LOST TRAILS OOC

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ewancummins
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Re: LOST TRAILS OOC

Post by ewancummins »

Wolfglide wrote:
ewancummins wrote:Wolflgide, I see your guy does not have ranks in Knowledge: Geography but does have ranks in Knowledge: History.
You may make a skill roll for that one if you like. Colonies and migrations are covered by it.
Certainly:
239969:0
+5 makes 21
Beats a DC of 20.

Zhengyi, the undead Witch King of Vaasa, was in his living days a Red Wizard of Thay.
The author reports, without endorsement, an account that describes Zhengyi's mother as a Rashemi bed-slave and his father a demonologist of the dominant Mulan people.
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Re: LOST TRAILS OOC

Post by alhoon »

Where's Hazlik when you need him??
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Re: LOST TRAILS OOC

Post by ewancummins »

alhoon wrote:Where's Hazlik when you need him??
Good old Hazlik, a Darklord I liked but have never used.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: LOST TRAILS OOC

Post by alhoon »

Meh, personally Hazlan would have worked better if it was smaller. The "evil wizard's adobe where he and his apprentice lord over a fearful populace" would IMO work better in a place with a small town and a few villages to support it with the evil wizard on the side. A large domain with towns, cities, infighting nobles etc does it a disservice IMO.

Of course, that would create the problem of "and then, why hadn't he killed the 300 or so Mulans that lord over the 2700 Rashemani?"
Well, that presents a problem even in the "why hadn't he killed the 3000 Mulans that lord over the 27000 Rashemani? It's not like he didn't have the time, the power and the money to raise the undead \ aberrant hordes to do it."
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Re: LOST TRAILS OOC

Post by ewancummins »

alhoon wrote:Meh, personally Hazlan would have worked better if it was smaller. The "evil wizard's adobe where he and his apprentice lord over a fearful populace" would IMO work better in a place with a small town and a few villages to support it with the evil wizard on the side. A large domain with towns, cities, infighting nobles etc does it a disservice IMO.

Of course, that would create the problem of "and then, why hadn't he killed the 300 or so Mulans that lord over the 2700 Rashemani?"
Well, that presents a problem even in the "why hadn't he killed the 3000 Mulans that lord over the 27000 Rashemani? It's not like he didn't have the time, the power and the money to raise the undead \ aberrant hordes to do it."

It's smaller-seeming in the Black Box.

The Mulan genocide bit never sat quite right with me. I think it makes more sense to focus on destroying the Red Wizards of Thay than a whole ethnic group of which he is a part. Mulan aren't just in Thay, either, and how exactly would he create a spell that targets them all and doesn't affect other humans? I suppose wish could create a tailored magical plague to do that, as a wish can do almost anything if worded just right and within the broad scope of possible effects. Or maybe not?
There's no Mulan genocide plan in the original version of the character, of course. That came a bit later.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: LOST TRAILS OOC

Post by Wolfglide of the Fraternity »

Should I make more Gather Information checks for finding Thayvian lore, books on Bane (perhaps more esoteric than the general holy books), and the second volume of the Bloodstone Wars history book? (Are there more than two volumes?)
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Re: LOST TRAILS OOC

Post by alhoon »

ewancummins wrote: The Mulan genocide bit never sat quite right with me. I think it makes more sense to focus on destroying the Red Wizards of Thay than a whole ethnic group of which he is a part. Mulan aren't just in Thay, either, and how exactly would he create a spell that targets them all and doesn't affect other humans? I suppose wish could create a tailored magical plague to do that, as a wish can do almost anything if worded just right and within the broad scope of possible effects. Or maybe not?
There's no Mulan genocide plan in the original version of the character, of course. That came a bit later.
Ah, that's very simple:
Step 1: Inscribe your Rashemani apprentice with tattoos that would allow you to take over her body.
Step 2: Re-allow magic and create a school of it where you stick a lot of wizards
Step 3: Spend 6-10 years creating a huge magic thingy with conduits etc in your capital city without telling your students what's for. Even a 9th lvl wizard, your apprentice Eleni of Toyalis, is not good enough to be sure what it is about.
Step 4: Once this is complete, and the "stars are right" laugh maniacally from the top of your tower while you turn on the switch.
Step 5: Everyone in your capital city dies to power your weird magic as the ritual activates. The magic takes hold through that gigantic sacrifice and every Mulan in the Multiverse dies. You die too but you have already made plans and you possess your Rashemani apprentice.

