How do you see Drakov

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HuManBing
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Re: How do you see Drakov

Post by HuManBing »

brilliantlight wrote:There were a considerable number of men in German who had childhood beatings, the pain of their mother's early death , and the inability to find employment in Germany's shattered economy. Believe me their have been people who have had even worse childhoods that didn't turn out as bad.
All true - and I agree with you on the point about the banality of evil. He had a tough life, but one that's pretty similar to what a lot of people were going through. There is a popular theory these days that even if you went back in time and assassinated Adolf Hitler before he became a Nazi leader, you might not make a difference because somebody else will just come along instead and do what he did... and possibly even more effectively. That part of the world, with that part of history, with those social prejudices, gives rise to that sort of person... and we all could have been that one person given the unquestioned power to make our darkest dreams into reality.

This is also very close to the vision I had for Drakov. His positive talents are remarkable - his tactical brilliance, his endurance, his refusal to surrender. The negative traits he has are actually fairly mundane and commonplace throughout lesser men. The only difference is he has no limitations on his vices, so without any moral boundaries, why should he hold them in?

Part of the point of my canon Drakov is to show that however depraved he has become, he started off as a fairly commonplace person. His rise to power was the result of traits that most people would admire - his subsequent fall into cruelty and depravity is the result of circumstances few could control. This actually plays very well along with the contrast against Strahd (born into nobility) and Azalin (born with magic powers) - Drakov's sense of inferiority and injured pride of the common man makes much more sense if you have a backstory to back it up.
What I was looking for is how you expand the character not change it. What I did to the character added to it but did nothing to change it fundementally. What other traits he might have etc. Making impalings at dinners mere propeganda changes the character fundementally.
You've lost me here.

Rather than attempt to parse out the latest retroactive changes to thread's intended scope, I'll just refer to the fairly substantial amount of material (which includes a large list of "other traits he might have etc." as you put it) which I've already contributed above and restate the fact that you and all forum members are free to use it, or ignore it, as you see fit.
Last edited by HuManBing on Mon Oct 11, 2010 12:38 pm, edited 2 times in total.
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Re: How do you see Drakov

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there is another criticism I have of drakov that might deserve a looking into, that is how falkovinia is portrayed. that is that all of the army is an evil oppressing force without a soul. I always hated that, so I thought maybe of changing that slightly. he is presented as the worst of the worst, a complete monster dictator, but the thing is that most of the lands are ruled by tyrants in some way shape or form. Azalin and Strahd are both tyrants and absolute dictators of their nations though they have a different way of governing their people.


citizens view of drakov and falkovinia: this is one thing that I would have IMC, that the citizens view drakov with a mixture of dread and fear, but they also view him with awe and loyalty. He is a dangerous man to cross, scary and deadly, but he is able to keep falkovinia safe. Along with the fact they are proud to be falkovinian citizens, taking pride in their military prowess and so forth. Every family should have one solider in their family to bring honor to the family, to themselves, and falkovinia.

The family is also considered highly important, and so is the concept of blood and bloodline. A son means not only a solider but also that the family tree will continue. I would imagine that there are government sanctioned matchmakers, who try to par up perspective daughters with the right husband to strength the family's bloodline and so that it also remains pure and strong.

Thus it also adds that things like the Hawk symbol is a sign of Strength and power, ie something of a good luck charm. So you would see things like hawk tatoos, or images of hawks on armor, banners, doors, and the like.

Drakov's treatment of Citizens: Drakov views his people as his, his property, but he doesn't mistreat them too baldly, obviously those who are high ranked in the army are treated better then those who are lower rank, but also their families are considered higher up. The higher up the soldiers are the better gifts, and privileges he can receive. the normal citizens are not treated that badly, mostly out of a simple understanding. If he makes them hate him, then having a huge military might be a bad thing for him, as an angry and armed populace could dethrone himself.

This also means that when visitors come through falkovinia, they are told to stay at certain places and so forth, mostly to present to the world a pretty face, however their is a harsh dictatorship just around the corner. A lot of real world dictatorships do this, so I figured that drakov would also do this. This would include things like showing falconry and the likes, gardens for said hawks and falcons.

