Mortavius wrote:Ryan Naylor wrote:Design notes for Lemot Sediam Juste
Thanks for sharing Ryan. Honestly, I like reading these posts even more than the stat blocks themselves.

Not that your stats are bad; I just like learning the reasons you decided to such-and-such when you do them.
Thanks! I do what I can to please.
And as I said, I'm always happy to discuss this and make changes based on feedback and debate ideas. That's what this is for, after all.
Mortavius wrote:Ryan Naylor wrote:Eli Van Hassen
(The Endless Road)
(The Lonesome Road)
Seems like a solid character. I've not spent much time reading up on the 4E version of this domain or character, but I remember liking it when I skimmed it. Your work implies that you made him up mostly from whole cloth, or at least that there weren't really stats for him? Or was he like other 4E creatures, and didn't have a class and such?
He has a standard 4e write up, which involves a reasonable amount of guesswork: class, specific alignment, rogue abilities, etc etc.
Of the 4e darklords, he and Thakok-An are the only ones I'm going to convert. The others really don't move me to inspiration.
Mortavius wrote:Ryan Naylor wrote:The Nightmare Man
Wow Ryan. Just a superb bit of work! I love your direction with the Nightmare Man, tying in the other members of the Court as parts of himself. I wonder if they were destroyed one by one, would they go back to him, and would he be crippled with guilt and remorse over his past? Or would he just not care?
Always had a soft spot for the Nightmare Lands since the box set came out. I'm glad to see you've done it justice.
That's a great idea!
Mangrum mentioned somewhere about a change that he would make (which I might incorporate into my final document as an optional rule) that sinkholes of evil impregnated with each darklord's Powers check crimes are scattered throughout their domain.
For example, Strahd's Powers checks:
Caress (Violence: acts of war: 4%; c.335 BC): Reputation for cruelty
Enticement (Black Magic: association with fiend: 16%; 347 BC): Wizard becomes his favoured class; 2 Fighter levels become Wizard levels.
Invitation (Black Magic and Violence: magical torture?: 8%; c.349 BC): Don’t really know what he did to deserve this; summoning Inajira may have been the third, and this for some other act of war. In any case, by third Powers check, gained CR +1 from bonus feats: Improved Initiative, Lightning Reflexes. Black Magic makes him feel young again, but constantly reminded of encroaching mortality.
Embrace (Betrayal and Violence: Murdering Alek: 16%): Gains most of the vampire template abilities, including fast healing and a desire to sleep during the day.
Creature (Betrayal and Violence: Murdering Sergei, massacre of guests: 100%): Becomes a full vampire and darklord of Barovia. Gains the Necromancer specialisation.
Strahd's sinkholes of evil:
1 A field (perhaps in the Gundarak territories) that was the site of a great battle centuries ago (it doesn't have to be the original battle site, just where the sinkhole of evil is now - good for those whose domains were created whole cloth).
2 Another field somewhere else (perhaps at a bend in the Old Svalich Road looking up to Mount Baratok) where Strahd was camped, preparing for the final campaign - probably near Zeidenberg, given that's where Inajira is now.
3 The cellars of Castle Ravenloft
4 Strahd's old bedroom, where Alex was murdered.
5 Sergei's bedroom, where he was murdered.
If you go to all those places, and destroy the sinkholes of evil, you (a) experience those memories first hand, which gives the players some chance to directly interact with the rich character backgrounds of all these NPCs, which can be quite difficult otherwise and (b) weakens the darklord - perhaps by giving them a negative level.
The Nightmare Man might be a special case, where destroying his facades weakens him and drives those negative emotions back to him.
The more I think about this, the more I like it. What a great idea!