Green Slime
- ScS of the Fraternity
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In reference to slime getting into the body
First, I would say that the slime creates an anathematic taste - one sip results in spitting the material out, followed by a general spewing of stomach contents.
Should slime get into the belly, natural acids would break it down - just like most protiens and microorganisms. The mouth and throat, however would be vulnerable - but I believe the immune system would be able to combat the slime in a fashion.
I would give a saving throw 12 to avoid catching it from food (or DC 20 if by some chance they can't taste the slime or it is foerced into their gullet.
Whatever ammount does get in is sure to be miniscule in comparison to a full slime patch. So, the rate of conversion of Con will be smaller (at least until the slime has devoured a significant part of the body.)
I'd say treat it as a disease. After all, most diseases act in the same way -by reproducing as quickly as chemically possible. The incubation period is an hour, at which point the slime deals 1D3 Con.
The next day and each day after, it deals 1D3 Con +1 for every day it has dealt damage. The Fort Save DC increases by +1 for every day it has dealt damage.
In this manner, strong resiliant individuals can figth the slime and beat it off, while the weak are devoured at a geometic rate.
First, I would say that the slime creates an anathematic taste - one sip results in spitting the material out, followed by a general spewing of stomach contents.
Should slime get into the belly, natural acids would break it down - just like most protiens and microorganisms. The mouth and throat, however would be vulnerable - but I believe the immune system would be able to combat the slime in a fashion.
I would give a saving throw 12 to avoid catching it from food (or DC 20 if by some chance they can't taste the slime or it is foerced into their gullet.
Whatever ammount does get in is sure to be miniscule in comparison to a full slime patch. So, the rate of conversion of Con will be smaller (at least until the slime has devoured a significant part of the body.)
I'd say treat it as a disease. After all, most diseases act in the same way -by reproducing as quickly as chemically possible. The incubation period is an hour, at which point the slime deals 1D3 Con.
The next day and each day after, it deals 1D3 Con +1 for every day it has dealt damage. The Fort Save DC increases by +1 for every day it has dealt damage.
In this manner, strong resiliant individuals can figth the slime and beat it off, while the weak are devoured at a geometic rate.
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Note to self....
Hollow arrows filled with green slime....
Note to self....
Hollow arrows filled with green slime....
"Love never dies a natural death. It dies because we don't know how to replenish it's source. It dies of blindness and errors and betrayals. It dies of illness and wounds; it dies of weariness, of witherings, of tarnishings."
Anais Nin
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Fuzzball
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Is green slime water soluble? I guess that would be up to the DM. The sabotaging a ship plan is contingent on the slime growing as it eats. You coat an entire section, or even thin lines of slime around the hull (the drawback of this is that it could take a whole day to eat through). By the time water starts coming in, the entire ship has been weakened and it's only a matter of time.MatthiasStormcrow wrote: As for sabotaging ships, that raises another interesting question - does green slime get diluted by water? Does it float? All sorts of questions like that. It could be pretty hard to get the slime to eat through the boat below the waterline, if it just gets diluted by oceanwater.
Think sneeky! Plans aren't going to work if they're shoddily put together. The suggestions I made earlier were just a jumping off point.
If slime isn't water soluble and floats that could add a whole new dimension to the danger of green slimes...Mwahahaha!
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Here is something that I've worked up from the discussions and thoughts I've had regarding combat with green slime grenades.
Green Slime Grenade Combat
The ceramic and glass vials that the Green Slime is contained in are not guaranteed to break when thrown. In the case of the ceramic vials, the vial is considered to have a hardness rating of 1 and zero hit points. In addition, the damage sustained in the vials collision with an object varies on the object it impacts with as follows: Stone 1d6, Wood 1d4, Earth 1d3, Sand 1d2 (Glass is quarenteed to break, but is also much more apted to break in combat)
The amount of slime contained in a standard vial of green slime is far less than the five foot blob that is detailed in the DMG. Thus the status would be altered. According to official calculations a vial of green slime with a general consistency of oil would spread into a 5 inch diameter pool upon impact, far shy of the 5 foot pool described in the DMG. Thus the following changes would apply. A five inch slime would deal 1d2 points of Constitution Damage a round while it devours flesh. On the first round it can be scraped off a creature (one round before the damage starts). Against the wood or metal the slime does 1d4 points of damage per round, ignoring the hardness of metal, but not wood.
