite attacked, and it was all that saved his life. The president of the University was no mean mage himself, and he brought up a semi-transparent shield before himself, angled to deflect the bolt away. Menetnashte's dark lightning hit the shield squarely in the center, splitting in half and splashing onto the walls and doors to either side of De Casteelle.
They exploded. The frigid lightning shattered them like kindling, bringing the entire rear of the auditorium down in a terrifying assault of sound. The roof above you sagged, and small fires started up from the wreckage.
"Kill it!" De Casteelle screamed. One by one, the rest of the Fraternity of Shadows turned upon this newcomer.
Menetnashte launches Abyssal Lightning [Unique Epic Spell] at Lord de Casteelle for 74 Cold, 67 Electricity, and 65 Negative Energy damage.
De Casteelle readies and casts Wall of Force, deflecting the spell.
"Awesome," Dieter said, looking at the wreckage.
The Lamordian seemed a great deal happier now that something was actually happening, even if that something involved the destruction of the building he was standing in. He ducked beneath a few scrambling courtiers, making his way over to Kuzan. "Wish she'd pull things like this more often!" he yelled, conversationally.
Dieter reached for his ceremonial sword at his side, only for Sarari to smack him across the back of his head. "You'll make it worse!" she hissed at him. "The crowd is already out of control!"
That it was. Already the mob of Dementlieuse nobility, having come expecting nothing more than some shiny trinkets and dull speeches, had spiraled into complete chaos. A few drew their rapiers, swinging them with wild abandon, most just fled, crashing into each other as it became apparent there was no place to go. "Has she lost her mind?" Carter shouted, fighting against the oncoming surge of panicked and frightened bystanders. It was all he could do not to be pulled under and trampled to death. "She's blocking the exit! It's going to turn into a riot!"
"Charles!" Marchand-Renier called out from the side of the auditorium, having the good fortune to have been sitting close enough to the aisle to escape the crowd. "Please refrain from taking in the scene until you are absent from it!" The violet-eyed man was watching the destruction with an interested, pensive look.
"I'll get him!" Carter called back, shoving his way roughly toward Devereux. "Stay where you are, Sebastian! We'll try and reach you!"
"Don't worry about me, Thomas," Marchand-Renier replied absently. "I just remembered some paperwork that needed doing. Andre... take care of Remy, I beg of you!" With that, the sable-clad professor began to run towards the doorway - straight toward Vedarrak and Cavendish.
"Have you gone barking mad?" Carter gaped, staring at the professor's retreating form. "Blessed Ezra... Andre, stop him!"

Victory Conditions!
Primary Condition: Survive and Escape, with minimal expenditure of resoruces that you may need later.
Secondary Condition: Help the Expedition NPCs escape.
Tertiary Condition: Get the rest of the crowd out before they're killed by this Wizard's Duel.
Map Notes: Exits are the door at the top of the map (C21/C22), and any of the edge tiles once you're outside. Merely enter one of those tiles and make clear your intention to get the hells out of there.
Teleportation is not allowed within the auditorium. You can teleport outside however.
Chairs are difficult terrain, that is, they cost 2-squares to move through (this is, I freely admit, an approximation, but I don't want to get into figuring out vertical and horizontal movement rates, I really don't).
The platform is two-feet tall, which does not interfere with movement in any way.
Crowds: This is the big problem on this map. Rather than cover the map in purple dots, I will deem a square to be within the Crowd if there is at least one purple dot adjacent to it. This is an approximation (see below for how many people are actually supposed to be here.)
Moving Crowds: It takes a DC 20 Diplomacy check or DC 25 Intimidate check to convince a crowd to move in a particular direction, and the crowd must be able to hear or see the character making the attempt. It takes a full-round action to make the Diplomacy check, but a free action to make the Intimidate check.
Movement in a Crowd: People in crowds are packed together tightly, sometimes shoulder to shoulder. As a general rule, a single 5-foot square occupied by a crowd of Medium creatures contains three Medium creatures. These cramped conditions make moving in a crowd diffi cult. It takes 2 squares of movement to movethrough a square occupied by a crowd. The crowd providescover for anyone who does so, enabling a Hide check and providing a bonus to Armor Class and on Reflex saves.
A character who ends his movement in a stationary crowd square fi nds it diffi cult to do anything but move with the crowd. He takes a –2 penalty on attack rolls, Refl ex saving throws, and all skill checks that are affected
by armor check penalties, and he loses his Dexterity bonus to Armor Class. Being in a stationary crowd square counts as vigorous motion for the purposes of spellcasting (requiring a DC 10 Concentration check).
A character who ends his movement in a crowd square that moved in the last round faces an additional danger. He can take a full-round action to stand his ground, he can take a full-round action to move with the crowd, or he can try to resist the crowd’s motion. A character who tries to resist a crowd in this manner must make a DC 15 Reflex save. Success indicates that he takes the same penalties as for being in a stationary crowd, except that the action constitutes violent motion (requiring a DC 15 Concentration check to cast spells). Failure indicates that the PC loses all actions for the round and is subjected to a trip attack. The crowd has a +8 bonus on the opposed attack roll to resolve the trip attack. If the character is knocked
prone, he is trampled for 2d6 points of damage.
