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Post by Pamela »

My husband and I are sharing the book, reading four chapters each, and we've just both finished Chapter Eight. I promise you- no spoilers. :D
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VAN
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Post by VAN »

How big is the creature? And is it a zombie?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Nathan of the FoS »

VAN wrote:How big is the creature? And is it a zombie?
The hands are clawed, and larger than a human's. You haven't gotten a good look at it other than that, but you're pretty sure it's not human.

So a) probably bigger than a human, b) probably not a zombie.
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Post by VAN »

What about Gerard? Is he in the water too?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Nathan of the FoS »

VAN wrote:What about Gerard? Is he in the water too?
Yes, he is. I'll put him on the map/diagram, too. Thanks!
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Post by VAN »

How fast Dadrag will sink to the mud? If he sees that goes down fast he will try to go up to the boat.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by VAN »

Rotipher of the FoS wrote:[OOC: Not enough actions left in which to start up Bardic Music or a spell, VAN, but at least the lantern should be close enough so everyone can see what they're trying to hit! Crow jinked a bit on his dash to the river's edge, so he's standing in front of that tree on Kingsley's left.]
No worries, I just hope someone of you wizards (and bard) will cast a spell and help Dadrag with the creature!
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Rotipher of the FoS »

Sorry, VAN, but the only spell I've got that would do much damage under the circumstances would catch all three PCs along with the monster (not to mention wrecking the boat). Would you settle for an Inspire Greatness buff next round?
Last edited by Rotipher of the FoS on Thu Jul 26, 2007 9:05 pm, edited 1 time in total.
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Post by VAN »

Rotipher of the FoS wrote:Sorry, VAN, but the only spell I've got that would do much damage under the circumstances would catch all three PCs along with the monster (not to mention wrecking the boat). Would you settle for an Inspire Greatness buff next round?
Sure thing, thanks.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by VAN »

[quote="Nathan of the FoS"Dadrag's attack rolls--the +13/+8 is a guess.[/quote]
Yes, that's it, +8 from levels, +4 from DEX, +1 from the weapon.

But the damage should be 9 HP since Dadrag holds the rapier with both hands. Also, I have forgotten that Dadrag has two weapon fighting! :oops: However, the next time he will use the "quicker than the eye" feat so he can do a sneak attack to the creature. :wink:
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Nathan of the FoS »

VAN wrote:[quote="Nathan of the FoS"Dadrag's attack rolls--the +13/+8 is a guess.
Yes, that's it, +8 from levels, +4 from DEX, +1 from the weapon.

But the damage should be 9 HP since Dadrag holds the rapier with both hands. Also, I have forgotten that Dadrag has two weapon fighting! :oops: However, the next time he will use the "quicker than the eye" feat so he can do a sneak attack to the creature. :wink:[/quote]

OK, change to damage noted.

What does the "quicker than the eye" feat do? At present the creature has total concealment (it's underwater, in a murky river, in the dark), so under normal circumstances Dadrag wouldn't be able to sneak attack the creature even if he and someone else were flanking it. Does the feat help in this situation?

Also, Two-Handed Fighting doesn't do him much good if he's holding the rapier with both hands. ;)
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Post by Rotipher of the FoS »

Hmmm. If everyone's underwater, they probably can't hear Crow! :?

OTOH, Inspire Greatness lasts 5 rounds after the recipient stops hearing it. As long as whoever it's directed at pops up above the surface at least that often, it should still work ... whaddaya think, Nathan?



BTW, Coan, I was looking at the wrong character-sheet for Crow when I offered to include Hiro in the buff. (The version of him I use as an NPC in my home games has gained a level since I started running him in EwtF. :roll: ) So, it looks like I can only Inspire Greatness in one person, not two.

I already told VAN that Dadrag could have it, so I'm afraid that means nothing for Hiro. (Next fight, maybe?) Unless VAN's willing to pass it up for Hiro -- or Gerard for that matter; the poor guy could probably use the bonus hit dice, under the circumstances! :shock: -- she's got it.
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Post by VAN »

Nathan of the FoS wrote:What does the "quicker than the eye" feat do? At present the creature has total concealment (it's underwater, in a murky river, in the dark), so under normal circumstances Dadrag wouldn't be able to sneak attack the creature even if he and someone else were flanking it. Does the feat help in this situation?
With this feat you do a bluff check and the other a spot check, if you succeed as a move action you can move your body so quickly that the other cannot follow your move so you can do a sneak attack.

This feat is in Song and Silence book.

Dadrag has headband of darkvision so he can see at the dark. This feat works when the other looks at you, so you can missdirect it with your move.

If this feat works in this situation is upon you Nathan, as DM you can decide.
Nathan of the FoS wrote:Also, Two-Handed Fighting doesn't do him much good if he's holding the rapier with both hands. ;)
I know that, I meant that I have forgotten that Dadrag has two weapon fighting. He could attack with rapier and dagger. But it's ok since I suppose the creature has DR.

Despite if "quicker than the eye" works Dadrag will use power attack, -3 to HR, so he can finally do some more serious damage.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by VAN »

Rotipher of the FoS wrote:I already told VAN that Dadrag could have it, so I'm afraid that means nothing for Hiro. (Next fight, maybe?) Unless VAN's willing to pass it up for Hiro -- or Gerard for that matter; the poor guy could probably use the bonus hit dice, under the circumstances! :shock: -- she's got it.
Dadrag isn't underwater all the time, he should breath no? So I guess he can get the benefit. If Coan doesn't mind I want the benefit since Dadrag is in melee with the creature and he is gonna use power attack, his HR will be +10/+5 so any benefit is more than welcome!
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Nathan of the FoS »

Rotipher of the FoS wrote:Hmmm. If everyone's underwater, they probably can't hear Crow! :?

OTOH, Inspire Greatness lasts 5 rounds after the recipient stops hearing it. As long as whoever it's directed at pops up above the surface at least that often, it should still work ... whaddaya think, Nathan?
All the people in the water (Hiro, Dadrag, and Gerard--Draxton and Buchvold are both literally getting their heads above water) are at that awkward depth where the top of your head is above water but your nose and ears are just below water; so if you choose Hiro or Dadrag they'll hear you. (Gerard, maybe not.)
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