ScS of the Fraternity wrote:Perhaps, with extensive modification of the Sanity Rules the maddness system could be salvaged from the burning wreakage.
What's even more interesting... or not interesting, noteworthy I should say, is that the COC d20 Sanity rules are a direct rip of the Chaosium rules. Seriously. Nothing's changed at all.
I agree with what you're saying. The d20 system seems to somewhat encourage fighting. Whereas in the Chaosium version, you're relatively weak and remain so. No level ups or feat-granting or ability bonuses or anything.
You have an average of 15 HP, and even an expert, veteran investigator will have 15 HP. You're just tough enough to defeat cultists and at the outside, maybe some lesser minions of the Mythos, like you can manage to pull off a Deep One or a Mi-Go or maybe even a Byakhee. You won't stand a chance against Cthulhu or someone. And like ScS was alluding to, I prefer to throw all statistics for Great Old Ones and such out the window as after all, these guys are nigh unto gods.
Although thanks to COC d20, I can now import Cthulhu critters into my DnD games. You could just get d20, import the monsters into MotRD, maybe modding the statistics a wee bit, and
voila!, you have Cthulhu By Gaslight (the 1890s supplement).
Better to betray the world, than for the world to betray me.