The Eye of Anubis: Book Twelve
Kuzan will be mobile spellcasting a Mass Cure Light Wounds, using two charges on the ring of mystic healing. He clambers over chairs moving to AB14 then to AB7 then finally to W4 hiding under the balcony there. I think this will avoid any attacks of opportunity and I do not believe he can fail the concentration roll.
He gets himself, Tomas, Sascha, Charles and Schrodinger as targets.
Heals 1d8 (5)+12+10+3d6 (5) = 32 hp healed, DC 21 Will save for half for Schrodinger.
He also calls out that an invisible illumination-challenged duplicate of Andre is hanging out on the left side balcony closest to the stage.
He gets himself, Tomas, Sascha, Charles and Schrodinger as targets.
Heals 1d8 (5)+12+10+3d6 (5) = 32 hp healed, DC 21 Will save for half for Schrodinger.
He also calls out that an invisible illumination-challenged duplicate of Andre is hanging out on the left side balcony closest to the stage.
- Rock of the Fraternity
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Lia roars with anger when the flames cover her, and leaps away. "Forget the wraith until we can see it," she says to Andre and Otto. "Come on!"
The mage-turned-weretiger lopes around the corner and up the way, clawed hands already moving in arcane gestures. Right before she comes to the doorway onto the balcony, Lia's hands dip into her robe's voluminous pockets and bring out -- two iron rods?
The mage's red eyes widen at the scene before her, and she bares her teeth in an expression of anger. Those eyes narrow dangerously when she spots James on the ground. "Forni fulminis, inimici mei compone et rescinde," the mage proclaims -- and hissing, spitting electricity ignites between the rods, then leaps to James. And from James, it howls across the room to strike the gigantic blood elemental.
"Cast down your weapons and flee this place if you desire life!" Lia advises the jackalwere. "Or stay and die with your master!"
(OOC: Made my Reflex save with a 24, taking 11 damage. Moving up the pathway to AD23. Thanks to Good Hope, I made the DC 21 Spot check. Now targeting James (Point A) and the Greater Blood Elemental (Point B) with an Arc of Lightning for 46 damage, Reflex save DC 21 for half.)
The mage-turned-weretiger lopes around the corner and up the way, clawed hands already moving in arcane gestures. Right before she comes to the doorway onto the balcony, Lia's hands dip into her robe's voluminous pockets and bring out -- two iron rods?
The mage's red eyes widen at the scene before her, and she bares her teeth in an expression of anger. Those eyes narrow dangerously when she spots James on the ground. "Forni fulminis, inimici mei compone et rescinde," the mage proclaims -- and hissing, spitting electricity ignites between the rods, then leaps to James. And from James, it howls across the room to strike the gigantic blood elemental.
"Cast down your weapons and flee this place if you desire life!" Lia advises the jackalwere. "Or stay and die with your master!"
(OOC: Made my Reflex save with a 24, taking 11 damage. Moving up the pathway to AD23. Thanks to Good Hope, I made the DC 21 Spot check. Now targeting James (Point A) and the Greater Blood Elemental (Point B) with an Arc of Lightning for 46 damage, Reflex save DC 21 for half.)
[OOC: natural 1 on the grapple check
]
Despite being severly mauled by a giant dead fossilised cat, Sascha doesnt actually say anything, he simply struggles his damned hardest to get the bloody beast to let go.
[OOC: 30 on the second check to break the grapple.
As this takes the place of an attack, If Sascha full attacks he can hit the kitty three times first with his gauntlet before attempting to break the grapple right? If so I'll edit to include the attacks]
Despite being severly mauled by a giant dead fossilised cat, Sascha doesnt actually say anything, he simply struggles his damned hardest to get the bloody beast to let go.
[OOC: 30 on the second check to break the grapple.
As this takes the place of an attack, If Sascha full attacks he can hit the kitty three times first with his gauntlet before attempting to break the grapple right? If so I'll edit to include the attacks]
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
"Is that a-" Wham! Tomas is punched in the Tomas with a fist made of blood, and stumbles into the air, buzzing like a swatted mosquito. Dropping his torch, Tomas twists forward, pulling Ivorsen back to strike desperately at the elemental, trying to rip the animate blood away from the monster's central mass!
(OOC: Fort save: 7+16+2+3+1: 29.
Bonus HP from Inspire Greatness: 6+8: 14.
Move to Y13, attack.
Attack 1
Hit: 15+17+10-4: 38
Damage: 2+5+9+4: 20
Total Damage: 20)
(OOC: Fort save: 7+16+2+3+1: 29.
Bonus HP from Inspire Greatness: 6+8: 14.
Move to Y13, attack.
Attack 1
Hit: 15+17+10-4: 38
Damage: 2+5+9+4: 20
Total Damage: 20)
- yalenusveler
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Andre said something rather uncouth as he barely evaded the magical fire, just enough to avoid the worst of the burns, but the heat was still distressingly potent. He then moved, past the now rather feline appearing Lia, and smiled almost sweetly as he saw where James was lurking.
The thaumaturgically induced temperature inversion he induced however, was not sweet.
OOC:Made my save with a 22, taking 11 damage. Then moving to AB 23, JUST make my spot, and unleash a cone of cold on a certian Jackalwere sniper, targeting to not hit allies. 42 damage, DC 22 Reflex save for half.
The thaumaturgically induced temperature inversion he induced however, was not sweet.
OOC:Made my save with a 22, taking 11 damage. Then moving to AB 23, JUST make my spot, and unleash a cone of cold on a certian Jackalwere sniper, targeting to not hit allies. 42 damage, DC 22 Reflex save for half.