PCs:
Kuzan: 96/96, Stalwart Pact, Greater Resistance, Darkvision, Longstrider
Charles: 68/68, Stalwart Pact, Glibness, Message
Tomas: 129/129, Stalwart Pact
Andre: 39/39 Stalwart Pact,
Lia: 64/51 HP, Stalwart Pact, Superior Resistance, False Life, Greater Mage Armor
Grimmric: Imbue with Spell Ability
Otto: 68/68, Stalwart Pact
Sascha: 108/108, Stalwart Pact,
NPCs:
Carter: Stalwart Pact,
Dieter: Stalwart Pact,
Sarari: Stalwart Pact,
Marchand-Renier:
Devereux:
Remy:
Jervis:
Samael:
Lily:
Fraternity of Shadows:
Lord Balfour de Casteelle:
Lars Lorenz:
Markos Vedarrak:
Pierre Lacomte:
Eonarda Roeccha:
Armand Dupin:
Menetnashte:
Cavendish: Resilient Sphere
September 18th, 761, 2:22 PM; Day 184 of the Menetnashte Expedition
-------------------------------------------------------------------------------------

"Sadly, Adrian, I'm afraid you'd escape any mundane authorities. So Lord de Casteelle shall have to ensure your death himself." Lord Balfour de Castelle said, turning and striding back to the podium. "Try and meet your death with a little dignity, Ramsey."
The aristocratic prisoner within the force cage seemed to melt briefly, his features running like quick-silver. The nobleman grew, his body elongating and becoming greyer, almost corpselike in skin-tone. From a pocket, he withdrew a pair of smoked spectacles, and as his face transformed Cavendish donned the glasses, tearing his attention from Vedarrak for a moment to prepare himself for whatever would happen next. Captured he may have been, but John Lancaster Cavendish would not, could not, surrender.
"Let me see... yes, I believe Lorenz, you will have the honor. If you would craft a null magic-field, I do believe it will all go very smoothly. Pierre, Dupin, counterspells on stand-by." Lord de Casteelle said, stepping up to the platform. He tidied his clothing for a moment, then looked out at the huge, milling crowd. This kind of chaos would not do, not here. "Please, be calm everyone. The situation is under control, the assailant has been apprehended. There is no need to panic, everything is under con--- who... are... you?!"
Lord De Casteelle's voice trailed off as he stared down the length of the auditorium. The crowd, previously loud even throughout the capture of Cavendish, fell silent as the grave. The silence of terror. For the Anubite stood revealed.
She floated above your heads now, the wind from the broken window whipping her tattered, jet-black robes around. You recognized that dull, matte-black mask, and the pools of darkness that were her eyes. But now... a corona of power flared around Menetnashte, like St. Elmo's fire, it hugged her body with black and blue energy. Outside, the storm crashed lightning into the ground again and again, blocking out the sun and illuminating the auditorium with an eerie, chill blue light.
"You again. Madam... or Entity... identify yourself." Lord de Casteelle's voice was wound tense as a spring, his left hand already making the movements of a protective abjuration. Still, he spoke, and he was calm. "Whoever and whatever you are, Name Thyself! I command it."
The Anubite said nothing. She scanned the crowd briefly, ignoring Lord de Casteelle, and paused to look at you. The expressionless mask revealed nothing. She glanced at Cavendish, and now that his form was as real as it was you could detect the faint, green glow of the Eye of Anubis in his breast pocket.
"You were tolerated once, savage creature." De Casteelle said, his voice rising in volume. "State your business and begone."
Menetnashte raised one hand, almost negligently, at the Father of the Fraternity, and shot forth a bolt of coruscating, blue-black lightning.
You had seen her use that lightning before, but this was nothing like that. It was like the sun to a star. The bolt of energy flew swiftly, but not so swift that you couldn't feel the utter, raw cold of its passing, or scent the ozone in the air. Or the chill that touched not your body, but your very soul. This was power, raw, concentrated power, without artifice or craft.
Lord de Casteelle had already been working on an abjuration when the Anubite attacked, and it was all that saved his life. The president of the University was no mean mage himself, and he brought up a semi-transparent shield before himself, angled to deflect the bolt away. Menetnashte's dark lightning hit the shield squarely in the center, splitting in half and splashing onto the walls and doors to either side of De Casteelle.
They exploded. The frigid lightning shattered them like kindling, bringing the entire rear of the auditorium down in a terrifying assault of sound. The roof above you sagged, and small fires started up from the wreckage.
"Kill it!" De Casteelle screamed. One by one, the rest of the Fraternity of Shadows turned upon this newcomer.
Menetnashte launches Abyssal Lightning [Unique Epic Spell] at Lord de Casteelle for 74 Cold, 67 Electricity, and 65 Negative Energy damage.
De Casteelle readies and casts Wall of Force, deflecting the spell.
"Awesome," Dieter said, looking at the wreckage.
The Lamordian seemed a great deal happier now that something was actually happening, even if that something involved the destruction of the building he was standing in. He ducked beneath a few scrambling courtiers, making his way over to Kuzan. "Wish she'd pull things like this more often!" he yelled, conversationally.
Dieter reached for his ceremonial sword at his side, only for Sarari to smack him across the back of his head. "You'll make it worse!" she hissed at him. "The crowd is already out of control!"
That it was. Already the mob of Dementlieuse nobility, having come expecting nothing more than some shiny trinkets and dull speeches, had spiraled into complete chaos. A few drew their rapiers, swinging them with wild abandon, most just fled, crashing into each other as it became apparent there was no place to go. "Has she lost her mind?" Carter shouted, fighting against the oncoming surge of panicked and frightened bystanders. It was all he could do not to be pulled under and trampled to death. "She's blocking the exit! It's going to turn into a riot!"
"Charles!" Marchand-Renier called out from the side of the auditorium, having the good fortune to have been sitting close enough to the aisle to escape the crowd. "Please refrain from taking in the scene until you are absent from it!" The violet-eyed man was watching the destruction with an interested, pensive look.
"I'll get him!" Carter called back, shoving his way roughly toward Devereux. "Stay where you are, Sebastian! We'll try and reach you!"
"Don't worry about me, Thomas," Marchand-Renier replied absently. "I just remembered some paperwork that needed doing. Andre... take care of Remy, I beg of you!" With that, the sable-clad professor began to run towards the doorway - straight toward Vedarrak and Cavendish.
