elements of a RPG
- Joël of the FoS
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elements of a RPG
From the EnWorld board, here's a list from good old Gygax about...
THE ELEMENTS THAT CONSTITUTE A ROLE-PLAYING GAME:
1. Building (construction, land acquisition, etc.)
2. Business (an occupation aside from "adventuring")
3. Character Development (detailing game persona’s “history”)
4. Combat
5. Economics
6. Exploration (dungeons and for larger discovery)
7. Intrigue
8. Politics
9. Problem Solving
10. Questing
11. Random Chance (encounters, resolution of combat, etc.)
12. Role Assumption (staying "in character" in actions/thinking)
13. Role Playing (ditto, and speaking thus when playing)
14. Story (backstory and in play)
15. Strategy
16. Theatrics (occasional histrionics and sound effects)
17. (You name it and rate it _________________________
I see it as a good survey to ask your players before starting a campaign?
Joël
THE ELEMENTS THAT CONSTITUTE A ROLE-PLAYING GAME:
1. Building (construction, land acquisition, etc.)
2. Business (an occupation aside from "adventuring")
3. Character Development (detailing game persona’s “history”)
4. Combat
5. Economics
6. Exploration (dungeons and for larger discovery)
7. Intrigue
8. Politics
9. Problem Solving
10. Questing
11. Random Chance (encounters, resolution of combat, etc.)
12. Role Assumption (staying "in character" in actions/thinking)
13. Role Playing (ditto, and speaking thus when playing)
14. Story (backstory and in play)
15. Strategy
16. Theatrics (occasional histrionics and sound effects)
17. (You name it and rate it _________________________
I see it as a good survey to ask your players before starting a campaign?
Joël
- alhoon
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Interesting. When did Gygax wrote this?
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
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"I am not mad, no matter what you're implying." - Litalia
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- Joël of the FoS
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It was for a survey early in the 80's, at a convention IIRC. Each caracteristic had to be evaluated from a 1 to 9 scale.
Investigating should be in it, indeed. That is perhaps one of the important changes from early D&D. You had problem/puzzle solving, but no real enquiries. Your way to the dungeoncrawl was quick
Joël
Investigating should be in it, indeed. That is perhaps one of the important changes from early D&D. You had problem/puzzle solving, but no real enquiries. Your way to the dungeoncrawl was quick
Joël
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