"Sometimes, Mr.Liquor cabinet is my only friend"
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There was a brief pause while the auditorium exploded.
Now, explosions are loud. Explosions are bright. Explosions fare significantly better than average when one reads the instruction manual beforehand. (though this, perhaps is up to debate)
But most of all--and especially if they immolate two tactically significant abominations against nature in a fiery holocaust of some kind, opening the way for one's heavy infantry to move in for the kill--explosions are distracting.
Which is why, before aforementioned fiery holocaust had entirely abated, a certain gunsmith was twenty feet directly above a certain James Blake, by all appearances stapled to the ceiling (or at least with his back to it), and facing straight downward. With a very small gun that happened to be glowing very bright red, as someone had earlier thought to attune it to the biological signature of natural shapechangers, by means of a alchemically treated blood transfusion from an artificial shapechanger.
"Hello!"
--click-click--KA-BLAM--
A very small, very loud gun.
OOC: Blast Globe goes to V8, explodes for 31 points fire damage, 10 points sonic damage, and a deafening effect, and pushes the relevant baddies 4 squares from the center of the blast. DC 15 Reflex to halve the fire damage and negate the push; DC 15 Fort save to negate deafening. Subsequently, flying over to the space 20 feet directly above James and popping him with the Shapechanger Bane pistol: 25 to hit the guy, and if that makes it, for 30 regular damage and 2 electricity damage.
Now, explosions are loud. Explosions are bright. Explosions fare significantly better than average when one reads the instruction manual beforehand. (though this, perhaps is up to debate)
But most of all--and especially if they immolate two tactically significant abominations against nature in a fiery holocaust of some kind, opening the way for one's heavy infantry to move in for the kill--explosions are distracting.
Which is why, before aforementioned fiery holocaust had entirely abated, a certain gunsmith was twenty feet directly above a certain James Blake, by all appearances stapled to the ceiling (or at least with his back to it), and facing straight downward. With a very small gun that happened to be glowing very bright red, as someone had earlier thought to attune it to the biological signature of natural shapechangers, by means of a alchemically treated blood transfusion from an artificial shapechanger.
"Hello!"
--click-click--KA-BLAM--
A very small, very loud gun.
OOC: Blast Globe goes to V8, explodes for 31 points fire damage, 10 points sonic damage, and a deafening effect, and pushes the relevant baddies 4 squares from the center of the blast. DC 15 Reflex to halve the fire damage and negate the push; DC 15 Fort save to negate deafening. Subsequently, flying over to the space 20 feet directly above James and popping him with the Shapechanger Bane pistol: 25 to hit the guy, and if that makes it, for 30 regular damage and 2 electricity damage.
- NeoTiamat
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Grand Opera Nationale, Port-a-Lucine, Dementlieu
September 18th, 761, 2:43 PM; Day 184 of the Menetnashte Expedition
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PC Actions
Kuzan: Heals himself, Sascha, Tomas, and Charles, damages Schrodinger for 16 (cat made the save)
Charles: Inspires Greatness on Sascha and Tomas
Tomas: Attacks Cruor, deals 10 damage after DR.
Lia: Casts Arc of Lightning at James (who saves and Evades) and Cruor (who saves and takes 23 damage)
Andre: Casts Cone of Cold at James (who saves and Evades)
Otto: Blows up Schrodinger (who takes 41 damage, but is not deafened) and Cruor (Who is not deafened and takes 25 damage), then shoots at James and misses completely.
Sascha: Gets grappled a bit, escapes, hits Schrodinger twice for 33 damage (after DR)
"Ready..." Dieter said, raising his musket as Carter fished out one of Kuzan's scrolls and binded up the boy's wounds. Sarari nodded, drawing her own bow. The elf watched, waited, and... "NOW!" She cried.
The ghost flew out of the wall with a horrendous screech, leaving a chilly wound on Carter's shoulder. At the same time however, a bullet, an arrow, and Carter's curved kukri knife all tore into the shadow-robe, which gave a gurgle and fled into the north wall.
"Is it gone?" Dieter asked.
"Not yet." Carter said. "But soon."
Sarari and Dieter ready actions to fire at the Spell-Wraith (Electricity) if it appears. Carter uses a Cure Critical Wounds scroll on Dieter (makes it on the nose. Hooray for Good Hope!) for 27 HP healed.
Spell-Wraith (Electricity) tries a Fly-By attack on Carter. Gets two Readied attacks (6 damage from Sarari, 14 damage from Dieter) and an AoO (6 damage from Carter) its troubles. Hits Carter for 3 damage and 1 Con (DC 27 Fort to negate), Carter fails the save.
Someone casts a targeted Dispel at Sascha, and gets out the Stalwart Pact, the Mass Fly, and the Good Hope.
================================================
He grabbed the balcony by the edge as lightning and ice and bullets passed harmlessly overhead, holding on by one arm as the crossbow remained in his other hand. While the wraith flew by, distracting those above for a second as it attacked Andre, James swayed back and forth beneath the balcony. Then, grabbing the railing with both hands, he put his feet against the top of the balcony, arched his back, kicked off, and...
Flew into the air onto the balcony once more, doing a back-flip in the process and landing lightly on the balls of his feet. The crossbow was already out as he landed and fired a shot deep into the pseudo-weretiger's left side, shredding muscle and organs, the other bolt buried deep in the wall nearby. The jackalwere grinned, not even much put out by the second miss.
"Blimey, I'm so good I scare myself sometimes."
Spell-Wraith (Fire) does a Fly-By attack at Andre, hits, deals 3 damage, and Fort DC 21 or 2 Con Damage.
James evades or avoids everything thrown at him, then moves back and forth to charge up Skirmish, then shoots Lia twice at point-blank range (via Skirmish Boots). Misses once, the other hits her for 40 damage.
================================================
The explosion fairly flowed off of the ancient Blood Elemental, a creature that could have been as old as the world itself. Schrodinger, though only marginally less ancient, was newer to this business and found himself thrown backwards, past Sascha. Still, the great sand-cat gleefully charged back into action, slicing long strips of meat and metal off Sascha.
Schrodinger gets slid down (provoking an AoO from Sascha) and then five-foots back and full-attacks. Hits with both claw attacks, misses with the bite. Deals 55-8-47 damage.
Cavendish appeared out of the fog briefly, grinning with the genuine pleasure of one who is watching his enemies pummeled by giant sanguine psuedopods or shredded by feline claws made of stone.
"Who said Opera had to be boring?" Cavendish called out, laughter in his voice. "Fiat Ignem!"
It was a simple spell, but one with a very great deal of power in it. Cavendish raised one hand, and from it came bright orange-red flame, spewing out as if an oil fire upon water. It came forth in never-ending quantities, reaching out, questing, guided by an animate will. This was living flame, and it sought out Cavendish's enemies, to burn and to destroy.
The living fire found them. Deftly avoiding Cruor and Schrodinger, the animated flames scorched Sascha and Tomas, reaching out to touch Kuzan, rising in great pillars to swat at Dieter and Sarari, Carter and Otto. It wasn't a very hot fire, but it was hot enough, and it clung. It clung to chairs, to floors, igniting slow-burning flames everywhere. It clung to clothing and to hair, scorching skin and scorching flesh.
Then, abruptly, it ended as Cavendish made a cutting gesture, leaving the fire to wither and die. A few natural fires remained, started in the burning seating and carpeting, sending greasy smoke towards the ceiling.
================================================
Dieter cried out, the sudden blast of heat taking him off his feet, knocking him back even as Carter dropped and rolled on the ground, doing something, anything, to keep from being consumed by that horrid flame. Sarari stepped away, the liquid flames sticking to her hair. Burns everywhere, the pain was everywhere. The fire was everywhere.
Then it was gone.
"Is he alright?" Carter said, barely breathing. His lungs hurt from the fire and the smoke. He felt as though he had burned his throat. Dieter lay unmoving on the ground for a moment, then shakily, he rose back to his feet. "Sarari?"
"I live." The elf said, though half her braid had been burned away, and there were shiny, unpleasantly red marks on her face. Dieter gave a tired thumbs up and said. "Guess Kuzan's spell worked."
================================================
For a moment, Cavendish surveyed the destruction, the little fires, the clouds of smoke, everything. "Well, that really brought down the house."
"Lord Cruor! Bring Eisenwald to me." Cavendish favored Tomas with a brief smile. "It's your cue, Tomas! Time for the Grand Finale!"
As Cavendish danced away and threw down another cloud of mist, the ancient being of blood and unholy life roared, a moist, unwholesome sound issuing from the gap that was its mouth. No response was forthcoming, and so it turned and lashed out at Tomas. A pseudopod of crimson blood wove around the man's body, coating his burned clothing in sticky, red gore. Then Lord Cruor snatched Tomas up and proceeded towards the stage, where all would end.
Cruor takes an AoO as Tomas approaches him, getting a 32 to hit and a 2 on the blur. So much for that. The Blood Elemental delays his action till after Cavendish.
Cavendish casts Firestorm, avoiding Schrodinger and Cruor, and hitting Kuzan, Sascha, Tomas, Otto, Sarari, Dieter, and Carter for 61 damage, Reflex DC 29 for half.
Cavendish then moves away and casts another Quickened Obscuring Mist
Cruor hits Tomas with a 30, bypasses Blur, deals 18 damage and Fort DC 27 or 2 Con damage. Then proceeds to Snatch Tomas with a 27 Grapple Check, and move 30 feet to the stage (at his size, the chairs are no impediment). Further Opposed Rolls for the Grapple: 29, 26, 33, 35,
Ravenous Darkness deals 2 damage.
================================================
Victory Condition: Kill John Lancaster Cavendish within 40 feet of the Eye of Anubis OR kill or rout all enemies, regardless of location.
Loss Condition: If Tomas, Andre, Sascha, or Kuzan are killed within 40 feet of the Eye of Anubis OR you are all killed or routed, regardless of location.
