In my new game I just started, I have a group of 4 players. 3 of the characters are natives of Darkon, while one of them is from Borca. At some point in the game, they are all going to be heading back to Darkon as right now they met up in Mordent. Now, in 3.5's Gaz 2, 'S' talks about how Darkonians are well aware of the phenomenon of being "Claimed" by Darkon, but "consider it a taboo topic for polite conversation....Thus, despite this widespread awareness of Darkon's memory leeching soil, most newcomers are still taken entirely by surprise when Darkon comes to claim them." (P. 24). It also mentions how natives will instead talk about Darkon as a crossroads where people sort of rediscover their roots.
My question is this: would it make sense that the characters would warn the Borcan PC about Darkon's unique nature, or would they not discuss it? I realize we could say that it's up to the characters, but what do you think would make 'sense' in the context of a Darkonina native? My player's often look to me for how they should react in given situations based on the nation they're from, as they are not well versed in Ravenloft lore. And if they do warn the character, how do I ensure that we have the adventure in Darkon, given that the PC would probably be reluctant to go, not knowing exactly when his time will be up.
Any feedback on this would be great. I've used Darkon before, but in the past, all the characters were natives, so it didn't matter.
Thanks!