When attacking someone with a slime grenade, the attack made as a ranged touch attack, however, any attack that would have normally hit is assumed to have hit the armor and must eat through the hardness at the normal rate before it can do damage to the person beneath. When attacking someone with a shield, deduct the armor protection from the AC...then the shield bonus. Thus if someone is attacking a warrior in Chainmail with a Green Slime Grenade with a Dex of 12 the following attacks would hit the following locations: Attack Roll of 11 or 12 hits the shield of the defender, Attack roll of 13 through 17 hits the armor, Attack roll of 18 or strikes the characters clothing, Attack roll of 20 strike a character’s unprotected skin.
A character with a slime affected shield can choose to discard the shield to avoid contamination. A character with slime affected armor will can discard the second of armor, using the standard rules for discarding armor to avoid contamination. If he fails to remove the armor in the allotted time, the character will be infected by the green slime. If the character clothing is hit the character gains one extra round to remove th slime before it infect him, thus gaining two rounds to avoid infection. If the character bare skin is struck by the slime he has but one round to react and remove the slime.
Since a vial of green slime affect such a small area it cannot be used to make a square impassable. Anyone who is an experienced combatant (base attack of +1 or better) can avoid the green slime patch while walking, running or fighting in a 5 foot square containing green slime. Characters without a +1 base attack bonus must make a DC5 reflex save to avoid exposed to the slime. Such exposed character will have stepped in the slime, and will have the bottoms of their shoes begin to be consumed the slime.
Green Slime Grenade Combat
The ceramic and glass vials that the Green Slime is contained in are not guaranteed to break when thrown. In the case of the ceramic vials, the vial is considered to have a hardness rating of 1 and zero hit points. In addition, the damage sustained in the vials collision with an object varies on the object it impacts with as follows: Stone 1d6, Wood 1d4, Earth 1d3, Sand 1d2 (Glass is quarenteed to break, but is also much more apted to break in combat)
The amount of slime contained in a standard vial of green slime is far less than the five foot blob that is detailed in the DMG. Thus the status would be altered. According to official calculations a vial of green slime with a general consistency of oil would spread into a 5 inch diameter pool upon impact, far shy of the 5 foot pool described in the DMG. Thus the following changes would apply. A five inch slime would deal 1d2 points of Constitution Damage a round while it devours flesh. On the first round it can be scraped off a creature (one round before the damage starts). Against the wood or metal the slime does 1d4 points of damage per round, ignoring the hardness of metal, but not wood.
When attacking someone with a slime grenade, the attack made as a ranged touch attack, however, any attack that would have normally hit is assumed to have hit the armor and must eat through the hardness at the normal rate before it can do damage to the person beneath. When attacking someone with a shield, deduct the armor protection from the AC...then the shield bonus. Thus if someone is attacking a warrior in Chainmail with a Green Slime Grenade with a Dex of 12 the following attacks would hit the following locations: Attack Roll of 11 or 12 hits the shield of the defender, Attack roll of 13 through 17 hits the armor, Attack roll of 18 or strikes the characters clothing, Attack roll of 20 strike a character’s unprotected skin.
A character with a slime affected shield can choose to discard the shield to avoid contamination. A character with slime affected armor will can discard the second of armor, using the standard rules for discarding armor to avoid contamination. If he fails to remove the armor in the allotted time, the character will be infected by the green slime. If the character clothing is hit the character gains one extra round to remove th slime before it infect him, thus gaining two rounds to avoid infection. If the character bare skin is struck by the slime he has but one round to react and remove the slime.