Map Notes:

In interest of book-keeping, I'll be splitting up the HP and immediate status effects apart from the buffs. HP and status effects go here, buffs and some relevant book-keeping information go later (such as who has SR and who has Miss chances that you need to roll)
Kuzan: 69+30/96+24 HP, Stalwart Pact Activated
Charles: 63/[63]68+24 HP, One Negative Level, Invisible
Tomas: 135/129+12 HP, Inspire Greatness
Andre: 74/39+24 HP
Lia: 59/51+24 HP
Otto: 61/68+24 HP
Sascha: 54/108+12 HP, Inspire Greatness (HP)
Carter: 28+30/[45]57 HP+24, -1 Constitution, Sickened, Stalwart Pact Activated
Dieter: 6+30/60+14 HP, Stalwart Pact Activated
Sarari: 21+30/70+12 HP, Stalwart Pact Activated
Hostage of Drama: 7/20 HP
Hostage of Dancing: 7/20 HP
Hostage of Song: 7/20 HP
Hostage of Music: 7/20 HP
John Lancaster Cavendish:
James Blake:
Schrodinger: -90 HP
Cruor, Greater Blood Elemental: -58 HP
Spell Wraith (Fire): Total Cover (No line-of-effect)
Spell Wraith (Cold): -78 HP, DEAD
Spell Wraith (Acid): -71 HP, DEAD
Spell Wraith (Electricity): -39 HP, Total Cover (No line-of-effect)
Buffs
Kuzan: Stalwart Pact, True Seeing, Death Ward, Spell Immunity (Blindness/Deafness, Sound Lance, Spiritual Weapon), Haste, Hide From Undead (DC 17), Darkvision, Blur, Mass Bear's Endurance (+4 Con), Mass Conviction
Charles: Stalwart Pact, Mass Fly, Greater Invisibility, Glibness, Haste, Good Hope, Hide From Undead (DC 17), Blur, Ventriloquism, Message, Mass Bear's Endurance (+4 Con), Mass Conviction, Resist Energy (Fire 10), Protection from Negative Energy [Scroll]
Tomas: Stalwart Pact, Mass Fly, Haste, Good Hope, Blur, Mass Bear's Endurance (+2 Con), Mass Conviction, Rhino Elixer, Eagle's Splendor, Divine Weapon, Protection from Negative Energy [Scroll]
Andre: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction, Amulet of Tears, Protection from Negative Energy [Scroll]
Lia: Superior Resistance, Mass Fly, Stalwart Pact, Greater Mage Armor, Haste, Good Hope, See Invisibility, False Life, Expeditious Retreat, Shield, Mass Bear's Endurance (+4 Con), Bite of the Weretiger (+6) [Scroll] Contingent Energy Resistance [Scroll], Mass Conviction, Stoneskin [Scroll], Protection from Negative Energy [Scroll], Ebon Eyes [Scroll],
Grimmric: Imbue with Spell Ability
Otto: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction, Protection from Negative Energy [Scroll]
Sascha: Death Ward [Scroll], Haste, Blur, Silverbeard, Mass Bear's Endurance (+2 Con), Mass Conviction
Carter: Stalwart Pact, Mass Fly, Death Ward [Scroll], Arcane Sight, Blur, Haste, Good Hope, Hide From Undead (DC 17), Owl's Wisdom, Mass Bear's Endurance (+4 Con), Mass Conviction
Dieter: Stalwart Pact, Mass Fly, Death Ward [Scroll], Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction
Sarari: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+2 Con), Mass Conviction, Protection from Negative Energy [Scroll]
John Lancaster Cavendish: SR 24, Entropic Shield (20% Miss Chance vs. Ranged Attacks), Fortification (50% Chance to lose a Critical or Sneak attack), 15 Active Spells
James Blake: 13 Active Spells
Schrodinger: 4 Active Spells
Spell Wraith (Fire): Incorporeal (50% Miss Chance), 2 Active Spells
Spell Wraith (Electricity): Incorporeal (50% Miss Chance), 2 Active Spells
September 18th, 761, 2:43 PM; Day 184 of the Menetnashte Expedition
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PC Actions
Kuzan: Heals himself, Sascha, Tomas, and Charles, damages Schrodinger for 16 (cat made the save)
Charles: Inspires Greatness on Sascha and Tomas
Tomas: Attacks Cruor, deals 10 damage after DR.
Lia: Casts Arc of Lightning at James (who saves and Evades) and Cruor (who saves and takes 23 damage)
Andre: Casts Cone of Cold at James (who saves and Evades)
Otto: Blows up Schrodinger (who takes 41 damage, but is not deafened) and Cruor (Who is not deafened and takes 25 damage), then shoots at James and misses completely.
Sascha: Gets grappled a bit, escapes, hits Schrodinger twice for 33 damage (after DR)
"Ready..." Dieter said, raising his musket as Carter fished out one of Kuzan's scrolls and binded up the boy's wounds. Sarari nodded, drawing her own bow. The elf watched, waited, and... "NOW!" She cried.
The ghost flew out of the wall with a horrendous screech, leaving a chilly wound on Carter's shoulder. At the same time however, a bullet, an arrow, and Carter's curved kukri knife all tore into the shadow-robe, which gave a gurgle and fled into the north wall.
"Is it gone?" Dieter asked.
"Not yet." Carter said. "But soon."
Sarari and Dieter ready actions to fire at the Spell-Wraith (Electricity) if it appears. Carter uses a Cure Critical Wounds scroll on Dieter (makes it on the nose. Hooray for Good Hope!) for 27 HP healed.
Spell-Wraith (Electricity) tries a Fly-By attack on Carter. Gets two Readied attacks (6 damage from Sarari, 14 damage from Dieter) and an AoO (6 damage from Carter) its troubles. Hits Carter for 3 damage and 1 Con (DC 27 Fort to negate), Carter fails the save.
Someone casts a targeted Dispel at Sascha, and gets out the Stalwart Pact, the Mass Fly, and the Good Hope.
================================================
Whistler wrote:"Hello!"
--click-click--KA-BLAM--
YalenusVeler wrote:He then moved, past the now rather feline appearing Lia, and smiled almost sweetly as he saw where James was lurking.
The thaumaturgically induced temperature inversion he induced however, was not sweet.
Blood-seeking bullets, arcs of white-hot lightning, and unnatural, fey-born cold lashed out at the jackalwere cutthroat, enough mystical energy to leave him a damp spot on the ground. James Blake took but a second to grasp the situation, and then he moved with terrifying speed. He turned towards the two mages, took a step back, and fell off the balcony, somersaulting in the air and dropping out of sight right as Lia and Andre finished their respective spells.Rock wrote:The mage's red eyes widen at the scene before her, and she bares her teeth in an expression of anger. Those eyes narrow dangerously when she spots James on the ground. "Forni fulminis, inimici mei compone et rescinde," the mage proclaims -- and hissing, spitting electricity ignites between the rods, then leaps to James. And from James, it howls across the room to strike the gigantic blood elemental.