However, if they start to investigate to much, and prove to be an annoyance, can and often are jailed. Non humans are not provided any treatment and are often enslaved unless they can hide their features that make them a non-human. I imagine Drakov would often use the non-humans who enter the land as a scapegoat and allow and encourage superstitious views about non-humans.

This all means those that rebel against drakov's tyranny could be doing it for a variety of reasons, but it also makes being a rebel a moral choice. Joining a rebel group, also makes you a terrorist in the eyes of the populace.
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Re: How do you see Drakov

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herkles wrote:there is another criticism I have of drakov that might deserve a looking into, that is how falkovinia is portrayed. that is that all of the army is an evil oppressing force without a soul. I always hated that, so I thought maybe of changing that slightly. he is presented as the worst of the worst, a complete monster dictator, but the thing is that most of the lands are ruled by tyrants in some way shape or form. Azalin and Strahd are both tyrants and absolute dictators of their nations though they have a different way of governing their people.


citizens view of drakov and falkovinia: this is one thing that I would have IMC, that the citizens view drakov with a mixture of dread and fear, but they also view him with awe and loyalty. He is a dangerous man to cross, scary and deadly, but he is able to keep falkovinia safe. Along with the fact they are proud to be falkovinian citizens, taking pride in their military prowess and so forth. Every family should have one solider in their family to bring honor to the family, to themselves, and falkovinia.

The family is also considered highly important, and so is the concept of blood and bloodline. A son means not only a solider but also that the family tree will continue. I would imagine that there are government sanctioned matchmakers, who try to par up perspective daughters with the right husband to strength the family's bloodline and so that it also remains pure and strong.

Thus it also adds that things like the Hawk symbol is a sign of Strength and power, ie something of a good luck charm. So you would see things like hawk tatoos, or images of hawks on armor, banners, doors, and the like.

Drakov's treatment of Citizens: Drakov views his people as his, his property, but he doesn't mistreat them too baldly, obviously those who are high ranked in the army are treated better then those who are lower rank, but also their families are considered higher up. The higher up the soldiers are the better gifts, and privileges he can receive. the normal citizens are not treated that badly, mostly out of a simple understanding. If he makes them hate him, then having a huge military might be a bad thing for him, as an angry and armed populace could dethrone himself.

This also means that when visitors come through falkovinia, they are told to stay at certain places and so forth, mostly to present to the world a pretty face, however their is a harsh dictatorship just around the corner. A lot of real world dictatorships do this, so I figured that drakov would also do this. This would include things like showing falconry and the likes, gardens for said hawks and falcons.

However, if they start to investigate to much, and prove to be an annoyance, can and often are jailed. Non humans are not provided any treatment and are often enslaved unless they can hide their features that make them a non-human. I imagine Drakov would often use the non-humans who enter the land as a scapegoat and allow and encourage superstitious views about non-humans.

This all means those that rebel against drakov's tyranny could be doing it for a variety of reasons, but it also makes being a rebel a moral choice. Joining a rebel group, also makes you a terrorist in the eyes of the populace.
I agree with you about the army, there should be some decent people in it. There are some mention in various sources of Falkovian soldiers not being all evil though.
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Re: How do you see Drakov

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HuManBing wrote: That part of the world, with that part of history, with those social prejudices, gives rise to that sort of person... and we all could have been that one person given the unquestioned power to make our darkest dreams into reality.

Naw, not so much, IMO. :wink: Genocidal megalomaniacs are a lot less common that 'ordinary' people who, with the right set of incentives, carry out genocidal orders. Hitler was an abberant personailty- that is, batshit crazy and evil.


