The Eye of Anubis: OOC Thread

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Isabella
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Post by Isabella »

Quick! Someone throw an Acid Orb at Cavendish and burn half his face!

And now Otto has a bat stuck to his head. I hope he's not squeamish.
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Post by lostboy »

Oh yes ladies and gentlemen EoA does indeed rock.... 8)
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Post by Rock of the Fraternity »

Isabella wrote:Quick! Someone throw an Acid Orb at Cavendish and burn half his face!
Oh, good. I wasn't the only person thinking of 'Phantom of the Opera'. ^^
Isabella wrote:And now Otto has a bat stuck to his head. I hope he's not squeamish.
Meh, the bat just brought him a healing spell. He can be grateful instead of squeamish, I say! :P
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Post by lostboy »

It would be rather ironic if Wolfboy was afraid of bats after all.... :wink:
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Post by The Whistler »

I'm reading the OOC thread before the main one. I'm pretty sure that whatever is going on with the bat is funnier out of context.

EDIT: OK, it was hilarious in context as well. Also! If James is built anything like Otto is, he is going to be annoyingly difficult to hit all the time forever. Does anyone have any tricks up their sleeve that necessitate Will saves? That might be the best tactic to go for, apart from maybe tying him up in melee.
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Post by Cronax »

Lostboy, with your permission, I'd like to dimension door the cleric and your knight back to behind Cavendish's new wall. This will allow you a full round attack on the elemental and make it easier to heal the paladin next round.

Another alternative is if Charles is willing (and doesn't fail the fear save) to run back and dimension door all three past the wall. This would free up the cleric's action to heal or start dispelling that mist.

also, after reading the Ravenous Darkness spell, it seems all that is needed to turn it off is to pick up the tophat and stuff it in a bag.
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Post by lostboy »

Dimension door away my friend. Sascha likes killing things, especially giant globs of blood...
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Post by Rock of the Fraternity »

But there's supposed to be a booby trap on the hat ...!

I'm just saying.

In any case, I propose to use Telekinesis to initiate a grapple against James, while Otto swoops over to heal Andre up a bit. If I use the spell this way, I have a base attack bonus of +12, add in my Int. bonus and it becomes +18. Is it worth a shot?
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Post by lostboy »

Could be worth it. +18 on a grapple is about what Sascha has, so you'll be about as good as any of us could be.

However James does have some spells active, and I wouldnt be suprised if one of them is Freedom of Movement. Also if he's like Otto he s proabbley got high dex so escape artist checks would be not too hard for him...

Can Telekensis be used to Disarm instead? Or is that not really worth it?
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Post by Rock of the Fraternity »

Sure, I can do disarm, also at +18. I don't believe for a moment that he becomes harmless without his bow, but I can do it.
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Post by DocBeard »

I for one would really like to at least have a chance at saving the hostages.

Course all of my buffs are down, now, so Cronax's plan seems the best.
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Post by Cronax »

lostboy wrote:Dimension door away my friend. Sascha likes killing things, especially giant globs of blood...
Although now that I look at the hp totals... you've only got 22 hp left. Perhaps I ought to just heal you instead as you're one of our lose conditions.
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Post by NeoTiamat »

46, actually. I forgot to edit in the Rage HP.
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Post by The Whistler »

Just proceeded as per Rock's plan--hope everything goes smoothly!
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Post by Rock of the Fraternity »

DocBeard wrote:I for one would really like to at least have a chance at saving the hostages.

Course all of my buffs are down, now, so Cronax's plan seems the best.
I'd like to save them, too. :( But I'm afraid that ship has sailed, due to minions getting in the way.

In any case, one telekinetic disarm check coming up. Keep all fingers and toes crossed, guys ...
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