"Cast down your weapons and flee this place if you desire life!" Lia advises the jackalwere. "Or stay and die with your master!"
He grabbed the balcony by the edge as lightning and ice and bullets passed harmlessly overhead, holding on by one arm as the crossbow remained in his other hand. While the wraith flew by, distracting those above for a second as it attacked Andre, James swayed back and forth beneath the balcony. Then, grabbing the railing with both hands, he put his feet against the top of the balcony, arched his back, kicked off, and...
Flew into the air onto the balcony once more, doing a back-flip in the process and landing lightly on the balls of his feet. The crossbow was already out as he landed and fired a shot deep into the pseudo-weretiger's left side, shredding muscle and organs, the other bolt buried deep in the wall nearby. The jackalwere grinned, not even much put out by the second miss.
"Blimey, I'm so good I scare myself sometimes."
Spell-Wraith (Fire) does a Fly-By attack at Andre, hits, deals 3 damage, and Fort DC 21 or 2 Con Damage.
James evades or avoids everything thrown at him, then moves back and forth to charge up Skirmish, then shoots Lia twice at point-blank range (via Skirmish Boots). Misses once, the other hits her for 40 damage.
================================================
The explosion fairly flowed off of the ancient Blood Elemental, a creature that could have been as old as the world itself. Schrodinger, though only marginally less ancient, was newer to this business and found himself thrown backwards, past Sascha. Still, the great sand-cat gleefully charged back into action, slicing long strips of meat and metal off Sascha.
Schrodinger gets slid down (provoking an AoO from Sascha) and then five-foots back and full-attacks. Hits with both claw attacks, misses with the bite. Deals 55-8-47 damage.
Cavendish appeared out of the fog briefly, grinning with the genuine pleasure of one who is watching his enemies pummeled by giant sanguine psuedopods or shredded by feline claws made of stone.
"Who said Opera had to be boring?" Cavendish called out, laughter in his voice. "Fiat Ignem!"
It was a simple spell, but one with a very great deal of power in it. Cavendish raised one hand, and from it came bright orange-red flame, spewing out as if an oil fire upon water. It came forth in never-ending quantities, reaching out, questing, guided by an animate will. This was living flame, and it sought out Cavendish's enemies, to burn and to destroy.
The living fire found them. Deftly avoiding Cruor and Schrodinger, the animated flames scorched Sascha and Tomas, reaching out to touch Kuzan, rising in great pillars to swat at Dieter and Sarari, Carter and Otto. It wasn't a very hot fire, but it was hot enough, and it clung. It clung to chairs, to floors, igniting slow-burning flames everywhere. It clung to clothing and to hair, scorching skin and scorching flesh.
Then, abruptly, it ended as Cavendish made a cutting gesture, leaving the fire to wither and die. A few natural fires remained, started in the burning seating and carpeting, sending greasy smoke towards the ceiling.
================================================
Dieter cried out, the sudden blast of heat taking him off his feet, knocking him back even as Carter dropped and rolled on the ground, doing something, anything, to keep from being consumed by that horrid flame. Sarari stepped away, the liquid flames sticking to her hair. Burns everywhere, the pain was everywhere. The fire was everywhere.
Then it was gone.
"Is he alright?" Carter said, barely breathing. His lungs hurt from the fire and the smoke. He felt as though he had burned his throat. Dieter lay unmoving on the ground for a moment, then shakily, he rose back to his feet. "Sarari?"
"I live." The elf said, though half her braid had been burned away, and there were shiny, unpleasantly red marks on her face. Dieter gave a tired thumbs up and said. "Guess Kuzan's spell worked."
================================================
For a moment, Cavendish surveyed the destruction, the little fires, the clouds of smoke, everything. "Well, that really brought down the house."
"Lord Cruor! Bring Eisenwald to me." Cavendish favored Tomas with a brief smile. "It's your cue, Tomas! Time for the Grand Finale!"
As Cavendish danced away and threw down another cloud of mist, the ancient being of blood and unholy life roared, a moist, unwholesome sound issuing from the gap that was its mouth. No response was forthcoming, and so it turned and lashed out at Tomas. A pseudopod of crimson blood wove around the man's body, coating his burned clothing in sticky, red gore. Then Lord Cruor snatched Tomas up and proceeded towards the stage, where all would end.
Cruor takes an AoO as Tomas approaches him, getting a 32 to hit and a 2 on the blur. So much for that. The Blood Elemental delays his action till after Cavendish.
Cavendish casts Firestorm, avoiding Schrodinger and Cruor, and hitting Kuzan, Sascha, Tomas, Otto, Sarari, Dieter, and Carter for 61 damage, Reflex DC 29 for half.
- Sarari fails (barely) and takes 61 damage. This activates her Stalwart Pact.
Dieter fails and takes 61 damage, reducing him to -1. This activates his Stalwart Pact.
Carter spends two inspiration points to boost his Reflex to +25 (a failure would kill him), then proceeds to roll a 20 and thus take only 30 damage. Still activates his pact.
Cavendish then moves away and casts another Quickened Obscuring Mist
Cruor hits Tomas with a 30, bypasses Blur, deals 18 damage and Fort DC 27 or 2 Con damage. Then proceeds to Snatch Tomas with a 27 Grapple Check, and move 30 feet to the stage (at his size, the chairs are no impediment). Further Opposed Rolls for the Grapple: 29, 26, 33, 35,
Ravenous Darkness deals 2 damage.
================================================
Victory Condition: Kill John Lancaster Cavendish within 40 feet of the Eye of Anubis OR kill or rout all enemies, regardless of location.
