The Eye of Anubis: OOC Thread
- NeoTiamat
- Evil Genius

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Two Rules Clarifications
To preempt any confusion (and for the record):
Non-Cure Conjuration (Healing) + Augment Healing = Augment Healing makes a Conjuration (Healing) spell heal an extra 2 HP per spell level. When you cast a Cure spell or such, you simply heal for more. If you cast a Conjuration (Healing) spell that does not heal immediate damage (such as Vigor, which grants Fast Healing), then the spell also functions as a mini-Cure, healing the amount listed at the time of casting, and then continuing on with whatever effects the spell has.
So, if you cast Vigorous Circle, a 6th level spell on someone, then they heal 12 HP right away, and thereafter gain Fast Healing 3.
Death Ward: This spell guards from: Death Spells, Magical Death Effects, Energy Drain, and "any negative energy effect." This means that the spell protects from negative energy damage, such as an Inflict Light Wounds, and from effects that explicitly state that they are Negative Energy effects. It does not protect you from ability drain, even if such is coming from a necromancy spell or a ghost, unless it is explicitly stated as a negative energy effect.
To preempt any confusion (and for the record):
Non-Cure Conjuration (Healing) + Augment Healing = Augment Healing makes a Conjuration (Healing) spell heal an extra 2 HP per spell level. When you cast a Cure spell or such, you simply heal for more. If you cast a Conjuration (Healing) spell that does not heal immediate damage (such as Vigor, which grants Fast Healing), then the spell also functions as a mini-Cure, healing the amount listed at the time of casting, and then continuing on with whatever effects the spell has.
So, if you cast Vigorous Circle, a 6th level spell on someone, then they heal 12 HP right away, and thereafter gain Fast Healing 3.
Death Ward: This spell guards from: Death Spells, Magical Death Effects, Energy Drain, and "any negative energy effect." This means that the spell protects from negative energy damage, such as an Inflict Light Wounds, and from effects that explicitly state that they are Negative Energy effects. It does not protect you from ability drain, even if such is coming from a necromancy spell or a ghost, unless it is explicitly stated as a negative energy effect.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
When a buff is listed with "(scroll)" in brackets after it, does that mean the scroll has already been cast or that Kuzan has just handed the scroll over, and it needs to be read by the recipient to activiate the effect?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Rock of the Fraternity
- Evil Genius

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- NeoTiamat
- Evil Genius

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The [Scroll] things have been cast same as everythinge else. It's just a little note for myself to remember that this spell's caster level is much lower than a normal spell that you guys can cast.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
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- Rock of the Fraternity
- Evil Genius

