My guess is that is has something to do with them not having done it before. They've never taken money directly from the public before and always worked through two or three middlemen. There's also probably a substantial start-up fee for a payment system, packaging, and people required to organize the shipping.Mortavius wrote: And I see what you're saying about WotC selling their own product, and I have to agree with you, that they would be able to keep all the profits. All I can say is that I'm 100% positive there is a reason why they don't do this. It's not a hugely innovative idea you're suggesting; anyone with a set of eyes and an internet connection could see the example in action. There must be a reason why WotC doesn't do this. What that reason is, and whether it's a good one or not, who knows?
However, I would argue that the set-up costs would be far, far, far less than the development costs of e-tools, which they've since discovered to be very high.
It just makes WotC seem very backwards and unprofessional.
Paizo, White Wolf, Goodman Games, Hero Games, and more all have the ability to ship books. It's *slightly* easier as they number of books the sell doesn't require a dedicated staff, but they also don't have the weight and power of the world's largest and most powerful toy company behind them and all the related contacts and distributor agreements (Hasbro.com also ships directly to the public).
This is why I'm calling out WotC as falling critically behind all the other RPG companies in terms of marketing innovation. They're coasting on the brand name, which can only take you so far. 4e is doing well, but not nearly as well as 3e did, and no nearly at the hyped peak that was the mid-80s. But both those times didn't have a huge popular culture wave of fantasy lead by Potter, the Rings, Twilight, and more as well as an acceptable of gaming and the geek lifestyle.
D&D should be HUGE right now!
It should be hard not to become zeitgeist juggernaut of a game. So why isn't it?



