LOL!Hogan Van Monsterband wrote: - they have a portal out of Ravenloft, but it leads to Hell
You evil monster!


LOL!Hogan Van Monsterband wrote: - they have a portal out of Ravenloft, but it leads to Hell


The Book of Vile Darkness or Fiendish Codex I and II. The former is 3.0 while the latter two are 3.5 and technically "aspects" rather than the full-on fiendish lords that are epic-level foes (like I'm going to let even a lvl 20 group take on Graz'zt or Pale Night? Dream on, these things are just below demigods in power!).Gonzoron of the FoS wrote:Several of them, including Orcus, and I think Asmodeus, were in the 3.0 Book of Vile Darkness.

IMO a 20th lvl party is also just bellow demigods in power.High Priest Mikhal wrote:The former is 3.0 while the latter two are 3.5 and technically "aspects" rather than the full-on fiendish lords that are epic-level foes (like I'm going to let even a lvl 20 group take on Graz'zt or Pale Night? Dream on, these things are just below demigods in power!).

That's fine. Personally I find the idea of fiendish lords being so powerful that even epic-level characters don't stand a snowball's chance rather comforting. It's a reminder that there are and always will be bigger, meaner, more powerful beings. After the time I've spent in MMOs where the grandmaster BBEGs can be felled by teams of ten people, I need to have some undefeatable foes in my tabletop games. It certainly helped shock a new group of MMO-players-turned-tabletop-players I DM (using 3.x; I'm now officially an "old school" D&Der according to some peers) out of their preconceptions.alhoon wrote:IMO a 20th lvl party is also just bellow demigods in power.High Priest Mikhal wrote:The former is 3.0 while the latter two are 3.5 and technically "aspects" rather than the full-on fiendish lords that are epic-level foes (like I'm going to let even a lvl 20 group take on Graz'zt or Pale Night? Dream on, these things are just below demigods in power!).

Let me explain a bit where I'm coming from. Yes, the 3E WotC Archfiends have a CR, and can be killed by low-level epic PCs. Which is a gross error on part of WotC. That's why they somewhat nebulously stated those stats are only aspects of the real Archfiends who are probably a bit higher in CR and release the next stats which were equally insufficient. WotC botched it all up massively by making those stats for PCs to kill as they thought that's what the players want. (Which is probably true in some cases) But the flavour given to these beings in the past settings and even in 3E does not fit with their stats. The D&D Cosmology hinges on the fact that Planar Lords like Graz'zt or Asmodeus need to be on par with the gods at least in their homeplanes. Else why has not Kurtulmak conquered all of Hell yet? (This is the so called Special K problem).
So if you want to have stats for gods and planar lords you need to have them make sense in relation to each other and fit with their flavor. This is what Dicefreaks spent considerable effort on in imho they excelled at it. Maybe the power level is a bit too high for some people taste but it fits with the levels that the gods where given in 3E Deities & Demigods. The flavour is also generally resonant in much of the Planescape campaign, which made some Demon Lords lesser deities and even more powerful on their homeplanes.




