Sounds suspisious?
This is how the plot of 'Orphan of Agony Isle' by Casey Gilly (And a ton of other people cause it takes a village to raise a comic book) starts. I wasn't aware this book exists, but earlier this week I entered a comic book shop for the first time in my life, naturally gravitated towards the DND section, and found this little guy between all the Critical Role graphic novels.
The artwork is a thing of beauty. Everything about the angle and colour schemes serves to amplify the gothic atmosphere. The 'memory' scenes each has a slightly different style compared to the frame story, really fitting that story's vibe. My only complain is the character design: I feel like Miranda's face looks a bit too cute for her
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The plot is mid, in my humble opinion. It felt simple and predictable - but maybe it's simply because I was spoiled it. The story exposes no secrets that weren't already revealed in VRGtR, while hiding some that were, so I think it would be a lot more fun for players who are about to play in Lamordia and haven't read sourcebooks on it than for lore-savvy DMs. It was still a fun read, but not mindblowing.
However, I think a lot of DND fiction is written with the goals of brilliant plots or immersive storytelling as mere afterthoughts - their main purpose is to examplify the things you and your party can do at your table, and that's what they should be measured by.
So what does Orphan of Agony Isle examplify?
Well, it examplifies Viktra Mordenheim's character.
Viktra says right from the start she's not a good person. She's a villain that knows what she's doing and just doesn't care. Her interaction with Miranda makes her seem at times misunderstood or too harsh with herself, not the irredeemable villain she's supposed to be - until the next time she violently grabs her arm, or turns out to have kept another secret. She will likely never see people as more than her creations, her experiments, and there's something tragic about it.
I like how for all her icy characterization, Viktra also has a hair-trigger temper. She isn't more rational than other people, just less aware of her emotions. From my common knowledge, I think it's a lot more realistic the perfectly calm and emotionless genius psychopath we usually see in media.
Viktra is an interesting deconstruction of the 'mad scientist' trope. She clearly isn't neurotypical (as in, her brain doesn't work 'normally'), but she isn't delusional either. Her disorder doesn't magically power her experiments in any way other than that her emotional disconnection allows her to dare and experiment with things most people would see as disgusting and immoral.
I wish it exaplified more of 5e Lamordia itself, which could really use some fleshing out (no pun intended), but the plot happens almost entirely inside Viktra's castle, allowing for little worldbuilding opportunities.
But I think the best example the story gives is how to roleplay a
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7/10