Loss Condition: If Tomas, Andre, Sascha, or Kuzan are killed within 40 feet of the Eye of Anubis OR you are all killed or routed, regardless of location.
Map Notes:
- Terrain: The seating area is Difficult Terrain.
Elevation and Stairs: The Orchestra Pit is 5 feet below floor level. The Opera Stage is 10 feet above floor level. All balconies are 25 feet above floor level. Stairs cost double movement, and let you go up or down 5 feet per square of stairs passed.
Chandelier: The white circle on the ground is the area directly below the big crystal chandelier. The actual chandelier is approximately 40 feet above the circle.
Darkness: The Opera House is currently extremely dark, and so follow simplified Darkness rules.
- Characters in Shadowy Darkness (the lightest kind) have Concealment, that is, attacks against them have a 20% miss chance. Shadowy Darkness is non-magical, and is pierced by Ebon Eyes, Darkvision, and True Seeing.
Characters in Total Darkness (the medium kind) have Total Concealment, that is, attacks against them have a 50% miss chance and you don't know where they are (basically, they're invisible to you). Total Darkness is non-magical, and is pierced by Darkvision and True Seeing.
Characters in Ravenous Darkness (the darkest kind, radiating 60 ft. from the bottom-left corner of H12) have Concealment, that is, attacks against them have a 20% miss chance, and furthermore, all creatures inside the Ravenous Darkness area take 1d6 negative energy damage per round, or 2d6 if they have been Energy Drained or Ability Damaged, with a DC 27 Fort Save to negate damage for that round. Ravenous Darkness is magical, and is pierced by True Seeing and Ebon Eyes.
Multiple kinds of darkness overlap, so something that is inside both Ravenous Darkness and Total Darkness has Total Concealment and takes 1d6/2d6 Negative Energy damage each round.
[HOUSE RULE] In the interests of reducing housekeeping, I am removing the range-limits on Darkvision and Ebon Eyes. Both of those are as far as your normal vision (subject to things like walls in the way). True Seeing is still capped at 120 ft., however (because it's a much more powerful ability)
Exits: On the first floor, you can escape by reaching squares AI11/AI12/AI13. On the second floor, you can escape by reaching squares AM6/AM7 or squares AM17/AM18.
Orchestra: So long as they continue to play, all Listen Checks are done at DC +10. Any Area Effect spell that deals at least 10 damage to each square of the orchestra pit silences them.
Obscuring Mist: http://www.d20srd.org/srd/spells/obscuringMist.htm
Fire: Anyone passing through a square with fire takes 10 fire damage. Anyone flying through a square with fire at an altitude of at least 20 feet takes 5 poison damage from smoke instead. - Characters in Shadowy Darkness (the lightest kind) have Concealment, that is, attacks against them have a 20% miss chance. Shadowy Darkness is non-magical, and is pierced by Ebon Eyes, Darkvision, and True Seeing.

In interest of book-keeping, I'll be splitting up the HP and immediate status effects apart from the buffs. HP and status effects go here, buffs and some relevant book-keeping information go later (such as who has SR and who has Miss chances that you need to roll)
Kuzan: 69+30/96+24 HP, Stalwart Pact Activated
Charles: 63/[63]68+24 HP, One Negative Level, Invisible
Tomas: 135/129+12 HP, Inspire Greatness
Andre: 74/39+24 HP
Lia: 59/51+24 HP
Otto: 61/68+24 HP
Sascha: 54/108+12 HP, Inspire Greatness (HP)
Carter: 28+30/[45]57 HP+24, -1 Constitution, Sickened, Stalwart Pact Activated
Dieter: 6+30/60+14 HP, Stalwart Pact Activated
Sarari: 21+30/70+12 HP, Stalwart Pact Activated
Hostage of Drama: 7/20 HP
Hostage of Dancing: 7/20 HP
Hostage of Song: 7/20 HP
Hostage of Music: 7/20 HP
John Lancaster Cavendish:
James Blake:
Schrodinger: -90 HP
Cruor, Greater Blood Elemental: -58 HP
Spell Wraith (Fire): Total Cover (No line-of-effect)
Spell Wraith (Cold): -78 HP, DEAD
Spell Wraith (Acid): -71 HP, DEAD
Spell Wraith (Electricity): -39 HP, Total Cover (No line-of-effect)
Buffs
Kuzan: Stalwart Pact, True Seeing, Death Ward, Spell Immunity (Blindness/Deafness, Sound Lance, Spiritual Weapon), Haste, Hide From Undead (DC 17), Darkvision, Blur, Mass Bear's Endurance (+4 Con), Mass Conviction
Charles: Stalwart Pact, Mass Fly, Greater Invisibility, Glibness, Haste, Good Hope, Hide From Undead (DC 17), Blur, Ventriloquism, Message, Mass Bear's Endurance (+4 Con), Mass Conviction, Resist Energy (Fire 10), Protection from Negative Energy [Scroll]
Tomas: Stalwart Pact, Mass Fly, Haste, Good Hope, Blur, Mass Bear's Endurance (+2 Con), Mass Conviction, Rhino Elixer, Eagle's Splendor, Divine Weapon, Protection from Negative Energy [Scroll]
Andre: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction, Amulet of Tears, Protection from Negative Energy [Scroll]
