I'm tossing around an idea to submit for the latest QtR and could use some help filling out ideas. Basically its a collection of ghosts who have agreed to help each other with their unfinished business as well as defend each other against ghost hunters, wizards, and others. I also have some prominent npc's for it, such as the NG ghost priest of the Eternal Order, a LE ghost of a Talon who is planning on betraying them, and a Vistani Raunie who agreed to help them in return for protecting her tribe and any tribes they can in Invidia. I plan to have them mainly headquartered in an abandoned warehouse in Borca.
Beyond this, I don't really know how to fill it out. I would appreciate any suggestions, especially for a name for the group.
Ghost Guild
- ewancummins
- Evil Genius

- Posts: 28523
- Joined: Tue Oct 25, 2005 1:35 pm
Re: Ghost Guild
Is the raunie a medium, a ghost, or 'just' a Vistana with seeress powers?
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
Re: Ghost Guild
A living Raunie with ghost sense, she and her tribe help the ghosts as they travel in exchange for protecting the tribe in turn.ewancummins wrote:Is the raunie a medium, a ghost, or 'just' a Vistana with seeress powers?
- Gonzoron of the FoS
- Evil Genius

- Posts: 7694
- Joined: Tue Dec 02, 2003 8:02 pm
- Gender: Male
- Location: New Jersey
- Contact:
Re: Ghost Guild
I have nothing to add other than encouragement. I love this idea and look forward to seeing it when finished.
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
- The Lesser Evil
- Evil Genius

- Posts: 1552
- Joined: Sat Apr 03, 2004 3:17 am
Re: Ghost Guild
A few logical questions to ponder as you write up the article
1) Recruiting- how do they discover each other and find new recruits, ghosts usually being fairly insular and self-focused creatures?
2) How do they ensure ghosts stay around long enough to reciprocate help in resolving issues? Like, even if they wanted to, a ghost that's resolved their business usually goes on to the afterlife regardless of what they might want.
3) What are the ghosts' general position regarding encountering and working with the living (besides their Vistani contact)? Does the guild try to keep their presence a secret to the living, or do they have mortal agents? Can the living petition a guild to help out a ghostly relative or some such that is not coherent enough to help themselves?
4) What is the guild's positions on ghost-like entities with similar natures/modus operendi? (for example, revenants)
1) Recruiting- how do they discover each other and find new recruits, ghosts usually being fairly insular and self-focused creatures?
2) How do they ensure ghosts stay around long enough to reciprocate help in resolving issues? Like, even if they wanted to, a ghost that's resolved their business usually goes on to the afterlife regardless of what they might want.
3) What are the ghosts' general position regarding encountering and working with the living (besides their Vistani contact)? Does the guild try to keep their presence a secret to the living, or do they have mortal agents? Can the living petition a guild to help out a ghostly relative or some such that is not coherent enough to help themselves?
4) What is the guild's positions on ghost-like entities with similar natures/modus operendi? (for example, revenants)
-
Mistmaster
- Evil Genius

- Posts: 1410
- Joined: Fri Feb 19, 2016 5:27 pm
Re: Ghost Guild
This would surely find a place in my Mordent.http://www.fraternityofshadows.com/foru ... =1&t=10299