Now, is your version of Falkovnia a state founded on a totalitarian ideology, or is it just a military dicatorship?
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Re: How do you see Drakov

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ewancummins wrote:Genocidal megalomaniacs are a lot less common that 'ordinary' people who, with the right set of incentives, carry out genocidal orders. Hitler was an abberant personailty- that is, batshit crazy and evil.
We'll have to agree to differ on this. Based on my reading and the historical record I've looked at, I am firmly of the opinion that Hitler was actually a very average person put through an unusual set of individually commonplace experiences. If he had one skill that would put him beyond the reach of most people, it would probably be his public speaking skill. I also happen to think he's not a bad painter, but more knowledgeable artists than I have declared his work largely unremarkable. Other than that, I'm firmly of the belief that a good number of other people would have done similar things if put in his identical place - if indeed not the majority of his demographic peers. It's hardly as though Hitler invented racism, militancy, and jingoistic demagoguery amongst early 20th-century male European residents.
Now, is your version of Falkovnia a state founded on a totalitarian ideology, or is it just a military dicatorship?
I'm not entirely sure what the difference is specifically, but that's probably my own limited understanding of the subject.

I think of Falkovnia as a pre-industrial totalitarian state that grew out of an emphasis on the military. Drakov originally intended the country to be a "more perfect society" rewarding those citizens who were selfless enough to serve in the defense of the realm. (This too is born out of a humanizing background story - his days on Krynn showed him the poor treatment of injured veterans by an uncaring noble class and he swore never to allow any nation to dismiss the sacrifice of veterans.) By degrees, the perks and benefits accruing to the warrior class eventually resulted in an imbalance, and then oppression by the warrior class. The regimented order of the army pervaded society from the top down, which also allowed a direct chain of allegiance to Drakov himself and relatively easy establishment of a police apparatus.

Much about Falkovnia is frighteningly efficient, at least on the surface. The military controls its postal service, its schools, much of its domestic industries, and its justice system. There is a prescribed political dogma to which citizens must submit, and most do so willingly (or at least unthinkingly), lauding the military above all else. Subversion is possible, but most people have some tie or owe some loyalty of public service to the military and surveillance is pervasive. To survive within the system as a subversive is very hard... the splinter groups of opposition that have succeeded have all done so outside the system, whether as outlanders such as Gondegal, or a separate species like Vladimir Ludzig or the Kobolds.

Falkovnia has rigid strata of classes, taken after the Soviet model: traitor, untested, and faithful. The "traitor" class is further split into two levels: the redeemable and the condemned. The redeemable usually comprise of full human Falkovnians who have committed some minor political wrong and who are labelled traitors as a punitive measure. After completing their sentence, these traitors may be rehabilitated into society, or their children may be rehabilitated. The condemned include demihumans, outsiders, and other completely disposable people. The regime owes these people absolutely nothing, and its primary use for them is in high-risk laborer's work such as mining and construction, or simple menial labor that can be done in internment camps. The regime openly uses these as slave laborers and the primary aim is to work them to death. Philosophically, the regime has deemed these citizens to be worthless, and their sole purpose now is to work hard enough to convert their lives into gemstones, cloth, and buildings that can serve some positive purpose. Public propaganda holds these people to have betrayed the ideals of the warrior's utopia, and most Falkovnians accept this or at least tolerate the official line. Traitor class members enjoy little sympathy from the other classes, and anybody known to be an escaped inmate is usually quickly reported.

Another class is the "untested" class, which usually includes all the other members of society not closely tied to the military. These include scholars, merchants, farmers, and the like. This is the largest class in Falkovnia by number. They lead lives devoid of privilege, and they hope to stay permanently out of the attention of the state. Rarely, a member of this class is "promoted" to the faithful class for valorous deeds. More frequently, an "untested" class member falls foul of a member of the warrior class, and is punished by demotion to the "traitor" class. In some cases this is internment as a redeemable traitor, and they can hope for rehabilitation after some years. In other cases, they are branded as condemned traitors and worked to death. Nominally, all individuals in the "untested" class are bound by feudal ties to the oversight of noble houses in the "faithful" class, but for rural untested especially, many of these supposed ties have fallen into disuse.