Lia: Superior Resistance, Mass Fly, Stalwart Pact, Greater Mage Armor, Haste, Good Hope, See Invisibility, False Life, Expeditious Retreat, Shield, Mass Bear's Endurance (+4 Con), Bite of the Weretiger (+6) [Scroll] Contingent Energy Resistance [Scroll], Mass Conviction, Stoneskin [Scroll], Protection from Negative Energy [Scroll], Ebon Eyes [Scroll],
Grimmric: Imbue with Spell Ability
Otto: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction, Protection from Negative Energy [Scroll]
Sascha: Death Ward [Scroll], Haste, Blur, Silverbeard, Mass Bear's Endurance (+2 Con), Mass Conviction
Carter: Stalwart Pact, Mass Fly, Death Ward [Scroll], Arcane Sight, Blur, Haste, Good Hope, Hide From Undead (DC 17), Owl's Wisdom, Mass Bear's Endurance (+4 Con), Mass Conviction
Dieter: Stalwart Pact, Mass Fly, Death Ward [Scroll], Haste, Good Hope, Mass Bear's Endurance (+4 Con), Mass Conviction
Sarari: Stalwart Pact, Mass Fly, Haste, Good Hope, Mass Bear's Endurance (+2 Con), Mass Conviction, Protection from Negative Energy [Scroll]
John Lancaster Cavendish: SR 24, Entropic Shield (20% Miss Chance vs. Ranged Attacks), Fortification (50% Chance to lose a Critical or Sneak attack), 15 Active Spells
James Blake: 13 Active Spells
Schrodinger: 4 Active Spells
Spell Wraith (Fire): Incorporeal (50% Miss Chance), 2 Active Spells
Spell Wraith (Electricity): Incorporeal (50% Miss Chance), 2 Active Spells
Last edited by NeoTiamat on Fri Jul 17, 2009 1:51 pm, edited 3 times in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
[OOC: AoO on Schrodinger to hit 25 dam 22 in the unlikely event it hits
Flubs the Reflex save with an 18 which puts Sascha at - 7hp, at least Im not wihtin 40feet of the eye...
Edit - Thanks for the heal Cronax]
Despite Schrodingers attentions, Sascha had remained defiant, continuing to trade blows with the hideous creature, and thanks to Kuzan's timely intervention even the magical fire doesnt stop the Ashen Knight.
Smoldering and scorched he levels his gaze at the Smilodon, "Enough games, retribution comes for you now!" He seethes feeling the red mist descending over his eyes. With his last sane breath he mutters swift prayer, "Ashen! Grant ich die Energie, meine Feinde auseinander zu zerreißen!"
Taking a solid battle stance, Sascha adjusts his grip once then gives himself to the fury of battle.
[OOC: casting Strength of stone as a swift action, then hopping into a rage and Full attack:
1. 13 +20 +1haste +2Insp Great +5 Str mod -5 PA = 36
2. 13 +15 +1haste +2Insp Great +5 Str mod +6 smite -5 PA = 37
3. 7 +10 +1haste +2Insp Great +5 Str mod +6 smite - 5 PA = 26
4. 6 +20 +1haste +2Insp Great +5 Str mod - 5PA = 29
Damage:
1. 4 + 4 + 15 str mod +10 PA = 33
2. 6 + 4 + 15 str mod +10 PA + 7 Smite = 42
3. 7 + 4 + 15 str mod +10 PA + 7 Smite = 43
4. 9 + 4 + 15 str mod +10 PA = 38]
Flubs the Reflex save with an 18 which puts Sascha at - 7hp, at least Im not wihtin 40feet of the eye...
Edit - Thanks for the heal Cronax]
Despite Schrodingers attentions, Sascha had remained defiant, continuing to trade blows with the hideous creature, and thanks to Kuzan's timely intervention even the magical fire doesnt stop the Ashen Knight.
Smoldering and scorched he levels his gaze at the Smilodon, "Enough games, retribution comes for you now!" He seethes feeling the red mist descending over his eyes. With his last sane breath he mutters swift prayer, "Ashen! Grant ich die Energie, meine Feinde auseinander zu zerreißen!"
Taking a solid battle stance, Sascha adjusts his grip once then gives himself to the fury of battle.
[OOC: casting Strength of stone as a swift action, then hopping into a rage and Full attack:
1. 13 +20 +1haste +2Insp Great +5 Str mod -5 PA = 36
2. 13 +15 +1haste +2Insp Great +5 Str mod +6 smite -5 PA = 37
3. 7 +10 +1haste +2Insp Great +5 Str mod +6 smite - 5 PA = 26
4. 6 +20 +1haste +2Insp Great +5 Str mod - 5PA = 29
Damage:
1. 4 + 4 + 15 str mod +10 PA = 33
2. 6 + 4 + 15 str mod +10 PA + 7 Smite = 42
3. 7 + 4 + 15 str mod +10 PA + 7 Smite = 43
4. 9 + 4 + 15 str mod +10 PA = 38]
Last edited by lostboy on Fri Jul 17, 2009 12:22 pm, edited 3 times in total.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Kuzan rolls an 11 and fails the save as well.
He'll use an immediate action to close wounds on Sascha, heals d4 (2)+5+4 = 11 hp so he stays standing.
The cleric will then scramble back over several seats to end at AA7 the convert a Vigorous Circle spell into a Mass Cure Moderate Wounds, hitting himself, Sascha, Carter, Sarari, Dieter and Schrodinger for 2d8 (16)+12+12 = 40 hp healed. DC 22 Will save for Schrodinger for half damage.
He'll use an immediate action to close wounds on Sascha, heals d4 (2)+5+4 = 11 hp so he stays standing.
The cleric will then scramble back over several seats to end at AA7 the convert a Vigorous Circle spell into a Mass Cure Moderate Wounds, hitting himself, Sascha, Carter, Sarari, Dieter and Schrodinger for 2d8 (16)+12+12 = 40 hp healed. DC 22 Will save for Schrodinger for half damage.