When the Ravenloft line was discontinued we were like 5 years in that plan and Hazlik had a long of way to go. And he hadn't located the suitable Grand conjunction-ish day to do that yet.


Of course, the Dark Powers being the Dark Powers were kinda cheating; Eleni of Toyalis starts having dreams about what's to happen after failing a Power's check. Those tattoos also turn to skulls at random times scaring her.
And of course, it's a matter of time before some wizard gets an inkling and dies in front of a to-be-named band of heroes. Dying, yes, but not before putting them on the path. And as I said, Eleni of Toyalis has reasons to suspect where this is going.

In short, similar to Azalin, it seems like the Dark Powers are trolling Hazlik: It is possible to do the genocide at the riiiight time with the riiiight things ... but he won't get the chance and his plan will backfire.
He would probably lose the only person loyal to him and a ton of power with a ton of angry Mulan wizards ready to face him. Instead of victory, he will get a coup to lose his base and will lose his friend.
He really cares about Eleni of Toyalis. Not enough to not kill her, but he does. More or less like Jaqueline kinda cares for what's-his-name boyfriend, but not enough to leave him live a happy life, in peace, away from her. Either she has him or nobody does.
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Re: LOST TRAILS OOC

Post by ewancummins »

Wolfglide wrote:Should I make more Gather Information checks for finding Thayvian lore, books on Bane (perhaps more esoteric than the general holy books), and the second volume of the Bloodstone Wars history book? (Are there more than two volumes?)
Yes, go ahead and roll.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: LOST TRAILS OOC

Post by Wolfglide of the Fraternity »

Gather Information (+9):
0
makes 23.

Just in case you wanted a roll for each separate line of inquiry:
1
15 and 11. I hope that second volume was shelved near the first one.
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Re: LOST TRAILS OOC

Post by ewancummins »

And some 'free' additional info because you did obtain a nat 20 gather info roll on the initial Vaasa/Bane/Lawgiver links research:

The most prominent deities of Vaasa are Dumathoin (a dwarf god)and Helm. Travelers' accounts tell of Bhaalite assassin cult/clans hidden in the mountains and of secretive witch-covens sworn to Orcus, Demon Prince of the Undead. Auril and Bane figure in Vaasan folklore and history, but apparently neither god enjoys much popularity in the country these days.

The people are mostly humans, dwarves, and half-orcs. Vaasa is a region of steppes, moors, and tundra, rich in gemstones and furs but poor in arable land. The human population is related to people of the Moonsea region--including the original settlers of the country around Zhentil Keep.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: LOST TRAILS OOC

Post by ewancummins »

Thayvian lore check:

Hazlik is indeed a Thayvian name, although neither of the Hazliks that Klokulf runs across in research sound much like the Red Wizard he knows of from his world--one was a 'tharchion' or governor and another a wealthy merchant. Neither was a wizard, it seems.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: LOST TRAILS OOC

Post by ewancummins »

As Sir Clive is searching, here's a search check:

0

He may notice that the woman was killed with an arrow but none of the raiders he fought carried a bow.
Further, the arrow looks quite distinctive: black rings painted on the pale shaft and black feathers/fletching splotched with crimson dye.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: LOST TRAILS OOC

Post by ewancummins »

Note: Sir Clive is searching for a round, at least, but if Raen wants to quickly zap some night raiders, he can do so, Alhoon.
They are lit up like lightning bugs and running away blind. Can't see to evade/dodge and they move at half rate. He can definitely target them if you wish. There's no intervening cover and concealment, not yet.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: LOST TRAILS OOC

Post by ewancummins »

Horses are dying and not stabilized
Dying
A dying character is unconscious and near death. She has -1 to -9 current hit points. A dying character can take no actions and is unconscious. At the end of each round (starting with the round in which the character dropped below 0 hit points), the character rolls d% to see whether she becomes stable. She has a 10% chance to become stable. If she does not, she loses 1 hit point. If a dying character reaches -10 hit points, she is dead.
Humans dead.

Pupper, unharmed, but scared.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: LOST TRAILS OOC

Post by ewancummins »

stabilization for end of round
0

1

Nope.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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