The upper class is the "faithful" class, which is dominated by the military, although diplomats and leaders of other professions can be made honorary members too. Almost all families in the "faithful" class have a majority of male family members in the military. Although Drakov nominally supports inter-class marriages (or at least has resisted the calls of advisers who would like to make it illegal), most faithful class members would not countenance the prospect of marrying beneath their class. Some do so out of economic elitism, which makes even bastard children undesirable. Others do so out of an aspiration (strongly encouraged by Drakov himself) to breed future generations to be "superior warriors" - for these adherents, bastard children sired or birthed by lower-class individuals could be desirable, depending on the merits of the individual.

For example, a faithful class aristocrat's son has sex with an untested class female citizen and makes her pregnant. If the female has already had strong sons by her husband, then it is entirely acceptable for the faithful class family to take the newborn into their care and to raise it in privilege and political grace. Some families oppose this on personal grounds, but there is enough political dogma lauding the importance of strong sons of the future to make it acceptable to many.

The majority of faithful are literate, and a significant portion of untested can read too (usually limited to trade usage). Drakov's secure power base comes partially from the fact that all warriors have profited handsomely from his regime, but also because his intelligence bureau (the Nachrichtendienst) is still dealing with a semi-literate populace. Falkovnia does not have printing presses outside of select government offices, but they do have the Core's highest population of carrier pigeons for relatively quick communications, allowing the Nachrichtendienst to be surprisingly effective.

Falkovnia has no organized religion. Drakov's own dealings with the Temple back on Krynn (which first supported him, then later declared him a traitor) have imbued him with an extreme distaste for organized religion, and he usually uproots churches before they can take hold in his domain. In any case, the general citizenry is sufficiently brainwashed by the official state exhortations that they don't have much interest in the teachings of some "outlandish fairy tales".
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Re: How do you see Drakov

Post by HuManBing »

I just noticed a really early post you made:
ewancummins wrote:As a pretty big fan of Time of the Dragon, I'm pleased to see that you make full use of Thenol, Bishop Trandamere, Count Malarchus, etc.
Yeah, I loved Time of the Dragon as well! It's a really well-written supplement, with surprisingly thoughtful considerations of realpolitik mixed in with the fantasy setting elements. The boxed set was something I bought even before I got into Ravenloft, and I was glad to see Drakov was from this rich, troubled alternative campaign background. There's so much material to work with in here, that's for sure.
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Re: How do you see Drakov

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HuManBing wrote:I just noticed a really early post you made:
ewancummins wrote:As a pretty big fan of Time of the Dragon, I'm pleased to see that you make full use of Thenol, Bishop Trandamere, Count Malarchus, etc.
Yeah, I loved Time of the Dragon as well! It's a really well-written supplement, with surprisingly thoughtful considerations of realpolitik mixed in with the fantasy setting elements. The boxed set was something I bought even before I got into Ravenloft, and I was glad to see Drakov was from this rich, troubled alternative campaign background. There's so much material to work with in here, that's for sure.
Yep. I'd go so far as to say that Taladas is among the two or three best D&D campaign settings ever published. I've always regretted not making more use of it.


As for your description of Falkovnia- yes, it certainly does sound like a totalitarian regime.

You used the phrase 'warrior's utopia.' That strikes me as important.
I'm reminded of both the Thousand Year Reich and the Worker's Paradise.
Utopianism wedded to violence is often deeply evil and destructive, as a look at the history of the 20th century shows.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: How do you see Drakov

Post by brilliantlight »

HuManBing wrote:
ewancummins wrote:Genocidal megalomaniacs are a lot less common that 'ordinary' people who, with the right set of incentives, carry out genocidal orders. Hitler was an abberant personailty- that is, batshit crazy and evil.
We'll have to agree to differ on this. Based on my reading and the historical record I've looked at, I am firmly of the opinion that Hitler was actually a very average person put through an unusual set of individually commonplace experiences. If he had one skill that would put him beyond the reach of most people, it would probably be his public speaking skill. I also happen to think he's not a bad painter, but more knowledgeable artists than I have declared his work largely unremarkable. Other than that, I'm firmly of the belief that a good number of other people would have done similar things if put in his identical place - if indeed not the majority of his demographic peers. It's hardly as though Hitler invented racism, militancy, and jingoistic demagoguery amongst early 20th-century male European residents.
Now, is your version of Falkovnia a state founded on a totalitarian ideology, or is it just a military dicatorship?
I'm not entirely sure what the difference is specifically, but that's probably my own limited understanding of the subject.