Since a vial of green slime affect such a small area it cannot be used to make a square impassable. Anyone who is an experienced combatant (base attack of +1 or better) can avoid the green slime patch while walking, running or fighting in a 5 foot square containing green slime. Characters without a +1 base attack bonus must make a DC5 reflex save to avoid exposed to the slime. Such exposed character will have stepped in the slime, and will have the bottoms of their shoes begin to be consumed the slime.
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Fuzzball
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I never really cared much for the rules for green slime. This thread has been assuming that to do its full damage it must cover a 5 foot square. So, basically, when it hits a medium or smaller critter it completely covers said critter and they're standing in a puddle of the gunk? How is that creature supposed to scrape slime off their entire body (front and back)? And if they can't, then to get it off they have to use an elemental attack of some kind. That means lighting yourself on fire, or letting your spellcaster zap you. So now the creature has taken 1d6 con damage, lost X HP, and most of their equipment is wasted (armor, clothing, backpack, boots).
Just to put it in perspective, take for an example, a party of 4 characters (fighter, cleric, rogue, wizard). Each of them gets a 5 foot square of slime dropped on them. The fighter has to discard all his armor. He probably didn't get any on his skin and he might be able to save his weapon if it wasn't drawn. The cleric's holy symbol, which is usually displayed prominently, gets destroyed and he looses his armor/vestments. He also has to get any slime on his skin scraped off using someone's weapon. The rogue has to remove her armor/clothing and use her weapon to scrape the slime off her face and arms. The wizard looses her robes, probably all her material componants and foci, and someone still has to scrape all the slime off of her exposed skin.
So the characters are left with one or two weapons, whatever skills they had, and very little spellcasting power left. Not to mention that they have been Con drained, possibly injurred in the process of removing the slime, and there's a good chance that half of them have no clothing.
I don't like to rant without suggesting an alternative, so here it is.
My DMs in the past treated the green slime as a tiny (about the amount that would fit into a flask ~ 1 pint of material). It dealt its first d6 of damage immediately and if it wasn't removed within 1 round it burned enough to attach and require elemental removal.
The 5 foot square was used as a way to judge when something like Slime Wave was used on a larger creature like a dragon or a giant.
Just to put it in perspective, take for an example, a party of 4 characters (fighter, cleric, rogue, wizard). Each of them gets a 5 foot square of slime dropped on them. The fighter has to discard all his armor. He probably didn't get any on his skin and he might be able to save his weapon if it wasn't drawn. The cleric's holy symbol, which is usually displayed prominently, gets destroyed and he looses his armor/vestments. He also has to get any slime on his skin scraped off using someone's weapon. The rogue has to remove her armor/clothing and use her weapon to scrape the slime off her face and arms. The wizard looses her robes, probably all her material componants and foci, and someone still has to scrape all the slime off of her exposed skin.
So the characters are left with one or two weapons, whatever skills they had, and very little spellcasting power left. Not to mention that they have been Con drained, possibly injurred in the process of removing the slime, and there's a good chance that half of them have no clothing.
I don't like to rant without suggesting an alternative, so here it is.
My DMs in the past treated the green slime as a tiny (about the amount that would fit into a flask ~ 1 pint of material). It dealt its first d6 of damage immediately and if it wasn't removed within 1 round it burned enough to attach and require elemental removal.
The 5 foot square was used as a way to judge when something like Slime Wave was used on a larger creature like a dragon or a giant.
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That's true, greenslime can be a real pain - but comapre soemthing like, say, a pit trap.
PCs enter a room, walk halfway through it, when the whole gives way. [Guess they should have searched for traps on more than the door.]
The characters fall maybe thirty feet, land on spikes - and are then set upon by the monsters that lurk in the bottom.
That too is pretty damn deadly.
Its all in how much the DM is willing to throw at the party.
Is the DM willing to drop 20 square feet of slime on the party?
Perhaps, if the DM thought the players needed to be deprived of their gear to make the dungeon challenging.
PCs enter a room, walk halfway through it, when the whole gives way. [Guess they should have searched for traps on more than the door.]
