OOC: Death House (5e)

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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

Roll init too sister.
Van passed the horror save.

I'm posting a map
Image




So, the ghost is in melee range from Van.

Ken, Vorj is the "P" for Paladin.
K is Kimber
B is Burdur
S is the spirit
Last edited by alhoon on Thu May 12, 2016 2:57 am, edited 1 time in total.
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Re: OOC: Death House (5e)

Post by VAN »

[dice]0[/dice]
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Re: OOC: Death House (5e)

Post by alhoon »

OK, Van's at 21. Tied with the Spirit actually (she got 21 too).
Burdur at 17.
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Re: OOC: Death House (5e)

Post by VAN »

[dice]0[/dice]
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: OOC: Death House (5e)

Post by alhoon »

Init so far:
Van - 21
Apparition - 21
Burdur - 17
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Re: OOC: Death House (5e)

Post by VAN »

Van will attack ofcourse
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: OOC: Death House (5e)

Post by kintire »

If I pass the horror check I reserve the right to panic and flee anyway.

[dice]0[/dice]

[dice]1[/dice]
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Re: OOC: Death House (5e)

Post by kintire »

I believe that's a 27 horror check! I am emboldened to roll initiative!


[dice]0[/dice]
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Re: OOC: Death House (5e)

Post by Ken of Ghastria »

Horror save:
[dice]0[/dice] + 4 + the 1d4 from Bless [dice]1[/dice]

Ugh. That's a total of 13. Vorj fails the Horror save.

Initiative:
[dice]2[/dice]
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Re: OOC: Death House (5e)

Post by alhoon »

Ken: I'll go with a slightly modified "short madness" table. Are you familiar with the madness rules of D&D next? I'll use the track of the Out of the Abyss BTW (i.e. if you fail another horror save soon, it will be longer).
It'll be the table on page 259 without the effects of 41-80. I.e. it's 1d6.

Vorj's horror save:
[dice]0[/dice] "The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear."

duration (1d10 mins seems too much in this case, we will go with 1d6+4 rounds):
[dice]1[/dice] rounds + 4 rounds

:? Sorry buddy. That's 1 minute that Vorj will spend running and screaming (you have the frightened condition). Since this is worse than a fear effect... you won't stop running once you can't see the spirit, I'll allow a save to stop running at each floor, if the ghost isn't hunting you through the corridors.
Last edited by alhoon on Thu May 12, 2016 1:13 pm, edited 1 time in total.
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Re: OOC: Death House (5e)

Post by alhoon »

Initiative:
Van
Apparition
Burdur
Kimber
Vorj
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Re: OOC: Death House (5e)

Post by VAN »

HR: [dice]0[/dice]

That's not good :roll:
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- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: OOC: Death House (5e)

Post by alhoon »

You forgot the bonuses from bless and the bonus for proficiency + strength. The 1 is a miss. the 8 is probably a hit with all the extras. Roll the 1d4 for bless and add 5. I.e. it's 13+1d4. That's a hit.
Roll 1d6+3 damage.
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Re: OOC: Death House (5e)

Post by VAN »

[dice]0[/dice]

Dmg: [dice]1[/dice]

6hp :)
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Re: OOC: Death House (5e)

Post by alhoon »

Spirit attack on Vorj
[dice]0[/dice]
:shock:
The dice, REALLY, REALLY hate you Ken.

energy drain
[dice]1[/dice]

:shock: :shock:
That's... 12 damage. Necrotic. Constitution save please Ken, DC 11.
DO NOT forget the bless spell.
If you have inspiration or anything use it if you fail. It's energy drain; if you fail this save Vorj's not unconscious, he's as dead as a rock.

Damn, I knew it was too hard an adventure. I promise, this is the monster is in that room. I didn't add it.
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"I am not mad, no matter what you're implying." - Litalia
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