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Okay, just so we can keep things moving swiftish, let's put this to an accelerated vote and move on to the next scene. I'm counting on NT to keep an eye on the votes so we can keep moving ...
Who is in favor of:
1) Mad dash through the front door, Conan the Barbarian-style? We all go in together, and together we face the foe.
2) Split up into one primary assault team and one or two sniper teams. The primary assault goes down the middle line at a prearranged time, while the sniper teams(s) take(s) position on the balconies and open fire while the assault team charges.
If option 2 wins the day:
a) One sniper team.
b) Two sniper teams.
If b, then do we make these an even split of magical and mundane sniping, or do we split them thematically? We have Andre and Lia for mid- to long-range magical sniping, and Sarari and Otto for more mundane projectiles.
Regardless whether a or b, if 2, then do we assign our main healing gun (Kuzan) to (a) sniper team, or one of the less potent healers, i.e.: Charles or Carter.
Who is in favor of:
1) Mad dash through the front door, Conan the Barbarian-style? We all go in together, and together we face the foe.
2) Split up into one primary assault team and one or two sniper teams. The primary assault goes down the middle line at a prearranged time, while the sniper teams(s) take(s) position on the balconies and open fire while the assault team charges.
If option 2 wins the day:
a) One sniper team.
b) Two sniper teams.
If b, then do we make these an even split of magical and mundane sniping, or do we split them thematically? We have Andre and Lia for mid- to long-range magical sniping, and Sarari and Otto for more mundane projectiles.
Regardless whether a or b, if 2, then do we assign our main healing gun (Kuzan) to (a) sniper team, or one of the less potent healers, i.e.: Charles or Carter.
Last edited by Rock of the Fraternity on Mon Jul 13, 2009 11:48 am, edited 1 time in total.
- The Whistler
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Even though he wasnt there, Sascha is reminding everyone of the errors we made in the Jackals Ruse fight, where forces were divided and we had teams wihtout adequate protection (Lia & Andre on their own agaionst vampires, all the fighters together without magical back-up) and which almost went Pete Tong.
Therefore snipers= good but make sure they have healing back-up and some combat ability in astraight fight.
But equally make sure the main force has back-up too.
Also remember Cavvy is expecting us, if major charcters like Lia, Andre and Otto arent in the main group, he's certain to go after the snipers big time....
Therefore snipers= good but make sure they have healing back-up and some combat ability in astraight fight.
But equally make sure the main force has back-up too.
Also remember Cavvy is expecting us, if major charcters like Lia, Andre and Otto arent in the main group, he's certain to go after the snipers big time....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Rock of the Fraternity
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- Nathan of the FoS
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I like the sniper team idea myself. I might suggest Sarari, Dieter and Carter as a team; Sarari and Dieter are both perfect snipers who can take care of themselves pretty well in melee, and Carter can snipe and heal. It's also thematically appropriate somehow to have the PCs together, to my mind.
(It may also surprise Cavenram; if the PCs are together in a group and show themselves first he may not realize at first that we have brought our NPC backup.)
I am planning on casting greater invisibility on Sarari and Dieter if we do this (and maybe even if we don't).
(It may also surprise Cavenram; if the PCs are together in a group and show themselves first he may not realize at first that we have brought our NPC backup.)
I am planning on casting greater invisibility on Sarari and Dieter if we do this (and maybe even if we don't).
[b]FEAR JUSTICE.[/b] :elena:
- Kaitou Kage
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Kuzan has enough mobility that should be able to service both sniper and ground forces with ease, though he will only be able to handle one per turn. If we put Andre up top with the snipers, that'll give them a bit of backup healing support. Charles and/or Carter should definitely stay on the ground.
Ideally, Kuzan is going to try to counterspell Cavendish but he should be able to move back and forth as needed.
Ideally, Kuzan is going to try to counterspell Cavendish but he should be able to move back and forth as needed.
- NeoTiamat
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While I heartily approve of PCs planning out battles, I am going to put a deadline on discussions. You guys have until Tuesday, 6 PM EST, to come to a decision, at which point the lowest level buff-durations will start running out.
Also, I will allow the following rolls to come up with a better idea of what is inside the Opera House (Each Knowledge gives the same information, just different skills and DCs):
Knowledge (Architecture and Engineering): DC 15
Knowledge (Nobility; Dementlieu): DC 20
Knowledge (Local; Dementlieu): DC 25
Every 5 points you beat the DC by gets you a better mental image of the Opera House. Beat the DC by 20 and I'll send you the map.
Also, I will allow the following rolls to come up with a better idea of what is inside the Opera House (Each Knowledge gives the same information, just different skills and DCs):
Knowledge (Architecture and Engineering): DC 15
Knowledge (Nobility; Dementlieu): DC 20
Knowledge (Local; Dementlieu): DC 25
Every 5 points you beat the DC by gets you a better mental image of the Opera House. Beat the DC by 20 and I'll send you the map.
Last edited by NeoTiamat on Mon Jul 13, 2009 11:55 am, edited 1 time in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Nathan of the FoS
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So...how 'bout bardic knowledge?NeoTiamat wrote: Every 5 points you beat the DC by gets you a better mental image of the Opera House. Beat the DC by 20 and I'll send you the map.
Last edited by Nathan of the FoS on Mon Jul 13, 2009 11:55 am, edited 1 time in total.
[b]FEAR JUSTICE.[/b] :elena:
- Rock of the Fraternity
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