The Eye of Anubis: OOC Thread

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Post by DocBeard »

Let's rock.
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Post by The Whistler »

Lock and load, baby! :D
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Post by NeoTiamat »

Post is in progress, albeit slow progress. :wink:
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Post by NeoTiamat »

[HOUSE RULE] In the interests of reducing housekeeping, I am removing the range-limits on Darkvision and Ebon Eyes. Both of those are as far as your normal vision (subject to things like walls in the way). True Seeing is still capped at 120 ft., however (because it's a much more powerful ability)


Also, for the first round, and for the first round only, I will allow you to affect the entire party / anyone in the party with buffing spells. (It's 'as if' you had cast them before you split up). This applies only on the first round, and you are still using your first round's actions, with all the limits involved.
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Post by NeoTiamat »

Also, just so everything is clear, the only Shadowy Darkness on the map right now is that little area around the Eye. Everywhere else is Total Darkness.

(I'll be making a little key and fiddling around with the colors later tonight, but I just don't have time now)
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Post by NeoTiamat »

Also, Spot Checks being asked for are regardless of your ability (or inability) to see due to darkness. If you can't see because of darkness, then no Spot will help you. If you can see through the darkness, then you don't need Spot.
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Post by Kaitou Kage »

Folks, now might be a good time for some of those everburning lanterns and torches I made for various people in the early parts of the game.
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Post by Nathan of the FoS »

Charles has one (an everburning torch) from back at game start.
[b]FEAR JUSTICE.[/b] :elena:
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Post by NeoTiamat »

Since I have had PC requests, I will let you assume that, since it was dark when you arrived, you can have an Everburning Torch or some sort of light out with you when you arrived.

Just state that you have a torch or something out and make sure you've got a free hand.

If you haven't stated as such by the time next round rolls around, then we are assuming it isn't out, and getting it will require normal "Get an item" rules from the SRD.
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Post by lostboy »

Is anyone else getting acid flashbacks of that scene from "The Rock" where all the Navy Seals get butchered by heavily armed dudes standing on balconies above them...

No? Just me then.... :)
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Post by Kaitou Kage »

Oh yah, don't forget you guys can fly. 60' movement, or 40 if you are in heavy armor (and maybe medium too?).

Thanks to Chaz's haste, those movement speeds are 90 and 70, respectively.
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Post by NeoTiamat »

lostboy wrote:[OOC: Will Save 25 even with True Believer, unless of course Good Hope and Mass Conviction stack? If they do its 27 and he'll full attack, but I doubt it somehow as they are both morale bonuses, so dazed for 1 round facing a giant cat thing with very big sharp claws,... oh dear :cry: ]
Alas, no.

Have fun with the kitty!
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Post by lostboy »

Yes I bought my catnip chainmail +3 just in case......... :roll:
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The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
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Post by Cronax »

So apparently I will be taking over control of Kage's cleric for this battle until he returns.

By my estimation, the hostages have about another 3 rounds before they drop unconscious, then another 2 rounds after before they're dead (This assumes that the darkness is the only threat to them). The mist makes healing them all at once problematic (Don't suppose anyone is packing a Gust of Wind spell to disperse that?).

Also, if the elemental could somehow get shoved back a bit, dropping the chandelier on it would be awesome.
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Post by lostboy »

Ok Im struggling with grappling rules, someone tell me if this is wrong:

I know I need tomake an opposed grapple check against the kitty.

But:

If I win I'm not grappled and get my normal full rounds worth of actions?

If I lose Im grappled and can only do the stuff you can in a grapple, but does that include trying to break it again?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
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