"Have you gone barking mad?" Carter gaped, staring at the professor's retreating form. "Blessed Ezra... Andre, stop him!"

Victory Conditions!
Primary Condition: Survive and Escape, with minimal expenditure of resoruces that you may need later.
Secondary Condition: Help the Expedition NPCs escape.
Tertiary Condition: Get the rest of the crowd out before they're killed by this Wizard's Duel.
Map Notes: Exits are the door at the top of the map (C21/C22), and any of the edge tiles once you're outside. Merely enter one of those tiles and make clear your intention to get the hells out of there.
Teleportation is not allowed within the auditorium. You can teleport outside however.
Chairs are difficult terrain, that is, they cost 2-squares to move through (this is, I freely admit, an approximation, but I don't want to get into figuring out vertical and horizontal movement rates, I really don't).
The platform is two-feet tall, which does not interfere with movement in any way.
Crowds: This is the big problem on this map. Rather than cover the map in purple dots, I will deem a square to be within the Crowd if there is at least one purple dot adjacent to it. This is an approximation (see below for how many people are actually supposed to be here.)
Moving Crowds: It takes a DC 20 Diplomacy check or DC 25 Intimidate check to convince a crowd to move in a particular direction, and the crowd must be able to hear or see the character making the attempt. It takes a full-round action to make the Diplomacy check, but a free action to make the Intimidate check.
Movement in a Crowd: People in crowds are packed together tightly, sometimes shoulder to shoulder. As a general rule, a single 5-foot square occupied by a crowd of Medium creatures contains three Medium creatures. These cramped conditions make moving in a crowd diffi cult. It takes 2 squares of movement to movethrough a square occupied by a crowd. The crowd providescover for anyone who does so, enabling a Hide check and providing a bonus to Armor Class and on Reflex saves.
A character who ends his movement in a stationary crowd square fi nds it diffi cult to do anything but move with the crowd. He takes a –2 penalty on attack rolls, Refl ex saving throws, and all skill checks that are affected
by armor check penalties, and he loses his Dexterity bonus to Armor Class. Being in a stationary crowd square counts as vigorous motion for the purposes of spellcasting (requiring a DC 10 Concentration check).
A character who ends his movement in a crowd square that moved in the last round faces an additional danger. He can take a full-round action to stand his ground, he can take a full-round action to move with the crowd, or he can try to resist the crowd’s motion. A character who tries to resist a crowd in this manner must make a DC 15 Reflex save. Success indicates that he takes the same penalties as for being in a stationary crowd, except that the action constitutes violent motion (requiring a DC 15 Concentration check to cast spells). Failure indicates that the PC loses all actions for the round and is subjected to a trip attack. The crowd has a +8 bonus on the opposed attack roll to resolve the trip attack. If the character is knocked
prone, he is trampled for 2d6 points of damage.
PCs:
Kuzan: 96/96, Stalwart Pact, Greater Resistance, Darkvision, Longstrider
Charles: 68/68, Stalwart Pact, Glibness, Message
Tomas: 129/129, Stalwart Pact
Andre: 39/39 Stalwart Pact,
Lia: 64/51 HP, Stalwart Pact, Superior Resistance, False Life, Greater Mage Armor
Grimmric: Imbue with Spell Ability
Otto: 68/68, Stalwart Pact
Sascha: 108/108, Stalwart Pact,
NPCs:
Carter: Stalwart Pact,
Dieter: Stalwart Pact,
Sarari: Stalwart Pact,
Marchand-Renier:
Devereux:
Remy:
Jervis:
Samael:
Lily:
Fraternity of Shadows:
Lord Balfour de Casteelle:
Lars Lorenz:
Markos Vedarrak:
Pierre Lacomte:
Eonarda Roeccha:
Armand Dupin:
Menetnashte:
Cavendish: Resilient Sphere
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Rock of the Fraternity
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'Right, then,' Lia thinks as she surveys the madness. 'One door blocked by Menetnashte. Another door blocked by the Brotherhood and Ramsey. The third ... I rather think not. That leaves ...'
"Gather some chairs and get the crowd under control!" Lia shouts to the members of the Expedition still within hearing range - and the conspiracy, if they bother to listen. "Set them by the windows, then smash them open! The windows!" The mage points frantically to what, as far as she can see, is the only exit left which is not covered by hostile spellcasters. She continues to huddle in Sascha's shadow, lest the crowd overwhelm her.
(OOC: NT has told me in aim that the windows are four feet off the ground, so putting something for people to stand on before smashing them open is going to be useful, yeah. I'm going to hold off on making my standard and move actions until other people have posted and my course is a little more clear.)
"Gather some chairs and get the crowd under control!" Lia shouts to the members of the Expedition still within hearing range - and the conspiracy, if they bother to listen. "Set them by the windows, then smash them open! The windows!" The mage points frantically to what, as far as she can see, is the only exit left which is not covered by hostile spellcasters. She continues to huddle in Sascha's shadow, lest the crowd overwhelm her.
(OOC: NT has told me in aim that the windows are four feet off the ground, so putting something for people to stand on before smashing them open is going to be useful, yeah. I'm going to hold off on making my standard and move actions until other people have posted and my course is a little more clear.)
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"M'selle, if you happen to have the disintegration spell at your disposal, removing a section of the south wall would be very useful in giving us another egress."
Charles taps his chest and speaks, the cantrip he uses making his voice louder than is humanly possible. "MOVE TO THE SOUTH WALL. MOVE TO THE SOUTH WALL. FORM LINES. DO NOT PUSH. YOUR DEPARTURE WILL BE PROTECTED."
