Help with Nightmares Horror Effect

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Ail
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Help with Nightmares Horror Effect

Post by Ail »

Hello,

two of my players have failed a horror save and are now suffering with nightmares. Since the moderate effect lasts for two weeks, and since they have no one casting Sleep in the party, they soon got the -4 modifiers. They've bought sleep potions, and drank it, but since they lost that day due to oversleep, they're back at -1.

The campaign setting says there are numerous spells that can overcome this effect, but I don't think Remove Fear applies, and they have no one with Modify Memory (Bar4... too high!).

Are there any other spells that can help them sleep? What other techniques can they try? I suggested a hipnotist could help them, even obliterate the nightmares completely, but they were not willing to risk being 'suggestioned' by one.

They are becomeing really desperate, with still more 8 days (and they don't know this) before the second check (which I'll probably let them pass automatically. This was the first Horror Check in the campaign, and it had an illustrative purpose).
Thank you all.

Ail
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Joël of the FoS
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Post by Joël of the FoS »

Hypnotist, as you suggested, or a mental health clinic such as Dr Illhousen.

Or a vistani brewed potion.

Or some kind of herbal by an herborist or druid.

This could lead to many adventure hooks :)

Joël
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Post by Drinnik Shoehorn »

Joël of the Fraternity wrote:Hypnotist, as you suggested, or a mental health clinic such as Dr Illhousen.

Or a vistani brewed potion.

Or some kind of herbal by an herborist or druid.

This could lead to many adventure hooks :)

Joël
Why not Heinfroth? Send them to Dominia, have Heinfroth cure them. Then, send them back again and run "Whom Fortune Would Destroy."

It's what I plan to do, make them think Heinfroth is a force for good then pull the curtain back.
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Travel by night the smallest one bade" The Ballad of the Taverners.
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Post by Joël of the FoS »

Of course, fun idea, especially if you plan to use Bleak House :)

Joël
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Post by Drinnik Shoehorn »

Joël of the Fraternity wrote:Of course, fun idea, especially if you plan to use Bleak House :)

Joël
I plan to send them there in 760, then they're getting sent back in time to try and prevent the Requiem. It's then that they're going to play Bleak House.
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Travel by night the smallest one bade" The Ballad of the Taverners.
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Post by Joël of the FoS »

You have read my campaign, so you know I also like to introduce NPCs long before they are active in the current adventure the PCs are in. It's a great way to introduce NPC so the PCs can learn to trust them, for good or for bad.

Joël
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Post by Rotipher of the FoS »

If they're in one of the Renaissance domains, they might encounter one of the d'Honaire physicians in their search for relief. Depending on if you want to mess with them or not, you could have this be a genuinely good doctor, not a "power-mad psychiatrist"-type: plenty of the d'Honaires take after Germaine, not Dominic.
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
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