Totally agreed. Let's Tinker this!ewancummins wrote:If we proceed with Van's dumbwaiter plan
I would like to work with Steve's character on the tinkering and set up.
He's a tinkerer. So am I. Toy time.
Goals are described in IC post, but to recap:
Can the bell system be rigged to NOT go off upstairs, but to be signaled downstairs from upstairs/in the box? Cutting and moving cords, stuff like that?
Will a thin but durable object like a box lid or tray fit in the compartment with GNORRIC, so he can use it as partial concealment and cover?
Is it possible to either drop the dumbwaiter from within, or kick out a panel and descend the shaft?
--We have tools and could be working on this while others gather supplies, keep lookout, cover any noise we make in their wall wrecking searches, etc.
OOC: Death House (5e)
Re: OOC: Death House (5e)
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Re: OOC: Death House (5e)
With galactic gnomic technology
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Re: OOC: Death House (5e)
DM, if what we propose is possible, what do we roll?
We have tools.
I have tool expertise.
We have tools.
I have tool expertise.
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Re: OOC: Death House (5e)
I see that as rock gnomes , Stevil's dude and mine get double INT bonus to intelligence checks related to technology.
And that my PC has expertise with his thief tools, for a doubled proficiency bonus there.
Yes?
Edit:
also both have the tinkerer background.
And that my PC has expertise with his thief tools, for a doubled proficiency bonus there.
Yes?
Edit:
also both have the tinkerer background.
Last edited by ewancummins on Tue Mar 29, 2016 10:18 am, edited 1 time in total.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
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Re: OOC: Death House (5e)
I love the tinkering idea. LOVE IT.
It's things like that that make D&D shine against computer games.
Once home I'll give you more about what to roll. It won't be a single roll, it'll be a couple, one for each tinkered thing. I'll think about it a bit and give you more.
It's a real pity an XP award for this idea would be meaningless since you all level-up at milestones. But you know what? If you succeed you'll get inspiration. Both of you.
Inspiration: Long story short, you can spend your character's inspiration to reroll a d20. A skill check, saving throw, attack roll etc.
Ways to get inspiration are more or less: Play your character's flaws, bonds, ideals consistently even when this is a "bad" decision or impress the DM with using tinkering at the best possible way.
There are more ways to get inspiration, but that's what you need to know for the time.
It's things like that that make D&D shine against computer games.
Once home I'll give you more about what to roll. It won't be a single roll, it'll be a couple, one for each tinkered thing. I'll think about it a bit and give you more.
It's a real pity an XP award for this idea would be meaningless since you all level-up at milestones. But you know what? If you succeed you'll get inspiration. Both of you.
Inspiration: Long story short, you can spend your character's inspiration to reroll a d20. A skill check, saving throw, attack roll etc.
Ways to get inspiration are more or less: Play your character's flaws, bonds, ideals consistently even when this is a "bad" decision or impress the DM with using tinkering at the best possible way.
There are more ways to get inspiration, but that's what you need to know for the time.
Last edited by alhoon on Tue Mar 29, 2016 10:19 am, edited 2 times in total.
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Re: OOC: Death House (5e)
Cool.alhoon wrote:I love the tinkering idea. LOVE IT.
It's things like that that make D&D shine against computer games.
Once home I'll give you more about what to roll. It won't be a single roll, it'll be a couple, one for each tinkered thing. I'll think about it a bit and give you more.
It's a real pity an XP award for this idea would be meaningless since you all level-up at milestones. But you know what? If you succeed you'll get inspiration. Both of you.
Inspiration: Long story short, you can spend your character's inspiration to reroll a d20. A skill check, saving throw, attack roll etc.
Ways to get inspiration are more or less: Play your character's flaws, bonds, ideals consistently even when this is a "bad" decision or impress the DM with using tinkering at the best possible way.
There are more ways to get inspiration, but that's what you need to know for the time.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
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Re: OOC: Death House (5e)
Rock gnome bonus, yes (I think it applies to prof bonus though, not int. Check it).ewancummins wrote:I see that as rock gnomes , Stevil's dude and mine get double INT bonus to intelligence checks related to technology.
And that my PC has expertise with his thief tools, for a doubled proficiency bonus there.
Yes?
Thief tools are DIFFERENT from tinkerer tools. You are trained in tinkerer tools, but not expert.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
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Re: OOC: Death House (5e)
Noted.alhoon wrote:Rock gnome bonus, yes (I think it applies to prof bonus though, not int. Check it).ewancummins wrote:I see that as rock gnomes , Stevil's dude and mine get double INT bonus to intelligence checks related to technology.
And that my PC has expertise with his thief tools, for a doubled proficiency bonus there.
Yes?
Thief tools are DIFFERENT from tinkerer tools. You are trained in tinkerer tools, but not expert.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
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Re: OOC: Death House (5e)
I presume being an inventor, I do get a bonus for the tool use?
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Re: OOC: Death House (5e)
Aside of an inventor, you're a gnome. You get proficiency with tinker tools. And you also get the artificier bonus.steveflam wrote:I presume being an inventor, I do get a bonus for the tool use?
So, your characters have +2 x2 + intelligence modifier for tinkering with the dumbwaiter.
Now:
- Either both of you work on the same thing at the same time: one of you (you choose) rolls intelligence check + tools (i.e. intelligence modifier +4) with advantage.
- You roll separately for each thing. If one of you misses the DC by 10 or more and the other succeeds, you fail. However, if both of you succeed, the improved feature works better.
If one succeeds and the others fail by small margin, it's a success.
Tell me which option you use, pick which one will roll (or both if you so choose).
- Tinkering with the base, to make it open with an action (install a lever or something): DC 13. It's not that hard and the gnomes have tools and are not adverse to break things up from the kitchen for spare parts...
- Disconnecting the bell upstairs: DC 13
- rewiring the bells so that Gnorric can send signals from inside the dumbwaiter: DC 15 and requires disconnecting the bell first.
- Cover: That's... not tinkering. Yes, you could get something to give you soft cover. Even a towel to act as a curtain would work. It wouldn't help much though since you'll already be cramped in there (attackers would have advantage, a soft cover would negate it). It's automatic success unless you do something that I haven't thought of.
The DCs may seem kinda low, but... as I said you have tools and all and you're not going for something crazy.
It would require 30-40 minutes work (less if you both succeed in one of the 3 tasks).
The others can take a short rest at this time. Eat something, dry up, lit up a fire to get warm if you're so inclined. Check outside to see if you're still trapped by the Royalist poison mist (you are). Catch your breath. Try to convince Burdur that rebels\royalists are bad\should-be-given-a-second-chance.
Or you could do whatever you want. Like break paneling, investigate that "column" in the dinner that seems to be 5'x5' etc.
Or, you can hassle the gnomes and proceed upstairs. Your choice.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
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Re: OOC: Death House (5e)
I have a 14 INT.
Is Bhunder even smarter, Steve?
If Bhunder has a very high modifier, then maybe rolling with advantage is easier and faster. He gets two rolls and keeps the best of both.
Is Bhunder even smarter, Steve?
If Bhunder has a very high modifier, then maybe rolling with advantage is easier and faster. He gets two rolls and keeps the best of both.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
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Re: OOC: Death House (5e)
We could cut the time down if we both roll and succeed on a given task, from what ALhoon says.
I am willing to risk that if you are.
I am willing to risk that if you are.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
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Re: OOC: Death House (5e)
ok , shoot
Re: OOC: Death House (5e)
Yeah his is 18 so I presume +4ewancummins wrote:I have a 14 INT.
Is Bhunder even smarter, Steve?
If Bhunder has a very high modifier, then maybe rolling with advantage is easier and faster. He gets two rolls and keeps the best of both.
Re: OOC: Death House (5e)
[dice]1[/dice]
