Kartakass: Beginnings OOC Thread

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BigBadQDaddy
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Post by BigBadQDaddy »

I will go ahead with the bracers. Any other kind of armor for my characters just seemed a bit unbelievable since most of his time was spent sailing.
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Post by NeoTiamat »

Heh, this is what happens when you get a bunch of wizards and rogues together. If any enemy gets past Tarlyn and Valerian, we are in trouble....

Of course, on the flip side, if the enemy doesn't get past the fighter and cleric quick-like, he's going to be eating four or five fireballs.

EDIT: Are these over-and-above our normal monetary allotment, or what? Because if we're using half-money, we can't afford it. Half-money is 4,500 gp, a cheap +2 item is 4,000 (an armor or natural armor boost), and a cheap +1 is 1,000. So that's 5,000 gp, we only have 4,500 gp, and we still want to buy things like weapons. So how's that going to work out?

Also, I think I'd enchant Valerian's armor up to Banded Mail +2, and a Ring of Protection +1. That's 6,000.
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VAN
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Post by VAN »

WOW Van's first 2 magical items! I'm so happy! :D

If you permit them, I want ring of deflection +2 and vest of natural armor +1. So Van's AC will have 15.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by lostboy »

Draven will take an amulet +2 and add +1 to his studded leather if thats ok.

Should be 19 AC I think.

Also how much chance do we have of "finding" or legitimatly buying silver or cold iron weapons, either in Nevuchar, or somewhere in Nova Vaasa?
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Post by steveflam »

NeoTiamat wrote:Heh, this is what happens when you get a bunch of wizards and rogues together. If any enemy gets past Tarlyn and Valerian, we are in trouble....

Of course, on the flip side, if the enemy doesn't get past the fighter and cleric quick-like, he's going to be eating four or five fireballs.

EDIT: Are these over-and-above our normal monetary allotment, or what? Because if we're using half-money, we can't afford it. Half-money is 4,500 gp, a cheap +2 item is 4,000 (an armor or natural armor boost), and a cheap +1 is 1,000. So that's 5,000 gp, we only have 4,500 gp, and we still want to buy things like weapons. So how's that going to work out?

Also, I think I'd enchant Valerian's armor up to Banded Mail +2, and a Ring of Protection +1. That's 6,000.
Everyone pm me wioth what you want I will take this as what you want, NeoTiamat. Ok?
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Post by steveflam »

Also how much chance do we have of "finding" or legitimatly buying silver or cold iron weapons, either in Nevuchar, or somewhere in Nova Vaasa?
Don't worry about those until you get to Kartakass. If any of you were paying attention to what Tarlyn had to say on the 2nd page of the game thread, then you know he has some goodies stashed in Kartakass. :shock: :shock: :shock:
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Post by HuManBing »

Marentor would like to take a Periapt of Wisdom +2 and a Ring of Protection +2. This probably puts him way over the gp limit, but it still evens out to a +3 bonus to AC. (Monks add their Wis bonus to their AC.)

If not, then I'll just go with a Ring of Protection and/or Bracers.
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Post by lostboy »

tarlyn wrote:
Also how much chance do we have of "finding" or legitimatly buying silver or cold iron weapons, either in Nevuchar, or somewhere in Nova Vaasa?
Don't worry about those until you get to Kartakass. If any of you were paying attention to what Tarlyn had to say on the 2nd page of the game thread, then you know he has some goodies stashed in Kartakass. :shock: :shock: :shock:
Awesome, we might survive yet! 8)
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Post by HuManBing »

I forgot to ask. I'd been assuming that Il Aluk was still a live city, because I thought we were going on Feast of Goblyns, but set in 735.

Is this mistaken? Is Il Aluk dead and buried at this point? I may have to rewrite my character's backstory if so.
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Post by steveflam »

HuManBing wrote:I forgot to ask. I'd been assuming that Il Aluk was still a live city, because I thought we were going on Feast of Goblyns, but set in 735.

Is this mistaken? Is Il Aluk dead and buried at this point? I may have to rewrite my character's backstory if so.
Um sorry it is June 760 heh........ No Feast of Goblyns I just used the descriptions from it in the first game thread..... This is a home brew campaign :twisted:

Didnt I date the threads? Oh perhaps HB you did your background before I posted the threads, sorry!


Now listen up whatever you take as magical protection will be what is in the chest the Temple provides. I am finw with whatever you chose so long as it adds +3 total. Do not count it towards your gold, this is a gift from me .....................
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Post by HuManBing »

Very good. Then we'll retcon Marentor so he comes from Nevuchar Springs. (That's a port city so it's feasible that Chinese-style foreign immigrants might come to live there.)

Marentor will go with the Periapt of Wisdom +2 (which improves his AC bonus by +1) and Bracers of Defense +2 (which improves his AC by +2). [I should probably point out here that in addition to boosting his AC, the Periapt of Wisdom will boost his Wis to 19 and also boost his Will by +1. If DM and other players are okay with that, I'll keep it. Otherwise, let me know what else I should replace it with.]

The Periapt is actually an elaborate carved jade pendant that he wears on a red silk thread around his neck. It has been handed down from first son to first son throughout the Ma ancestral line, and through this it serves as a channel for the spirits of the elder Ma family. On important occasions, it will warn Marentor of impending danger, or of a bad deal, or of some hidden truth that he would otherwise miss.

The Bracers are actually strips of leather wrapped around Marentor's wrists and ankles, which he wore during training. He feels they help to guide his arms and legs when he's in combat, to block blows that would otherwise have hit home.

I will update Marentor's stats with these magical items in about 24 hours' time, if nobody has given any feedback about them. I will have to alter his Wis, Ref, and AC scores.
Last edited by HuManBing on Mon Oct 15, 2007 7:57 am, edited 1 time in total.
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VAN
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Post by VAN »

For me your items are perfect HB.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by NeoTiamat »

I'll just assume the armor is pre-enchanted, and the ring comes from the chest. Easier that way.
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Post by steveflam »

If DM and other players are okay with that, I'll keep it. Otherwise, let me know what else I should replace it with.]
Yes I suggested to you a Wis object so no problems ;)
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Post by HuManBing »

I removed Marentor's character stats from this thread, and put them into the character roll call thread instead.
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