The Eye of Anubis: OOC Thread

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NeoTiamat
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Post by NeoTiamat »

The Whistler wrote:All right, I'm dying to do this somehow...if Tomas can escape from grapple and get out of the way, what are the mechanics behind dropping that chandelier on Cruor?
Let's see.... ignoring all the random ropes and such, the main thing holding up the multi-ton chandelier is a thick iron chain in the center, which has a Hardness 10, 30 hitpoints, and all the standard object immunities and resistances.

This causes about 6,000 lbs of lead crystal to drop on whatever is standing below, with all attendant pain (specifically, 35d6 worth of pain).
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Post by The Whistler »

...Holy blunt force trauma, Batman!

You're right about James, Rock, I'm totally going to focus on him...is there anyone *else* that can deploy that light fixture, though?
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Post by Rock of the Fraternity »

Heh heh ... Aheheheheheh! Oh, I think I can do something, provided my services aren't needed in a different manner.

Seriously, would a maximized Scintillating Sphere do the trick?
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Post by NeoTiamat »

Just so you know, Electricity deals half damage to objects, before Hardness. So you'd need to do 80 points of electricity damage all in one go to sever the chain.
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Post by Rock of the Fraternity »

So much for that idea.

Alright, voting time. Who'd prefer me to zap Mr. Big, Bloated and Bloody, and who'd prefer a bit of electricity going Shadow Andre's way?
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Post by lostboy »

Shadow Andre or whoever is chucking the dispels around gets my vote. Every round he's making us all a lot less effective (and I really dont want him to start throwing sound lances).

But dropping the chandleier on the bloody thng would be cool as.... :P
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Post by Isabella »

Sonic and Acid damage deals full damage (minus hardness), assuming the spell in question can affect objects.
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Post by The Whistler »

Aaaaargh flubbed my Reflex Save. That drops me to zero HP on the nose... I don't know if this is rules-kosher or tactically advisable, but would it be possible for Cronax to shunt one of those Cure Mods over to me, since I technically would've missed that save before he had the chance to act?

Also, do flying disabled people get to stay in the air?
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Post by Isabella »

Otto is so not in range of the spell.

But his Stalwart Pact should activate now, unless I'm mistaken, giving him 30 temp hp. Almost as good as real hp, and 50% cheaper! :P
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Post by lostboy »

The Whistler wrote:Aaaaargh flubbed my Reflex Save. That drops me to zero HP on the nose...
You've still got stalwart pact dude that gives you 5 temp hp per 2 caster levels of the spell. Which is enough to keep you upright at least..


dammit Isy ninja'd me... :P
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Post by The Whistler »

Awesome! I'll bust out the Healing Belt or a potion, then, and use the boots to be able to shoot James all the same. :-D

Also, Andre *totally* should sound lance that chain if it is at all possible.
Last edited by The Whistler on Fri Jul 17, 2009 12:28 pm, edited 1 time in total.
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Post by Cronax »

Force damage ought to be pretty effective as well. I'm guessing the chain is diminutive maybe? So an AC of probably around 9. So an orb of force might do it. If you're willing to pull out the big guns, nonmagical objects don't get saving throws, so a Disintegrate is almost guaranteed to take the thing down.

As for dealing with James, a plan to consider would be neutralizing that weapon of his. I believe Sascha is packing Improved Sunder. Or Telekinesis could be used to disarm him.
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Post by lostboy »

I believe Sascha is packing Improved Sunder.
He is but without fly its a long way to go. Unless someone wnats to throw him off the balcony...
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Post by NeoTiamat »

Clarification: For the Pledge to be counted, the pledge has to be dead, not just in negatives.
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Post by Nathan of the FoS »

Fight in opera house, now with falling chandelier!!! w00t!

*grouphug*
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