- NeoTiamat
- Evil Genius

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Schrodinger is down after Sascha's barrage.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Oh awesome he's doomed.
"Get-" Tomas pulls against the flowing blood, "-off-" desperately trying to move his arms, "-of-" even resorting to headbutting the dripping, stew-like body of the monster, "-ME!"
Finally, Tomas shoves his arms free, forcing his body out of the thing's grip; he spins around as he falls towards the ground, swinging his sword in order to rip a path down the thing's side, slowing his own fall and giving it something to remember Tomas by.
(OOC: Fort Save: 9+16+6: 31. Passed the third grapple attempt with 18+12+3: 33. This leaves me my last hasted attack:
5+17+10: 32
Damage: 8+5+9: 22
Five foot moving back a step so I don't get smashed.)
"Get-" Tomas pulls against the flowing blood, "-off-" desperately trying to move his arms, "-of-" even resorting to headbutting the dripping, stew-like body of the monster, "-ME!"
Finally, Tomas shoves his arms free, forcing his body out of the thing's grip; he spins around as he falls towards the ground, swinging his sword in order to rip a path down the thing's side, slowing his own fall and giving it something to remember Tomas by.
(OOC: Fort Save: 9+16+6: 31. Passed the third grapple attempt with 18+12+3: 33. This leaves me my last hasted attack:
5+17+10: 32
Damage: 8+5+9: 22
Five foot moving back a step so I don't get smashed.)
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
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- Location: Boston, Massachusetts, USA
Tomas is now in Q10 and out from under the Chandelier
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- yalenusveler
- Evil Genius

- Posts: 1266
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- Location: Pennsylvania...or Baator
Andre, seeing that thermic inversions were a wasted effort, and thankfully NOT having some of his vitality ripped out by an angry wraith, did the sane and somewhat cowardly thing...making a break for it. That the next balcony up put him in the line of fire for both James and everything else awful in the world...was really beside the point, especially as he saw what was going on down below.
A great portion of the opera house on fire, a giant creature made of blood apparently deciding to ruin Tomas' day.
It...was apparently not a good day to be an art lover, though at least the fossil record had decided to return to being part of the fossil record.
Then Andre had a flash, one of those momentary bursts of mad genius that come about only once every so often, and afterward you find out you've invented something important, like fire or pants.
In this case though, it was focusing an intense burst of high frequency sound at a chandelier chain.
Unfortunately, it was not QUITE enough to snap the chain.
OOC:Made the fort save with a 24, then moving to O22, and sound lancing the Chandelier chain. 38 damage...taken to 28 after hardness. TWO more points people! TWO! Lia, Otto? SOMEONE?!
A great portion of the opera house on fire, a giant creature made of blood apparently deciding to ruin Tomas' day.
It...was apparently not a good day to be an art lover, though at least the fossil record had decided to return to being part of the fossil record.
Then Andre had a flash, one of those momentary bursts of mad genius that come about only once every so often, and afterward you find out you've invented something important, like fire or pants.
In this case though, it was focusing an intense burst of high frequency sound at a chandelier chain.
Unfortunately, it was not QUITE enough to snap the chain.
OOC:Made the fort save with a 24, then moving to O22, and sound lancing the Chandelier chain. 38 damage...taken to 28 after hardness. TWO more points people! TWO! Lia, Otto? SOMEONE?!
"Sometimes, Mr.Liquor cabinet is my only friend"
- Rock of the Fraternity
- Evil Genius

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Lia sees what Andre does -- and nods firmly to herself. "Globum vis in manu meu colligo. Globu vis, ad hostem meum vole. Globus vis hostem meum perfringet," she chants, and thrusts her hand out at the chandelier. A sphere of force flies forth from her hand -- and snaps the chain.
Having cast, Lia takes a few steps back, her eyes tranquilly following the chandelier on its way down.
While all of this was going on, Grimmric had erupted from Lia's hair and gone on a mission of his own, flying in a curving line towards Otto. As the little bat latches on to the back of the gunsmith's head, he chirps and chitters in a commanding way -- and a feeling of wholeness and well-being envelops the Lamordian.
(OOC: Casting Orb of Force to finish the severing of the chain. Ranged touch attack roll: 16. Damage roll: 29, which after the subtraction of hardness becomes 19. Moving to AE23.
Meanwhile Grimmric flies to Otto and releases his imbued Cure Moderate Wounds for 17 hp.)
Having cast, Lia takes a few steps back, her eyes tranquilly following the chandelier on its way down.
While all of this was going on, Grimmric had erupted from Lia's hair and gone on a mission of his own, flying in a curving line towards Otto. As the little bat latches on to the back of the gunsmith's head, he chirps and chitters in a commanding way -- and a feeling of wholeness and well-being envelops the Lamordian.
(OOC: Casting Orb of Force to finish the severing of the chain. Ranged touch attack roll: 16. Damage roll: 29, which after the subtraction of hardness becomes 19. Moving to AE23.
Meanwhile Grimmric flies to Otto and releases his imbued Cure Moderate Wounds for 17 hp.)
- Nathan of the FoS
- Fiendish Enforcer

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Seeing Tomas worm his way out of the elemental's clutches and the chandelier beginning to plummet to the ground, Charles swoops to where the Lamordian stands, his voice calling from above, "Marteau-ennemis!" He digs out the sheaf of parchments Kuzan gave him that morning...something tells him it may be about to become very relevant indeed.
Move action to Q9, move action to get out Kuzan's scrolls and get ready to do some healin'.
Move action to Q9, move action to get out Kuzan's scrolls and get ready to do some healin'.
[b]FEAR JUSTICE.[/b] :elena:
