Troile wrote:So a well developed character is a bunch of cool stats?
Um... who said that? All I was referring to when I mentioned the "pile of numbers" is the difference between someone who actually tries to get a "feel" for the character (like having him/her act in ways that don't necessarily benefit the character's stat bonuses or survivability--such as introducing an overpowering fear of spiders into a wizard character or some other handicap--because it develops the character or because it affords interesting opportunities to roleplay) as opposed to someone who's only in the game to "win" over the other players by amassing more treasure, better AC, better saving throws, etc.
Troile wrote: My question was pretty rhetorical.
We'll have to get a "(rhetorical question)" and "(/rhetorical question)" tag set made up.
Troile wrote:
I think it comes down to what you want to play.
If you think character personality is a 1 sentence cool background hook and some cool extraordinary stats that others don't have or;
If it is a fully fleshed out personality worthy of being a main character in a novel...completely feeling, emotional, with flaws and all the rest.
I think human characters are much better at being #2 but crazy super ability creatures are better at being #1.
I can go with this, up to a point. But if it really comes down to what you want to play, your overall approach can fully flesh out the PC's feelings, emotions, flaws, etc. regardless of whether the character is a human, elf, dwarf, half-orc, ogrillon, halfling wererat, or half arcanaloth/half drow (sorry, Trebor!

).
To use some of ScS's examples (wow, there are a lot of "s"'s) in a slightly different light:
An elf can easily be...
... a wilderness scout, outcast from his community for some past mistake but still compelled to safeguard nature and protect his home from human incursion.
... a bard who, disguised by magic and performing for tips, travels throughout the Core desperately searching for the human cutthroat who slew his younger brother.
... an escaped slave (thief) from Falkovnia, on the run from Drakov, trying to make it north to Darkon where he will be *ahem* safe (at least from Vlad himself).
... an outlander apprentice mage transported through the Mists when his teacher was ensnared by them for conducting unnatural experiments upon the dead and undead (or simply a protege of Azalin's who is unknowingly being considered for induction into the Kargat).
... a constable/detective (like, oh, say, Alanik Ray) who comes from a noble family and travels throughout the domain attempting to solve crimes and aid in the cause of justice due to some buried guilt over his own family's fortunes.
Depending on how the player approaches the character, they can all have interesting backstories and histories and her-stories (

). But told like this it's more about the player than the character...
“I let out a battle cry. Sure, a lot of people might have mistaken it for a sudden yelp of unmanly fear, but trust me. It was a battle cry.”
― Harry Dresden