Using message to talk to Lia, and casting ghost sound to amplify his voice. Diplomacy roll is 41; since it's a full round action, I will be doing this into next round as well.
Charles taps his chest and speaks, the cantrip he uses making his voice louder than is humanly possible. "MOVE TO THE SOUTH WALL. MOVE TO THE SOUTH WALL. FORM LINES. DO NOT PUSH. YOUR DEPARTURE WILL BE PROTECTED."
Using message to talk to Lia, and casting ghost sound to amplify his voice. Diplomacy roll is 41; since it's a full round action, I will be doing this into next round as well.
[b]FEAR JUSTICE.[/b] :elena:
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"Sebastian, don't do anything stupid. I'd hate to become chair of the Languages department via you doing something unwise.." Andre managed, before focusing his attention towards the south, focusing his mental energies on the crowd, trying to impose some sense of calm, as unlikely as that was in this situation.
OOC:Calm emotions focused at Q10, Dc of the will save is 18
OOC:Calm emotions focused at Q10, Dc of the will save is 18
"Sometimes, Mr.Liquor cabinet is my only friend"
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'Or there is that,' Lia allows when she hears Charles' words.
Abruptly, the air in the mage's immediate area turns balefully cold as her power pulses out - then contracts around her, the very air crackling with energy as she rises to her full height and takes a bead on a section of scorched masonry.
"Per iussu meu, te ad nihil redigo!" Lia chants, one hand outstretched and pointing at the wall. A thin, pale green ray shoots forth from her finger to impact the wall ... and a rather large section thereof turns to swirling dust, which vanishes on a the breeze. Lia huddles down under Sascha's cover again.
(OOC: Casting Disintegrate at wall sextion X8, to create a 10x10 hole. Concentration check and ranged attack roll both passed. Everybody out of the pool! I'll move when the rest of you do.)
Abruptly, the air in the mage's immediate area turns balefully cold as her power pulses out - then contracts around her, the very air crackling with energy as she rises to her full height and takes a bead on a section of scorched masonry.
"Per iussu meu, te ad nihil redigo!" Lia chants, one hand outstretched and pointing at the wall. A thin, pale green ray shoots forth from her finger to impact the wall ... and a rather large section thereof turns to swirling dust, which vanishes on a the breeze. Lia huddles down under Sascha's cover again.
(OOC: Casting Disintegrate at wall sextion X8, to create a 10x10 hole. Concentration check and ranged attack roll both passed. Everybody out of the pool! I'll move when the rest of you do.)
Last edited by Rock of the Fraternity on Wed Jul 08, 2009 7:59 am, edited 1 time in total.
"Hey, uh-" Tomas is elbowed in the face. "You know, that is my arch-nemesis up there-" Tomas is kicked in the shin. "Ow! Jeze, I thought you all were into manners and-" Tomas is trampled in the face. Somehow. "Don't think I didn't see you there Tall Roux!" Tomas is, well, you get the idea.
"Back off!" Tomas thunders, stepping up on a chair because, seriously, he is sick of getting trampled on. "Everyone take a breath! Listen to Charles Martel, he knows what he is talking about!" I am going to kick your face in if you are behind this, Tomas thinks, sending a look Charles's way. "Just keep cool and think, 'Gee, I do not want my neck broken by a panicked herd of men's feet!' and it will be alright!"
You're Tomas, you can't lie. "...for a given value of alright!"
(OOC: 12+19: 31 for the diplomacy check.)
"Back off!" Tomas thunders, stepping up on a chair because, seriously, he is sick of getting trampled on. "Everyone take a breath! Listen to Charles Martel, he knows what he is talking about!" I am going to kick your face in if you are behind this, Tomas thinks, sending a look Charles's way. "Just keep cool and think, 'Gee, I do not want my neck broken by a panicked herd of men's feet!' and it will be alright!"
You're Tomas, you can't lie. "...for a given value of alright!"
(OOC: 12+19: 31 for the diplomacy check.)
- Kaitou Kage
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- Contact:
Biff!
Kuzan joined Sarari in smacking Dieter upside the back of the head. "When we get out of this," the priest grumbled, "I'm gonna strangle you. You're gonna wish she blasted you instead of him!"
He looked up and opened his mouth to speak, but his words were kind of lost in Charles's and Tomas's commands. He mentally biffed himself on the back of the head and snapped his gaze over toward Cavendish, Vedarrak, and...Sebastian. "What are you doing, Sebastian!?" he shouted across the crowd, "Get back here!"
Damn. Nowhere to go, no way to get to him. Why is he so eager to get himself killed now?!
I rolled a Diplomacy check and got lulz. Have fun!
Kuzan joined Sarari in smacking Dieter upside the back of the head. "When we get out of this," the priest grumbled, "I'm gonna strangle you. You're gonna wish she blasted you instead of him!"
He looked up and opened his mouth to speak, but his words were kind of lost in Charles's and Tomas's commands. He mentally biffed himself on the back of the head and snapped his gaze over toward Cavendish, Vedarrak, and...Sebastian. "What are you doing, Sebastian!?" he shouted across the crowd, "Get back here!"
Damn. Nowhere to go, no way to get to him. Why is he so eager to get himself killed now?!
I rolled a Diplomacy check and got lulz. Have fun!
Whistler Who Cannot See the Forum wrote:Oh heavens.
Aren’t you a whattayoucallit? Deist?
Figure of speech, because we’re all going to die in a fire.
You’re a lot of things, but you ain’t low-risk. What, you’re not used to the ‘constant peril’ racket by now?
NO I AM NOT NOW SHUT UP PANICKING.
Look, you’re not going to shoot at the thing, a bunch of folks have got the pyrotechnics angle covered…may as well sell something. How’s ‘everyone marching out orderly-like without strangling each other’ strike you?
