Chateau Malchance, Quartier-Marchand, Early Morning of June 8th, 770
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PC Actions
Nerit does not make initiative.
Kerrian does not make initiative.
Mercator does not make initiative.
Rex does not make initiative.
Lia does not make initiative.
Celeste does not make initiative.
Nicolas gets slightly dressed and starts running about.
Nicolas stumbled drunkenly about, hitting the wall and a banister a few times on his way out. He found himself resting on someone's door, probably somewhere across the hall from him. The number on the door read "8". Richard's room. Nicolas suddenly felt himself feeling nauseous, but it took him a moment to realize it was not simply from too much brandy in the early morning hours. There was a sickening, cloying scent emerging from under the door in front of him. The heavy smell of iron. Blood.
"Come quickly to me," a voice from behind whispered.
Nicolas found himself being dragged backward, like a puppet on strings. There was a man in the hall, wrapped all in black, face covered in a mask. Nicolas, in his half-drunk haze, had walked right past him. The man uttered another phrase, half aspirated and barely heard, and the bard felt his limbs start to dry and whither. As Nicolas was wracked with pain, another figure bounded out of the darkness - a massive dog, congealing into the air and bounding forward.
At the other end of the hallway a door swung open, Cerise's hand upon it, staring out in urgency. A green shawl was wrapped around her blue night-dress, and her hair hung in loose chestnut locks around her shoulders. He glasses were askew on her nose, her brown eyes opened wide. They stared straight at something right in front of her, that only she could seem to see.
Then Cerise said something, though Nicolas couldn't hear it. As the black hound exploded into being and fell upon him, he could see it being joined in reality by another. But this one flowed through the hall like heavy smoke, jaws and teeth forming and biting down heavily on the shadow-cloaked magician. The mage was well trained, to be sure, but he uttered a startled oath at the unexpected attack. At that same instant, the lights in the house all turned on, bathing the mage in light.
Cerise makes her initiative check, grabs a shawl, and runs out. She makes her Perception check, and does something. This something leads Darkhound #4 to become Dominated (save ends).
Assassin-Mage casts Infernal Puppet vs Will as a Minor action on Nicolas, hits with a 31 for Combat Advantage. This deals 7 Psychic Damage and Nicolas is slid 5 squares, towards the Assassin-Mage. The Assassin Mage then tosses off a Withering Consumption at Nicolas vs. Fortitude, which hits with an 18, deals 11 Necrotic damage and Nicolas is Weakened till the end of the next turn.
Darkhound #3, finding Nicolas right next to him, makes a Claw Attack vs. AC, hitting with a 29 and dealing 16 normal damage. Nicolas is now Bloodied.
Darkhound #4, meanwhile, suddenly finds the Assassin-Mage very tasty. It uses Rending, shifting 6 squares up to the Assassin-Mage and hitting him with a Claw Attack vs. AC with a 28. This deals 11 damage.
Nerit wrote:"I am quite awake, Friend. Or is that no longer your title?"
“Oh I’m always a friend.” Sodalis said, looking very much like the cat who had gotten into the cream. He washed a paw daintily as the hounds ripped into Nerit. “I just never say
who’s friend I am.”
Nerit wrote:"Do you want me to beg for life? I would not give you the pleasure, Prōditō. Doherty never does. ERIS QUOD SUM!"
“Mortals always have such a high opinion of themselves.” Sodalis commented, watching the second Darkhound score its teeth along Nerit’s dress, though failing to actually wound the nun at all. “In any case, begging wouldn’t actually
help the situation very much.”
“I’m going to kill you. How you meet your death is
entirely beside the point.”
Sodalis gloats for 1d4 turns and cannot be disturbed.
Darkhound #1 uses Rending, shifting a square down to Nerit and making a claw-attack vs. AC. Hits with a 26. This deals 11 normal damage.
Darkhound #2 uses Rending, shifting a square down to Nerit and making a claw-attack vs. AC. Misses with a 14.
You were still groggy, by and large, Lia’s shouts and the shatter of glass notwithstanding, when someone forced down your door. The veil of sleep is not so easily thrown aside, even when in danger.
