alhoon wrote: The didn't exactly agreed with the Starwars way of treating Force, and the problem mainly was that it costed vitality points. They find the ROFL system simplified, but usuable with a bit of work. (I have discussed these with only 2 of my friends however)
So from my little cave, I'm not a minority.
Cool.
An obvious flaw with ROLF! is that the system is a bit hard to work if you have more than two characters in a fight. I tried to address that while revising what Loie had done, but I'm not totally satisfied with how it turned out. Still, for what it is, I think ROLF! is a nice little game (and a fun read... although I can't take credit for most of humor).
As far the d20 System "Star Wars" game, I don't much care for how the Force operates either. It doesn't model the source material well, in my opinion. It's an okay way to manage a magic system, but I never thought it was quite right for Star Wars.
Have you thought to publish an adventure? Your name on it, will make many people give it a try, and you're good at this so people will like it and spread the word.
There's one in the works, and it's for baseline d20. I'll post more when I'm closer to being done/when I know how it will be released.