I think of Falkovnia as a pre-industrial totalitarian state that grew out of an emphasis on the military. Drakov originally intended the country to be a "more perfect society" rewarding those citizens who were selfless enough to serve in the defense of the realm. (This too is born out of a humanizing background story - his days on Krynn showed him the poor treatment of injured veterans by an uncaring noble class and he swore never to allow any nation to dismiss the sacrifice of veterans.) By degrees, the perks and benefits accruing to the warrior class eventually resulted in an imbalance, and then oppression by the warrior class. The regimented order of the army pervaded society from the top down, which also allowed a direct chain of allegiance to Drakov himself and relatively easy establishment of a police apparatus.

Much about Falkovnia is frighteningly efficient, at least on the surface. The military controls its postal service, its schools, much of its domestic industries, and its justice system. There is a prescribed political dogma to which citizens must submit, and most do so willingly (or at least unthinkingly), lauding the military above all else. Subversion is possible, but most people have some tie or owe some loyalty of public service to the military and surveillance is pervasive. To survive within the system as a subversive is very hard... the splinter groups of opposition that have succeeded have all done so outside the system, whether as outlanders such as Gondegal, or a separate species like Vladimir Ludzig or the Kobolds.

Falkovnia has rigid strata of classes, taken after the Soviet model: traitor, untested, and faithful. The "traitor" class is further split into two levels: the redeemable and the condemned. The redeemable usually comprise of full human Falkovnians who have committed some minor political wrong and who are labelled traitors as a punitive measure. After completing their sentence, these traitors may be rehabilitated into society, or their children may be rehabilitated. The condemned include demihumans, outsiders, and other completely disposable people. The regime owes these people absolutely nothing, and its primary use for them is in high-risk laborer's work such as mining and construction, or simple menial labor that can be done in internment camps. The regime openly uses these as slave laborers and the primary aim is to work them to death. Philosophically, the regime has deemed these citizens to be worthless, and their sole purpose now is to work hard enough to convert their lives into gemstones, cloth, and buildings that can serve some positive purpose. Public propaganda holds these people to have betrayed the ideals of the warrior's utopia, and most Falkovnians accept this or at least tolerate the official line. Traitor class members enjoy little sympathy from the other classes, and anybody known to be an escaped inmate is usually quickly reported.

Another class is the "untested" class, which usually includes all the other members of society not closely tied to the military. These include scholars, merchants, farmers, and the like. This is the largest class in Falkovnia by number. They lead lives devoid of privilege, and they hope to stay permanently out of the attention of the state. Rarely, a member of this class is "promoted" to the faithful class for valorous deeds. More frequently, an "untested" class member falls foul of a member of the warrior class, and is punished by demotion to the "traitor" class. In some cases this is internment as a redeemable traitor, and they can hope for rehabilitation after some years. In other cases, they are branded as condemned traitors and worked to death. Nominally, all individuals in the "untested" class are bound by feudal ties to the oversight of noble houses in the "faithful" class, but for rural untested especially, many of these supposed ties have fallen into disuse.

The upper class is the "faithful" class, which is dominated by the military, although diplomats and leaders of other professions can be made honorary members too. Almost all families in the "faithful" class have a majority of male family members in the military. Although Drakov nominally supports inter-class marriages (or at least has resisted the calls of advisers who would like to make it illegal), most faithful class members would not countenance the prospect of marrying beneath their class. Some do so out of economic elitism, which makes even bastard children undesirable. Others do so out of an aspiration (strongly encouraged by Drakov himself) to breed future generations to be "superior warriors" - for these adherents, bastard children sired or birthed by lower-class individuals could be desirable, depending on the merits of the individual.

For example, a faithful class aristocrat's son has sex with an untested class female citizen and makes her pregnant. If the female has already had strong sons by her husband, then it is entirely acceptable for the faithful class family to take the newborn into their care and to raise it in privilege and political grace. Some families oppose this on personal grounds, but there is enough political dogma lauding the importance of strong sons of the future to make it acceptable to many.