Thus it was that you were still on your beds, mostly, only faintly rising into wakefulness, when the hired thugs entered your bedrooms. They were unfriendly looking men, down-at-the-heels sailors, petty thugs and bullies willing to cut throats for a few coins. And Sodalis, it seemed, had a great deal of coin to spill.
Roughly, they pushed you aside and wrapped slender ropes around your throats, pulling them shut. Breathing became difficult, and in short order, you would return to an altogether more permanent sleep.
It is Thug Time! Docks Stranglers enter your rooms and attempt to strangle you! They gain Combat Advantage since you most of you failed your Initiative rolls.
Strangler #1 uses Strangle vs. Reflex on Kerrian, hitting with a 27+2, and dealing 9 normal damage.
Strangler #2 uses Strangle vs. Reflex on Lia, hitting with a 30+2, and dealing 18 normal damage.
Strangler #3 uses Strangle vs. Reflex on Celeste, hitting with a 23+2, and dealing 14 normal damage.
Strangler #4 uses Strangle vs. Reflex on Mercator, hitting with a 25+2, and dealing 10 normal damage.
Each of you is Grabbed (with a -4 penalty to escape). Grabs are on pages 288 to 290 of the Player’s Handbook, but to summarize! You are Immobilized until some action happens that would end the grab (the attacker being dazed/stunned/unconscious), one of you being pushed/pulled/slid away from the other, or you roll Acrobatics vs Reflex (DC 20) or Athletics vs Fort (DC 21) as a Move-Action.
You no longer need to make Perception checks. All enemies are now visible.
Saves: Darkhound #4 does not make its save versus Dominate.
Miscellaneous Mechanics
Underdressed (New Status Effect): Rather than try and figure out what your stats are without clothing, I shall streamline the process. All PCs begin Underdressed-3, Without their equipment. As such, they suffer a -3 penalty to all Defense, and to all Attack and Damage Rolls. Moreover, they cannot use any Item powers.
While in your room (and only while in your room), you may spend a Minor Action to grab stuff and reduce your Underdressed Penalty by 1. Once the penalty is reduced to 0, you are fully suited up and may use Item powers once more.
PCs
Tomas Eisenwald (T): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
71/71
AC 26-3, F 19-3, R 19-3, W 22-3; Resist All/1
Prof. Lia Mournswaithe (L): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
36/54
AC 21-3, F 17-3, R 19-3, W 18-3
Celeste Viardot (Cv): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
47/61
AC 19-3, F 19-3, R 21-3, W 23-3
Kerrian Mauganson (K): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
55/64
AC 19-3, F 21-3, R 18-3, W 22-3
Mercator Melanchthon (M): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
55/65
AC 20-3, F 21-3, R 20-3, W 23-3
Rex Alistair Prescott (R): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
59/59
AC 23-3, F 17-3, R 23-3, W 19-3
Mr. Agale (A): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
52/52
AC 20-3, F 17-3, R 21-3, W 23-3
Nicolas Etienne de Castaigne (Nc): Underdressed (-2 to Defenses, Attack & Damage rolls, cannot use Item Powers)
33/67, Bloodied
AC 23-2, F 20-2, R 22-2, W 24-2
Nerit Doherty (N): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
56/67
AC 19-3, F 17-3, R 19-3, W 23-3
Friends
Cerise Rondelet (Blue R) Underdressed (-2 to Defenses, Attack & Damage rolls, cannot use Item Powers)
AC 20-2, F 19-2, R 20-2, W 21-2
Foes
Sodalis
Assassin Mage (Green A)
-11 HP
AC 23, F 20, R 23, W 21
Darkhound #1 (Black 1)
AC 22, F 21, R 20, W 18
Darkhound #2 (Black 2)
AC 22, F 21, R 20, W 18
Darkhound #3 (Black 3)
AC 22, F 21, R 20, W 18
Darkhound #4 (Black 4) , Dominated
AC 22, F 21, R 20, W 18
Docks Strangler #1 (Grey 1)
AC 22, F 21, R 20, W 19
Docks Strangler #2(Grey 2)
AC 22, F 21, R 20, W 19
Docks Strangler #3(Grey 3)
AC 22, F 21, R 20, W 19
Docks Strangler #4(Grey 4)
AC 22, F 21, R 20, W 19
Inactive