A Wererat too hot!

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Barovian gravedigger
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A Wererat too hot!

Post by Barovian gravedigger »

Well i`ll be short, the topic is that i`ve just finished the next encounter for the players, a Richemuloise true wererat named Bernard de Gand. this fellow works a gang of thiefs in the Undercity of Zeidenburg in Barovia, anyway the fluff is not important here, what is is that once i applyed the lycanthrope template to a thief level 4 i got this!

Bernard de Gand
(True Wererat, rogue 4)

Human form:

HD : "4d6+8" + "1d8+1"
Ini : +7 (improved ini. + dex)
HP : 30
Speed : 30`
AC : 17 (+2 natural, +3 dex, +2 magical ring*)
Base att bonus : +3

Att: Masterwork rapier +7 hit (1d6+1 / 18-20)
OR
Poisonned dagger +6 hit (1d4+1, poison)

Special Att: Sneak attack +2d6
Save: F+6/ R+12/ W+7
Abilities : Str : 13, Dex : 17, Con : 14, Int : 12, Wis : 12, Cha : 14
Special: Alternate form, Low light vision
Feats : Iron will, improved ini, Combat reflex, Weapon finess
CR: 6


Dire rat form

HD : "4d6+8" + (1d8+1)
Ini. +12
HP : 30
Speed : 40`, 20`climb
AC: 24 (+3 natural, +8 dex, +1 size, +2 magical ring*)
Base att. Bonus: +3

Att: Bite +7 ( 1d4 + disease*** + Lycanthropy****)
Saves: F+7 / R+17 / W+7
Abilities: Str: 10, Dex: 24, Con: 14, Int: 1, Wis: 12, Cha: 4
Special: Damage reduction: 10/ silver, Curse of the Lycanthropy
CR: 6

Hybrid form

HD : "4d6+8" + (1d8+1)
Ini: +12
HP : 30
Speed : 30`, 20`climb
AC: 23 (+3 natural, +8 dex, +2 magical ring*)
Base Att. Bonus : +3

Att. : Claw +7 ( 1d4+ 2) OR Rapier +7 (1d6+2 / 18-20)

Full Att.: 2X claw +7 (1d4+2) AND Bite +3 (1d6+2 + Lycanthropy****)
OR
Rapier +7 ( 1d4+2 / 18-20) AND Bite +3 (1d6+2 + Lycanthropy****)

Saves: F+7 / R+17 / W+7
Abilities: Str: 10, Dex: 24, Con: 14, Int: 1, Wis: 12, Cha: 4
Special: Damage reduction: 10/ silver, spider climb
CR: 6


I`m sure i did something wrong because those saves bonus and AC values seems to high... the whole seems too much in fact.. can you tell me what you think about this Fellow wererat?
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Post by Jester of the FoS »

First off, the bonus from a stat of 24 is only +7 so you can reduce a couple of the ACs.

Second, how the heck did you get those saving throw numbers?
A L4 Rogue should only have Fort +1, Ref +4, Will +1 modified by ability (to +3/+6/+2).

For transformed wererats, Dex also only increases by +6, not the +7 in your character, while the Con does increase by +2. This adds a +3 and +1 bonus to Reflex and Fortitude respectively.

Oh, and the bonus hitpoints are 1d8+2 not 1d8+1.

Wererats also don't have claw attacks and instead have weak bite attacks.

Did you do this yourself or was an NPC generator used?
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Barovian gravedigger
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Post by Barovian gravedigger »

I`m sorry but i did it myself... if i had acces to a PC generator surely these stats would be more realistic!

And yes i knew there was something wrong because i too found the bonus saves unbeleivable!

thanks for our insight!
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Post by Jester of the FoS »

It happens. And the lycanthrope templates are hard to read at times. You did most of the work and it still took me 10-15 minutes to double-check everything.
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Post by Le Noir Faineant »

You aren't interested in submitting this character to my NPC netbook, are you? :)
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Barovian gravedigger
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Post by Barovian gravedigger »

You`re very funny Desdichado :twisted: of course not i won`t submit this npc on any netbook. Not because his background or story sucks (wich is not the case) but simply because a wererat/rogue as been seen time and time over so who would find it cool.... beside a beginning player party like mine?

thanks all
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Post by The Giamarga »

You might find this article on Wotc useful: Savage progression for the Wererat template. Basically it translates the template into a class progression that you multiclass into. SKR did those for all of the basic lycanthropes and more. Make sure to also read the introductory article Savage Progressions - Gaining a Template Midcampaign.

Other useful links in the online SRD:
Lycanthrope template (scroll down until Lycanthropes as characters) and the description of the animal type.
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Post by Barovian gravedigger »

Thanks Giamarga... seriously!
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