Realms of Dread OOC

Online roleplaying at the Café
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ewancummins
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Post by ewancummins »

Nope, Ino does not have it. She's got about 8 spell points left. None of you have rested- so no new spells for today. You've got only what you had left over.

Oh,
and damage:

Rardi: 18 points [ a crit!]

Ino 12 points [Stoneksin has expired-it's been more than 90 minutes since you'd first cast the spell, because of all the talking, searching Delthrin's home, and walking across the island]

Ironheart : 20 points [ hit twice, one was a crit]

Blaise: 4 points


Shana was able to vanish before anyone hit her, so she's okay.

Feel free to take your actions. Group initiative will be simpler. This is round one. The Bailiff and his men have gone, now you guys can go. :wink:

No one could identify the figure speaking from the shadows. The small thing that just rushed to a hiding spot near Rardi and Ino came running and hopping from the same patch of shadow out of which came the mystery voice.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
steveflam
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Post by steveflam »

Seeind as Im deaf and mute and of course tied up, my options are limited spellwise. Rardi will have to thank Shana later :P
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Post by kintire »

Surrendering to the minions of a fiend summoning necromancer was not going to end well!

Anyway, they were most impolite!
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ewancummins
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Post by ewancummins »

kintire wrote:Surrendering to the minions of a fiend summoning necromancer was not going to end well!

Anyway, they were most impolite!

minions???

You mean the town watchmen? :wink:
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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ewancummins
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Post by ewancummins »

The Bailiff and his men made their morale check- this time.


Ironheart went berserk and moved on the men who attacked him. Climbing that bluff, he got walloped by attacks-of-opportunity. That's twenty points more, from: fire, spear in chest, and fall. Even with the damage he had taken in the last undead fight, he's still got plenty of fight left in him.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Ken of Ghastria
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Post by Ken of Ghastria »

Yikes! I missed a LOT in three days!

I won't have more time until tomorrow (I'm exhausted and it's late), but Blaise surrendering in that situation was the right call. Thanks, Ewan. Obviously, most of these militia folks believe they're doing the right thing (who knows what they've been told), and we'll have to persuade them otherwise ... in a non-fatal way, I think. :wink:
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Post by ewancummins »

Thanks, Ken. :) I always do my best to play a PC in character, when he's a temporary 'NPC.'


I do hope you're having a blast at GenCon!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
kintire
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Post by kintire »

minions???

You mean the town watchmen?
Yes, yes I do. Shana has views on Necromancers: and its not like the guy was subtle about what sort of wizard he was. "Delthrin the Deadmaster? Oh I reckon he'd be an Abjurer..." I think not. I can see why a town Militia would be reluctant to arrest him, but I am not impressed, to say the least, by any efforts to avenge his death.

And that's just the undead. She's trying...ish... to remain non lethal against mere Necro-lovers, but anyone who knows he's been calling up fiends and is trying to avenge him (mysterious familiar short people, I'm looking at you) must DIE.

Of course, her experience under the porch may have affected her thinking on this more than slightly...
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VAN
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Post by VAN »

I have no problem fighting, but I prefer the surrender option as well. We are not in the best position to fight right now and if we flee means that we are guilty and they will hunt us. If they get us back, we can call clerics and tell them to cast zone of truth or detect lies etc on us. Yes they will see that we broke in Delthrin's house but they will also see that we had a reason to do so and that we hadn't killed him.

Rask told us to drop the old case but we can say that we went in there to investigate after Threen heard Delthrin and the others speaking.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
kintire
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Post by kintire »

I have no problem fighting, but I prefer the surrender option as well. We are not in the best position to fight right now and if we flee means that we are guilty and they will hunt us. If they get us back, we can call clerics and tell them to cast zone of truth or detect lies etc on us. Yes they will see that we broke in Delthrin's house but they will also see that we had a reason to do so and that we hadn't killed him.
Your confidence in the devotion to due process of the bailiff and militia of Delthrin's own island is an inspiration to us all. Call me cynical, however, but given that this is the militia that allowed him to keep ghouls under his porch to attack anyone suspicious, I would prefer such investigations to be done in a different jurisdiction!
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VAN
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Post by VAN »

I doubt militia knew what Delthrin was up too...Guess they rather prefer not ask! If we tell them (and prove it) we have better chances IMO. We just need a cleric to cast a divination spell on us. Inovidil will ask for one when we go back, I just hope they will get one to us.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Maybe they were in his pocket? There's something not right here, but I can't put my finger on it.
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VAN
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Post by VAN »

Shana can leave, we will be captured anyway.

IH is the problem! If he kills the boy we will have more troubles, till now we had done anything...well only a break in...but we had a reason for that.

Ewan, can you roll a Spellcraft and planes check for Ino in order to get why we are mute and deaf.

Also what about the deeper darkness? Is that still in effect? and have we seen the caster?
Last edited by VAN on Mon Aug 17, 2009 12:33 pm, edited 3 times in total.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Sent you a pm, Van.
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Post by steveflam »

http://invisiblecastle.com/roller/view/2212631/

26 for Spellcraft

http://invisiblecastle.com/roller/view/2212633/

18 for Knowledge Arcane

Van, Rardi could cast Divination if you like. Just not right now LOL!
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