Okay…okay. You’re right. Voice of reason. Voice of reason. How about “THERE’S NO CAUSE FOR ALAR—”
Right. Way to sound believable, champ.
Fair point… Um. “…THERE’S CAUSE FOR ALARM BUT YOU SHOULD MOVE TOWARDS THE EXIT ANYW—”
No. You know better.
“HEY LOOK EVERYONE THERE ARE FREE CROISSANTS OUTSIDE”
…You’re screwing with me. Right? Tell me I’m right.
“EVERYONE, REMAIN CALM, AND PROCEED IN AN ORDERLY FASHION TOWARDS THE NEAREST EXIT,” Otto proclaimed, synchronizing with Charles and the others—and shaking his head slightly. Nothing took the edge off a cataclysmic wizard’s duel like magically-induced multiple personality disorder.
37 on a Diplomacy Check!
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
Guignol Auditorium, University of Dementlieu, Port-a-Lucine, Dementlieu
September 18th, 761, 2:22 PM; Day 184 of the Menetnashte Expedition
-------------------------------------------------------------------------------------

PC Actions:
Lia makes a large hole in the wall via Disintegrate
Charles uses Ghost Sound to amplify his voice and starts a Diplomacy Check
Otto makes a Diplomacy Check
Tomas makes a Diplomacy Check
Kuzan does not make a Diplomacy Check
Andre uses Calm Emotions
Sascha makes an Intimidate Check [Lostboy was unable to post due to Forum issues]
And with those words, he slipped behind Vedarrak and Cavendish and out the door, into the rest of the building. Quite frankly, the Falkovnian ambassador had other things on his mind.
================================================
When Lia decided to destroy something, she destroyed it. The disintegration ray smashed into the window close to where the assassin’s bullet had entered to murder D’Honaire, and it had transformed a broken window into a firmly obliterated window. An entire section of the wall just vanished, the adjoining sections collapsing inwards until you had what amounted to a goodly-sized road out of the auditorium.
Amazingly, or perhaps not so amazingly given the sheer amount of persuasive (and some arcane) power sent the crowd’s way, what had been a near riot quieted down very quickly. Under the watchful glare of Sascha, and with the rest of the Expedition prodding them along, the people hurried out. There was no screaming, not any more, no trampling, just everyone moving as quickly and as calmly as possible away from the scene of the wizards’ duel. Or wizards’ melee, more like.
“Everyone, stay calm. We will be fine so long as there is no panic.” Lady Josephine Chantreaux yelled out across crowd, adding the weight of authority to your urging. The other members of the Council of Brilliance handled the panic in their own way. Helen deSuis wasted little time making for the exit, while Jean-Pierre Thereoux seemed uncertain of what to do, looking down at D’Honaire’s corpse as though the Councilor’s death had only just now registered. Claude LaGrange had simply cast a spell of invisibility around himself and a half-dozen nearby aristocrats and professors, and now herded them through the new war-zone under the cover of his spell. But it was Chantreaux who did the most of the Council to help maintain order. And from the look she favored you with, your own efforts had not gone unnoticed.
Due to the excellent Diplomacy checks, no Reflex save is necessary for being inside a moving crowd.
================================================
“Thank you Lia.” Samael said drily as the magess opened up a new egress. He gestured to Jervis, and his brother bulled his way through the crowd with minimal concern for the Great and Good of Dementlieu, Lily following along in his wake. The Borcan turned as if to join them, but paused for a moment, turning to you.
“Charles, Andre, everyone, pleasure doing business with you, but I’ve a boat to catch.” Samael Maleagant gave an ironic little half-bow. “If you’re ever in Souragne, look me up. Or probably better yet, don’t.”
And then he turned and rushed after the other two, fleeing through the crowd and out of the auditorium, and out of your lives.
Jervis, Lily, and Samael make for the exit. Bon Voyage!
Sarari, Dieter and Carter help people out, including Devereux and Remy.
Marchand-Renier heads for another exit. Paperwork!
Josephine Chantreaux makes a Diplomacy check, also helps people get out faster.
Helene deSuis just makes for the exit.
Jean-Pierre Theroux stands around aimlessly.
Claude LaGrange casts Invisibility Sphere and herds some nearby nobles out under cover.
The Fraternity of Shadows, meanwhile, was recovering. Eonarda Roeccha, Director of the Brautslava institute and current possessor of a post-enchantment migraine, whispered a word and disappeared from visible sight, sound, and all other means of being detected. The big man at the back, Lorenz, spoke the words of a spell, but a spell which did nothing that you could see. Vedarrak, for his part, readied his wards, while Pierre Lacomte readied his counterspell, eyeing the Anubite in much the same way one eyes a living tiger.
He did not have long to wait. For her next assault, the Anubite drew from her robes a small sphere of clay, hollow it turned out to be. With a surge of power, she crushed the sphere between her hands. A brown-black orb shot forth, towards Vedarrak, ready to encase him in itself and then… leave him as crushed as the clay sphere at Menetnashte’s feet. In his prison, Cavendish watched behind his spectacles, waiting for his chance.
It didn’t come. Lacomte cried out, and the sphere of energy shifted drunkenly, striving to reach Vedarrak and leave him a fist-sized pulp of flesh. But it had been knocked off its path, and now, still bobbing purposely, it flew towards the curator of Dementlieu’s Grand Library, growing smaller as it did so. Lacomte’s hair was wild, as though he had been hit by lightning, and his eyes were glowing with an eerie, greenish-brown light as the sphere of power reached him, not the size of an olive. And like an olive, Pierre Lacomte swallowed the energy down into himself.
It is difficult to seem nonplussed when one is wearing a full warmask, but Menetnashte managed it nevertheless. Or perhaps you had simply become versed in reading her moods.
From the crowd, one of the other wizards, the cadaverous Dupin, tried his luck. Whispering a deranged little mantra under his breath, he thrust forward his mind at her, sending his thoughts augmented by magic at Menetnashte. The Anubite barely noticed him, merely flicking a brief spell his way. With an unclear scream, Dupin stopped short, clutching at his eyes .
And while the Anubite fended off the rest of the serpent-ringed men, Lord de Casteelle chose his spot and made his move. A wave of the hand removed the wall of force before him, and then he leveled his owl-headed cane at Menetnashte.
“Pyro”
A wrist-thick column of incandescent flame arched towards Menetnashte, glowing white-hot. The Anubite watched it come, making no move to dodge, even as the ray of fire hit her straight in the chest. The pillar of heat burned through her body, erupting on the other side and scoring long marks on the far wall.
From your angle, you could almost see through the hole in the Anubite’s body. Large enough to pass a fist, no one could survive such a thing. But Menetnashte never paused, gathering the energy for her next spell.
Lars Lorenz casts Anti-Magic Field on himself.
Eonarda Roeccha casts Superior Invisibility on himself.
Pierre Lacomte readies a Counterspell against the Anubite with Greater Dispel Magic.
Armand Dupin casts Insanity at Menetnashte. Doesn’t quite work.
Markos Vedarrak casts Quickened Shield and Draconic Might.
The Anubite casts Implosion at Vedarrak. Pierre Lacomte manages a Counterspell.
The Anubite casts Quickened, Heightened Blindness at Armand Dupin. He fails his save.
Lord Balfour de Casteelle casts a Fire-Substitute Polar Ray at the Anubite. Hits, deals 66 fire damage.
Cavendish waits.

Victory Conditions!
Primary Condition: Survive and Escape, with minimal expenditure of resoruces that you may need later.
Secondary Condition: Help the Expedition NPCs escape.
Tertiary Condition: Get the rest of the crowd out before they're killed by this Wizard's Duel.
Map Notes: Exits are the door at the top of the map (C21/C22), and any of the edge tiles once you're outside. Merely enter one of those tiles and make clear your intention to get the hells out of there.
Teleportation is not allowed within the auditorium. You can teleport outside however.
Chairs are difficult terrain, that is, they cost 2-squares to move through (this is, I freely admit, an approximation, but I don't want to get into figuring out vertical and horizontal movement rates, I really don't).
The platform is two-feet tall, which does not interfere with movement in any way.
Crowds: This is the big problem on this map. Rather than cover the map in purple dots, I will deem a square to be within the Crowd if there is at least one purple dot adjacent to it. This is an approximation (see below for how many people are actually supposed to be here.)
Moving Crowds: It takes a DC 20 Diplomacy check or DC 25 Intimidate check to convince a crowd to move in a particular direction, and the crowd must be able to hear or see the character making the attempt. It takes a full-round action to make the Diplomacy check, but a free action to make the Intimidate check.
Movement in a Crowd: People in crowds are packed together tightly, sometimes shoulder to shoulder. As a general rule, a single 5-foot square occupied by a crowd of Medium creatures contains three Medium creatures. These cramped conditions make moving in a crowd diffi cult. It takes 2 squares of movement to movethrough a square occupied by a crowd. The crowd providescover for anyone who does so, enabling a Hide check and providing a bonus to Armor Class and on Reflex saves.
A character who ends his movement in a stationary crowd square fi nds it diffi cult to do anything but move with the crowd. He takes a –2 penalty on attack rolls, Refl ex saving throws, and all skill checks that are affected
by armor check penalties, and he loses his Dexterity bonus to Armor Class. Being in a stationary crowd square counts as vigorous motion for the purposes of spellcasting (requiring a DC 10 Concentration check).
A character who ends his movement in a crowd square that moved in the last round faces an additional danger. He can take a full-round action to stand his ground, he can take a full-round action to move with the crowd, or he can try to resist the crowd’s motion. A character who tries to resist a crowd in this manner must make a DC 15 Reflex save. Success indicates that he takes the same penalties as for being in a stationary crowd, except that the action constitutes violent motion (requiring a DC 15 Concentration check to cast spells). Failure indicates that the PC loses all actions for the round and is subjected to a trip attack. The crowd has a +8 bonus on the opposed attack roll to resolve the trip attack. If the character is knocked
prone, he is trampled for 2d6 points of damage.
PCs:
Kuzan: 96/96, Stalwart Pact, Greater Resistance, Darkvision, Longstrider
Charles: 68/68, Stalwart Pact, Glibness, Message
Tomas: 129/129, Stalwart Pact
Andre: 39/39 Stalwart Pact,
Lia: 64/51 HP, Stalwart Pact, Superior Resistance, False Life, Greater Mage Armor
Grimmric: Imbue with Spell Ability
Otto: 68/68, Stalwart Pact
Sascha: 108/108, Stalwart Pact,
NPCs:
Carter: Stalwart Pact,
Dieter: Stalwart Pact,
Sarari: Stalwart Pact,
Marchand-Renier:
Devereux:
Remy:
Jervis:
Samael:
Lily:
Fraternity of Shadows:
Lord Balfour de Casteelle:
Lars Lorenz: Anti-Magic Field
Markos Vedarrak: Shield, Draconic Might
Pierre Lacomte:
Eonarda Roeccha: Superior Invisibility
Armand Dupin: Blinded
Menetnashte: -66 HP.