The majority of faithful are literate, and a significant portion of untested can read too (usually limited to trade usage). Drakov's secure power base comes partially from the fact that all warriors have profited handsomely from his regime, but also because his intelligence bureau (the Nachrichtendienst) is still dealing with a semi-literate populace. Falkovnia does not have printing presses outside of select government offices, but they do have the Core's highest population of carrier pigeons for relatively quick communications, allowing the Nachrichtendienst to be surprisingly effective.

Falkovnia has no organized religion. Drakov's own dealings with the Temple back on Krynn (which first supported him, then later declared him a traitor) have imbued him with an extreme distaste for organized religion, and he usually uproots churches before they can take hold in his domain. In any case, the general citizenry is sufficiently brainwashed by the official state exhortations that they don't have much interest in the teachings of some "outlandish fairy tales".
Although it is true Hitler was a man with little talent besides public speaking it is also true that his circumstances weren't THAT different. There must have been hundreds if not thousands of German men who were beaten by their father, had their mother die young and were unable to find a job in the Great Depresssion. Most of them weren't that bat-shit insane. Although racism was quite common during the period that kind of murderous racism was not. Even the KKK didn't favor killing all blacks, it favored keeping them down and "making examples" of those who showed any sort of independence. I don't want to downplay its evil but the KKK wasn't the SS and it was about the most evil, racist orginization around.

On the other hand I do like your depiction of the Falkovian government. If I run a game that takes the party Falkonovia I will likely use it as a model. It is well thought out, logical and follows some very successful (as far as staying in power) models. It flows naturally from Drakov's personality and background. My major problem with your depiction of Drakov is mainly that you downplay his sadism which I think is an integral part of the character. Drakov isn't Drakov if he isn't a paranoid, sadistic bastard, IMO.
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Re: How do you see Drakov

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Oh, don't get me wrong. In my portrayal, Drakov is a sadist and he most definitely without a doubt is borderline insane-paranoid too. My changes are geared mostly towards giving him some background that caused this behavior. I also tone down some of the less realistic aspects (there have, for example, been numerous discussions as to whether you could really have executions every meal at current Core population levels and not eventually depopulate your entire country).

As for Hitler, as I've mentioned before, I think his primary difference from his contemporaries was not so much the fact that he had repulsive views, but more the fact that he was placed in a position of uncontrolled power to exercise them without any sense of limitation.

I also reject your interpretation that he was "bat-shit insane", at least at the start of his assumption of power. I could well agree that, after over a decade of completely uncontrolled power, he had lost his grip on reality... but then again that feeds straight back into the argument that many others placed in that position would suffer a similar mental dissolution. At the start of his assumption, say 1933 when he became Chancellor, I'd say he was dangerously sane. The sort of sanity that lacks ethical checks and balances but is still very capable of setting repugnant goals and achieving them.

There is a tendency to label somebody insane when they have merely a repugnant social view. Hitler hated Jews in 1933 and believed they had to be removed from his country for the good of all Germans. He was certainly not alone in this - and even Germany was not alone in this belief, either - there were plenty of anti-Semites in France and Britain too. Like it or not, at the start of his exposure to absolute power, he was well within the norms of mental acuity and not particularly extreme by contemporary standards in terms of his stated political leanings.

It wasn't until later in his reign that Hitler's vision embraced the killings, the mass-murders, the conversion of bodies into soap as part of The Final Solution. That I would hold undoubtedly to be insanity. But that came about long after Hitler entered power and, as per Lord Acton, had ample chances to be corrupted by it.

Stephen Fry has an interesting (fairly lightweight) speculative fiction novel called "Making History", where the central premise is removing Adolf Hitler from power. The alternate history now features another German dictator who leaves the Jews alone but is ruthless in prosecuting Communists, and equally militaristic with regards to German supremacy. As a result, Einstein never leaves Germany, the Nazi party detonates the first atomic bomb, and the Soviet leadership is immolated in a nuclear strike on Moscow.