The characters fall maybe thirty feet, land on spikes - and are then set upon by the monsters that lurk in the bottom.
That too is pretty damn deadly.
Its all in how much the DM is willing to throw at the party.
Is the DM willing to drop 20 square feet of slime on the party?
Perhaps, if the DM thought the players needed to be deprived of their gear to make the dungeon challenging.
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Fuzzball
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The pit trap isn't that bad. To start with you get to search for it so there is a chance it can be avoided. Then you get a save against damage and that damage isn't con drain (though the spikes might be poisoned you still get a save against that too). A few of the characters items might be damaged, but none of them are now running around naked. Then they're beset by monsters, but they still have their casting abilities completely intact and their weapons.
The idea of green slime isn't bad, but it needs some work. We're talking about something so corosive that is destroys metal (Quickly!). I can't think of a substance in real life to compare it to. Carbonic acid (Coca-Cola) will disolve a tenpenny nail in a about a day supposedly, but not in a matter of seconds. How about battery acid.
Imagine have a bucket of battery acid dumped over your head. (I'm not going to describe it because I think everyone here has a good enough imagination.) That is pain. You'd go into shock almost immediately if you didn't die outright from it. Having just a little dropped on, say, your arm, would be so painful you would probably need help to get it rinsed off. And green slime is something that requires scraping off.
If it were me, just drop the cave on my head dealing 100d6 damage, and call it mercy.
The idea of green slime isn't bad, but it needs some work. We're talking about something so corosive that is destroys metal (Quickly!). I can't think of a substance in real life to compare it to. Carbonic acid (Coca-Cola) will disolve a tenpenny nail in a about a day supposedly, but not in a matter of seconds. How about battery acid.
Imagine have a bucket of battery acid dumped over your head. (I'm not going to describe it because I think everyone here has a good enough imagination.) That is pain. You'd go into shock almost immediately if you didn't die outright from it. Having just a little dropped on, say, your arm, would be so painful you would probably need help to get it rinsed off. And green slime is something that requires scraping off.
If it were me, just drop the cave on my head dealing 100d6 damage, and call it mercy.
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Actually, Batter Acid is not that bad.
I had an uncle who accidentally got battery acid all over his shirt while working on a car. While he was badly burned, and lost the shirt, it was not particularly bad.
Now, other acids can make green slime look like silly putty. Actually, green slime does look a lot like silly putty already... but I digress.
For example, I come from Sudbury,a town built on mining and refining nickle, where industrial accidents occassionally happen. One case - an industrial chemical called Matte - ate threw its metal container and fell on a mining car and the man inside.
In less than a minute, there was nothing left of either.
I had an uncle who accidentally got battery acid all over his shirt while working on a car. While he was badly burned, and lost the shirt, it was not particularly bad.
Now, other acids can make green slime look like silly putty. Actually, green slime does look a lot like silly putty already... but I digress.
For example, I come from Sudbury,a town built on mining and refining nickle, where industrial accidents occassionally happen. One case - an industrial chemical called Matte - ate threw its metal container and fell on a mining car and the man inside.
In less than a minute, there was nothing left of either.
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Fuzzball
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Okay. I'll take your word for it. I went to the School of Mines, but I never learned anything about mining. I took chemistry too, but I cut that part of my brain out right after the finals. If it's bigger than an atom, and smaller than a planet, I'm useless! Except for the odd comet or asteroid...but I digress as well.
...So, take a bucket of something between "Matte" and battery acid (only gooier) and dump it over your head. There's still the problem of scraping flesh consuming silly putty off of the front and back of your body in six seconds. Then you're left standing there with no clothes, no shoes, no weapon, and Con drained.
They call that a CR 4 trap.
...So, take a bucket of something between "Matte" and battery acid (only gooier) and dump it over your head. There's still the problem of scraping flesh consuming silly putty off of the front and back of your body in six seconds. Then you're left standing there with no clothes, no shoes, no weapon, and Con drained.
They call that a CR 4 trap.