Cavendish: Resilient Sphere
September 18th, 761, 2:22 PM; Day 184 of the Menetnashte Expedition
-------------------------------------------------------------------------------------

PC Actions:
Lia makes a large hole in the wall via Disintegrate
Charles uses Ghost Sound to amplify his voice and starts a Diplomacy Check
Otto makes a Diplomacy Check
Tomas makes a Diplomacy Check
Kuzan does not make a Diplomacy Check
Andre uses Calm Emotions
Sascha makes an Intimidate Check [Lostboy was unable to post due to Forum issues]
"Unfortunately, good judgment is no longer an option," Marchand-Renier sighed. "It hasn't been since we left the Monastery. For the sake of this city, this country, the entire world, you must do what you have to, no matter how foolish it seems in the undertaking. For the sake of our own futures... I must do what I have to, no matter what the cost. I can help you for once, Andre, if you give me the time. Don't let the Expedition start another war, not now, no matter how tempting it is for them. You know as well as I do it's not one we can win."YalenusVeler wrote:"Sebastian, don't do anything stupid. I'd hate to become chair of the Languages department via you doing something unwise.." Andre managed, before focusing his attention towards the south, focusing his mental energies on the crowd, trying to impose some sense of calm, as unlikely as that was in this situation.
And with those words, he slipped behind Vedarrak and Cavendish and out the door, into the rest of the building. Quite frankly, the Falkovnian ambassador had other things on his mind.
================================================
When Lia decided to destroy something, she destroyed it. The disintegration ray smashed into the window close to where the assassin’s bullet had entered to murder D’Honaire, and it had transformed a broken window into a firmly obliterated window. An entire section of the wall just vanished, the adjoining sections collapsing inwards until you had what amounted to a goodly-sized road out of the auditorium.
Amazingly, or perhaps not so amazingly given the sheer amount of persuasive (and some arcane) power sent the crowd’s way, what had been a near riot quieted down very quickly. Under the watchful glare of Sascha, and with the rest of the Expedition prodding them along, the people hurried out. There was no screaming, not any more, no trampling, just everyone moving as quickly and as calmly as possible away from the scene of the wizards’ duel. Or wizards’ melee, more like.
“Everyone, stay calm. We will be fine so long as there is no panic.” Lady Josephine Chantreaux yelled out across crowd, adding the weight of authority to your urging. The other members of the Council of Brilliance handled the panic in their own way. Helen deSuis wasted little time making for the exit, while Jean-Pierre Thereoux seemed uncertain of what to do, looking down at D’Honaire’s corpse as though the Councilor’s death had only just now registered. Claude LaGrange had simply cast a spell of invisibility around himself and a half-dozen nearby aristocrats and professors, and now herded them through the new war-zone under the cover of his spell. But it was Chantreaux who did the most of the Council to help maintain order. And from the look she favored you with, your own efforts had not gone unnoticed.
Due to the excellent Diplomacy checks, no Reflex save is necessary for being inside a moving crowd.
================================================
“Thank you Lia.” Samael said drily as the magess opened up a new egress. He gestured to Jervis, and his brother bulled his way through the crowd with minimal concern for the Great and Good of Dementlieu, Lily following along in his wake. The Borcan turned as if to join them, but paused for a moment, turning to you.
“Charles, Andre, everyone, pleasure doing business with you, but I’ve a boat to catch.” Samael Maleagant gave an ironic little half-bow. “If you’re ever in Souragne, look me up. Or probably better yet, don’t.”
And then he turned and rushed after the other two, fleeing through the crowd and out of the auditorium, and out of your lives.
Jervis, Lily, and Samael make for the exit. Bon Voyage!
Sarari, Dieter and Carter help people out, including Devereux and Remy.
Marchand-Renier heads for another exit. Paperwork!
Josephine Chantreaux makes a Diplomacy check, also helps people get out faster.
Helene deSuis just makes for the exit.
Jean-Pierre Theroux stands around aimlessly.
Claude LaGrange casts Invisibility Sphere and herds some nearby nobles out under cover.
The Fraternity of Shadows, meanwhile, was recovering. Eonarda Roeccha, Director of the Brautslava institute and current possessor of a post-enchantment migraine, whispered a word and disappeared from visible sight, sound, and all other means of being detected. The big man at the back, Lorenz, spoke the words of a spell, but a spell which did nothing that you could see. Vedarrak, for his part, readied his wards, while Pierre Lacomte readied his counterspell, eyeing the Anubite in much the same way one eyes a living tiger.
He did not have long to wait. For her next assault, the Anubite drew from her robes a small sphere of clay, hollow it turned out to be. With a surge of power, she crushed the sphere between her hands. A brown-black orb shot forth, towards Vedarrak, ready to encase him in itself and then… leave him as crushed as the clay sphere at Menetnashte’s feet. In his prison, Cavendish watched behind his spectacles, waiting for his chance.
It didn’t come. Lacomte cried out, and the sphere of energy shifted drunkenly, striving to reach Vedarrak and leave him a fist-sized pulp of flesh. But it had been knocked off its path, and now, still bobbing purposely, it flew towards the curator of Dementlieu’s Grand Library, growing smaller as it did so. Lacomte’s hair was wild, as though he had been hit by lightning, and his eyes were glowing with an eerie, greenish-brown light as the sphere of power reached him, not the size of an olive. And like an olive, Pierre Lacomte swallowed the energy down into himself.
It is difficult to seem nonplussed when one is wearing a full warmask, but Menetnashte managed it nevertheless. Or perhaps you had simply become versed in reading her moods.
From the crowd, one of the other wizards, the cadaverous Dupin, tried his luck. Whispering a deranged little mantra under his breath, he thrust forward his mind at her, sending his thoughts augmented by magic at Menetnashte. The Anubite barely noticed him, merely flicking a brief spell his way. With an unclear scream, Dupin stopped short, clutching at his eyes .
And while the Anubite fended off the rest of the serpent-ringed men, Lord de Casteelle chose his spot and made his move. A wave of the hand removed the wall of force before him, and then he leveled his owl-headed cane at Menetnashte.