It may be fanciful, but it underlines an important lesson to me. Hitler wasn't some sort of archon of human evil. He was a fairly ordinary man with repulsive views placed into an unchecked position of power - and we all know what atrocities flowed from that experiment. As I've mentioned in other threads, he wasn't even that good of a leader: the British forces examined the possibility of assassinating him, and they might have actually done so at the Wolfsschanze... but by that point, Hitler's micromanagement and his mishandling of the war effort was already a powerful help to the Allied forces and they decided if Hitler was removed, they might have to contend with a successor who actually knew what he was doing.

My point is not to diminish Hitler's atrocities. Millions suffered, and I believe it's still a devastating lesson that humanity had to learn the hard way, with continued commiseration and respect shown to the victims and survivors. But my point is very much that he wasn't all that unusual a person either - and that's the main lesson: be on the lookout for great destructive power, but know that it probably won't come in the form of some conveniently different "antichrist" like figure. Chances are it will come from somebody similar to you and me, and quite possibly with a similar background too.

Clearly, what I'm trying to say is it will probably be an Asian lawyer who used to be a journalist and who plays RPGs. :)
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Re: How do you see Drakov

Post by herkles »

I am curious HuManBing, do you alter falkovinia and the rest of the domian as it has been described canonically, if so what is changed in your view of Falkovinia?
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Re: How do you see Drakov

Post by Kessler »

Gonzoron of the FoS wrote:
herkles wrote:A warlord like him that can not wage a successful war once in and a while doesn't seem to be much trouble for the people of other lands to concern themselves about.
Kim Jong-Il has never conquered anything, but he's a scary bastard. Drakov just has to convince his neighbors that he can take them, and not knowing about his curse, they can't be sure that he won't.
Even if Drakov is not able to conquer and everybody knows it - it is still terrifying to know that there can be a war with all his gruesome aspects. All countries on the Core are very small, if there is a war, all the people in that country are also at war. Civilians and soldiers alike.

They get raped, killed, murdered, burned etc. So in my opinion that's scary enough. If you are burning on a stake, you don't care that eventually Drakov has to retreat...

In my campaign Drakov is pretty much like in canon version, except he is much more cunning. In Gaz2 he was portrayed like mad stupid ridiculous slouch. In my campaign he is cunning, powerhungry, terrifying person, brilliant tactician and able warlord, but a little bit behind his time.

And yes, he is in constant war and plotting to take over the world, using all kinds of tactics: espionage, funding La Resistance in Dementlieu, stealing best horses from Nova Vaasa, creating new war machines, building "perfect soldiers". For now, he has understood that conquering other countries with current technology and simple onslaught is impossible.
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=0,8385
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Nevermorrow
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Re: How do you see Drakov

Post by Nevermorrow »

Long time, no hear, huh? I've been mostly lurking, but I had to reply to this thread. Anyway, my portrayal of Drakov is much the same as Vlad Tempes in the movie Dracula - The Dark Prince. In this movie, it was assumed that many of the stories about Tempes were exaggerated and some just made up. Nevertheless, he was indeed a psychopath, but one driven by patriotism combined with the need to dominate and control, and a generous seasoning of paranoia. The paranoia wasn't entirely unfounded though; he really was being plotted against and all too often found himself and his country at the mercy of the King of Hungary, to whom he was a second-rate tool.

My original idea was that this would be the history of Drakov before his entry into RL, which took place when he had again been defeated and dispossessed. Then he found himself in Darkon (renamed Darularia, a Byzantium-derived name, in my RL). Darkon is a land of black magic where the dead walk and defend the borders of the country; to Drakov and his people, that made Darkon the embodiment of an evil land. Drakov attacked the church of the town he first encountered (he and his soldiers saw the church as the HQ of an evil cult) and was promptly attacked by the reanimated corpses of the people he had just slain. Outnumbered and in shock from the horror of the scene they fled into the Mists and found themselves in Falkovnia. Falkovnia is a duplicate of Drakov's homeland (he is not from Krynn in my RL) after the invaders had been recently driven out when Drakov had ascended the throne. He saw it as his second chance, divinely granted. his superstitious mind linked it to striking at at the "evil" church in Darkon.

