The Whistler wrote:All right, I'm dying to do this somehow...if Tomas can escape from grapple and get out of the way, what are the mechanics behind dropping that chandelier on Cruor?
Let's see.... ignoring all the random ropes and such, the main thing holding up the multi-ton chandelier is a thick iron chain in the center, which has a Hardness 10, 30 hitpoints, and all the standard object immunities and resistances.
This causes about 6,000 lbs of lead crystal to drop on whatever is standing below, with all attendant pain (specifically, 35d6 worth of pain).
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Just so you know, Electricity deals half damage to objects, before Hardness. So you'd need to do 80 points of electricity damage all in one go to sever the chain.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Shadow Andre or whoever is chucking the dispels around gets my vote. Every round he's making us all a lot less effective (and I really dont want him to start throwing sound lances).
But dropping the chandleier on the bloody thng would be cool as....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Sonic and Acid damage deals full damage (minus hardness), assuming the spell in question can affect objects.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
Aaaaargh flubbed my Reflex Save. That drops me to zero HP on the nose... I don't know if this is rules-kosher or tactically advisable, but would it be possible for Cronax to shunt one of those Cure Mods over to me, since I technically would've missed that save before he had the chance to act?
Also, do flying disabled people get to stay in the air?
But his Stalwart Pact should activate now, unless I'm mistaken, giving him 30 temp hp. Almost as good as real hp, and 50% cheaper!
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
Force damage ought to be pretty effective as well. I'm guessing the chain is diminutive maybe? So an AC of probably around 9. So an orb of force might do it. If you're willing to pull out the big guns, nonmagical objects don't get saving throws, so a Disintegrate is almost guaranteed to take the thing down.
As for dealing with James, a plan to consider would be neutralizing that weapon of his. I believe Sascha is packing Improved Sunder. Or Telekinesis could be used to disarm him.
Clarification: For the Pledge to be counted, the pledge has to be dead, not just in negatives.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing