OOC: Death House (5e)

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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

Kintire, perception check please. Very good catch BTW. The trap triggered with a simple bump. Even servants would have a hard time, let alone kids. All the while, placing traps in a place that is MADE to be accessible makes absolutely no sense. You could have come and gone 20 times and nobody triggering the traps.

Van, do you check under the paintings? I assume you stay away from the trapped armor.

Ewan, will you try and de-activate traps? It will take some time, bad failures = trap triggers.
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Re: OOC: Death House (5e)

Post by ewancummins »

Yes, will work on traps


Roll for armor trap

[dice]0[/dice]
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Re: OOC: Death House (5e)

Post by alhoon »

I don't even have to ask your modifier. This was done. The trap was fairly complex but nothing any thief worth his salt couldn't deal with. If you got 25+ on total, you could break down the trap for parts in your and Bhunder's automatons without risk.
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Re: OOC: Death House (5e)

Post by ewancummins »

alhoon wrote:I don't even have to ask your modifier. This was done. The trap was fairly complex but nothing any thief worth his salt couldn't deal with. If you got 25+ on total, you could break down the trap for parts in your and Bhunder's automatons without risk.
I have Investigation +4 and Sleight of Hand +6.
Thief tools with expertise.

I dunno what applies.

But if he does get 25 or higher, yeah, I will break this sucker down for parts.
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Re: OOC: Death House (5e)

Post by steveflam »

If Bhunder can aid, to make sure we get the parts, he will do it.
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Re: OOC: Death House (5e)

Post by alhoon »

Bhunder cannot aid since he can't de-activate the trap. After it's disarmed he could help to break up for parts using tinkering just to save some time. No roll necessary. You just disassemble tinker-y machinery. Thinking of it, you COULD make such traps. With time and materials (you now have the materials).

Ewan: It's 19 +4 (from tools with expertise) + dex. What's your dex modifier? IIRC it's +4.


Anyone wants a very functional and pointy spear?
Last edited by alhoon on Tue Apr 05, 2016 10:40 am, edited 2 times in total.
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Re: OOC: Death House (5e)

Post by ewancummins »

+4
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Re: OOC: Death House (5e)

Post by ewancummins »

19+8= 27
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Re: OOC: Death House (5e)

Post by alhoon »

So, we're looking at a 27 here.
If at any time you or Bhunder want to make a trap instead of small clockwork automatons, but a real one, like say, trap a chest, you have the materials (you'd require a weapon though even if it's crossbow bolts).
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Re: OOC: Death House (5e)

Post by ewancummins »

alhoon wrote:So, we're looking at a 27 here.
If at any time you or Bhunder want to make a trap instead of small clockwork automatons, but a real one, like say, trap a chest, you have the materials (you'd require a weapon though even if it's crossbow bolts).
Oh, we'll be making something...

:)
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Re: OOC: Death House (5e)

Post by alhoon »

It would take days... this is downtime activity Ewan.
On the other hand, selling the parts could land you a good amount of money (like 100 +3d20 gp).

And of course, while you have the materials to create a proper trap, you could use the parts for other quicker-and-dirtier tinkering jobs.

However, if Bhunder wants to make a self-reloading crossbow... Now's the time to try.
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Re: OOC: Death House (5e)

Post by steveflam »

We'll keep it for now. ewan and I know what we want to do with it :) :lucas: :azalin: :mrgreen:
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Re: OOC: Death House (5e)

Post by kintire »

Perception:

[dice]0[/dice]

+5
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Re: OOC: Death House (5e)

Post by VAN »

What is that gray block behind teh stairs?
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Re: OOC: Death House (5e)

Post by alhoon »

The dumbwaiter.
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