“Pyro”
A wrist-thick column of incandescent flame arched towards Menetnashte, glowing white-hot. The Anubite watched it come, making no move to dodge, even as the ray of fire hit her straight in the chest. The pillar of heat burned through her body, erupting on the other side and scoring long marks on the far wall.
From your angle, you could almost see through the hole in the Anubite’s body. Large enough to pass a fist, no one could survive such a thing. But Menetnashte never paused, gathering the energy for her next spell.
Lars Lorenz casts Anti-Magic Field on himself.
Eonarda Roeccha casts Superior Invisibility on himself.
Pierre Lacomte readies a Counterspell against the Anubite with Greater Dispel Magic.
Armand Dupin casts Insanity at Menetnashte. Doesn’t quite work.
Markos Vedarrak casts Quickened Shield and Draconic Might.
The Anubite casts Implosion at Vedarrak. Pierre Lacomte manages a Counterspell.
The Anubite casts Quickened, Heightened Blindness at Armand Dupin. He fails his save.
Lord Balfour de Casteelle casts a Fire-Substitute Polar Ray at the Anubite. Hits, deals 66 fire damage.
Cavendish waits.

Victory Conditions!
Primary Condition: Survive and Escape, with minimal expenditure of resoruces that you may need later.
Secondary Condition: Help the Expedition NPCs escape.
Tertiary Condition: Get the rest of the crowd out before they're killed by this Wizard's Duel.
Map Notes: Exits are the door at the top of the map (C21/C22), and any of the edge tiles once you're outside. Merely enter one of those tiles and make clear your intention to get the hells out of there.
Teleportation is not allowed within the auditorium. You can teleport outside however.
Chairs are difficult terrain, that is, they cost 2-squares to move through (this is, I freely admit, an approximation, but I don't want to get into figuring out vertical and horizontal movement rates, I really don't).
The platform is two-feet tall, which does not interfere with movement in any way.
Crowds: This is the big problem on this map. Rather than cover the map in purple dots, I will deem a square to be within the Crowd if there is at least one purple dot adjacent to it. This is an approximation (see below for how many people are actually supposed to be here.)
Moving Crowds: It takes a DC 20 Diplomacy check or DC 25 Intimidate check to convince a crowd to move in a particular direction, and the crowd must be able to hear or see the character making the attempt. It takes a full-round action to make the Diplomacy check, but a free action to make the Intimidate check.
Movement in a Crowd: People in crowds are packed together tightly, sometimes shoulder to shoulder. As a general rule, a single 5-foot square occupied by a crowd of Medium creatures contains three Medium creatures. These cramped conditions make moving in a crowd diffi cult. It takes 2 squares of movement to movethrough a square occupied by a crowd. The crowd providescover for anyone who does so, enabling a Hide check and providing a bonus to Armor Class and on Reflex saves.
A character who ends his movement in a stationary crowd square fi nds it diffi cult to do anything but move with the crowd. He takes a –2 penalty on attack rolls, Refl ex saving throws, and all skill checks that are affected
by armor check penalties, and he loses his Dexterity bonus to Armor Class. Being in a stationary crowd square counts as vigorous motion for the purposes of spellcasting (requiring a DC 10 Concentration check).
A character who ends his movement in a crowd square that moved in the last round faces an additional danger. He can take a full-round action to stand his ground, he can take a full-round action to move with the crowd, or he can try to resist the crowd’s motion. A character who tries to resist a crowd in this manner must make a DC 15 Reflex save. Success indicates that he takes the same penalties as for being in a stationary crowd, except that the action constitutes violent motion (requiring a DC 15 Concentration check to cast spells). Failure indicates that the PC loses all actions for the round and is subjected to a trip attack. The crowd has a +8 bonus on the opposed attack roll to resolve the trip attack. If the character is knocked
prone, he is trampled for 2d6 points of damage.
PCs:
Kuzan: 96/96, Stalwart Pact, Greater Resistance, Darkvision, Longstrider
Charles: 68/68, Stalwart Pact, Glibness, Message
Tomas: 129/129, Stalwart Pact
Andre: 39/39 Stalwart Pact,
Lia: 64/51 HP, Stalwart Pact, Superior Resistance, False Life, Greater Mage Armor
Grimmric: Imbue with Spell Ability
Otto: 68/68, Stalwart Pact
Sascha: 108/108, Stalwart Pact,
NPCs:
Carter: Stalwart Pact,
Dieter: Stalwart Pact,
Sarari: Stalwart Pact,
Marchand-Renier:
Devereux:
Remy:
Jervis:
Samael:
Lily:
Fraternity of Shadows:
Lord Balfour de Casteelle:
Lars Lorenz: Anti-Magic Field
Markos Vedarrak: Shield, Draconic Might
Pierre Lacomte:
Eonarda Roeccha: Superior Invisibility
Armand Dupin: Blinded
Menetnashte: -66 HP.
Cavendish: Resilient Sphere
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

- Posts: 2115
- Joined: Thu Nov 29, 2007 11:53 am
- Location: Here and there
- Contact:
"Get ready to go, D," Kuzan said, "This isn't over yet."
Then, over Charles's magic message spell, the priest whispered, "We need to get to the opera house. With the Anubite and the others fighting, Cavendish is waiting for his chance to escape and he still has the Eye. We need to hurry and get there and get ready for him...and hopefully save some people before he can cause more problems."
Holding action til later.
Then, over Charles's magic message spell, the priest whispered, "We need to get to the opera house. With the Anubite and the others fighting, Cavendish is waiting for his chance to escape and he still has the Eye. We need to hurry and get there and get ready for him...and hopefully save some people before he can cause more problems."
Holding action til later.