With Falkovnia on the map, there was some immigration into the new land. Most people were allowed to settle freely, but some were taken to Drakov by the Talons for questioning. From this he learned that Darkon was even more a land of horror than he had supposed, ruled by an evil wizard. (In my RL, Darkon has a bad reputation because of the walking dead being seen there so often, especially at the borders.) From there began his campaign to rid the world of this great evil, which the Falkovnians, still in awe of their nation hero, fully supported... at first. This support dwindled as the first Dead Man's Campaign grew into a full-scale war. They were still beleaguered from the last time their oppressors ruled, still too disorganized and had far too little food -- it would decades later that Falkovnia achieved its status as breadbasket of the Core. They needed their young men brought home, they needed Drakov to rule as more than a mere warlord. Eventually the food situation reached genuine "famine" levels and he was forced to withdraw and take his troops home. Later, there was another Dead Man's Campaign, and then another. Drakov's support among Falkovnians continued to dwindle until there was none left. He has gone from national hero to oppressive tyrant even among his own country men.

His curse: His loss of status as hero was a major blow to Drakov. He began to treat his people worse, which made them distrust and hate him more. He tried to make it up to them but they weren't buying, which made him angrier, so that he dealt with them more harshly and levied more taxes and required more labor to increase grain production.

But his real curse is that although he seems paranoid and vindictive to those around him, his paranoia is not truly without cause. In his time before his entry into RL, he was betrayed by his brother. In RL, he has been betrayed several times, first by his wife (whom he had impaled and then took on concubines) and most recently by a son. It has become clear to him that there will always be someone at least once every five years, occasionally more frequently. He believes Azalin is behind it.
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Re: How do you see Drakov

Post by HuManBing »

herkles wrote:I am curious HuManBing, do you alter falkovinia and the rest of the domian as it has been described canonically, if so what is changed in your view of Falkovinia?
Probably my biggest changes to Falkovnia are details in the political system, which is made much more Soviet style. These are outlined in a post above. (Link here.) For those who are interested, modern day North Korea is still run on those political caste lines.

As with respect to the rest of the Core, I have the entire demiplane of Ravenloft as a generally low-magic demiplane (with occasional high-magic areas, usually limited to a darklord's magical lab or tower etc.). Based on this, there are very few "battlefield mages" even in Darkon or Invidia, so Drakov's army isn't so badly outclassed. He still has the toughest soldiers in the Core, and more of them than any other nation, so gunpowder or not he's still a major threat.
SpiritCaller wrote:Nevertheless, he was indeed a psychopath, but one driven by patriotism combined with the need to dominate and control, and a generous seasoning of paranoia. The paranoia wasn't entirely unfounded though
I think you and I have very similar ideas of how to change Drakov for our campaigns. As the official Ravenloft materials portray him, he's a good example of an epic villain... but a poor example of a tragic one. I like your changes and backstory because they add enough explanation for his depraved behavior for an observer to understand why he's become that way.

Oddly enough, on reviewing what I've written of Drakov, it seems like my version of him actually resembles the original Black Box version of Gondegal quite a bit: A tragic figure who leads through inspirational example, but lacks the practicality necessary to rule well.
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Re: How do you see Drakov

Post by brilliantlight »

If you go the super-patriot route you might consider Drakov being a super-patriot of a place where he wasn't actually born such as Hitler being a super-patriot of Germany even though he was Austrian and the same with Stalin and Russia/Georgia. He would then be a mercenary commander in an empire with many squablling lords underneath it, sort of like the Holy Roman Empire. He hired himself out to the many feuding lords backing whoever was strongest hoping to unify the empire so that it is really strong.
Last edited by brilliantlight on Wed Nov 03, 2010 4:26 pm, edited 1 time in total.
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Re: How do you see Drakov

Post by HuManBing »

Yes, that's a good plot arc. It also lends itself to a certain degree of internal conflict as well - if you give your entire life in service of a nation, but you were not born there, then will you ever live up to your calling?

Definitely potential for good character development there.
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