Kartakass: Beginnings OOC Thread

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steveflam
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Post by steveflam »

Now I need spellcraft checks from Valerian and Van as well as initiatives.
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Post by NeoTiamat »

Spellcraft is trained only, Valerian doesn't have it. But if you want a roll, it's 12+1=13, for just a raw int check.

Initiative is 16.

If Valerian has any time before the battle starts, he casts Shield of Faith and Guidance.
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Post by steveflam »

He does have time. THe spellcraft gives you nothing on Tarlyn's spell.
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Post by BigBadQDaddy »

D20 Roll: 15

Hope thats good
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Post by ewancummins »

Rolled a 10.
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Post by NeoTiamat »

Bit of pre-battle manuevering, and also getting the rest of you slugabeds awake. Just give the word when we can actually start the fight.

For the record, Valerian has cast Guidance and Shield of Faith, so he has +1 to his first attack and +2 to AC, bringing it up to AC 21. He's also placed himself right in front of the oncoming zombies.

Hopefully they'll attack the yelling, sword-waving preacher and not the drowsy mages.

Tarlyn, just give the word when we can start the actual chopping up of undead.
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Post by VAN »

Well its eems my character hs decided to becoming a fighter!

Init: 18

Spellcraft: 15

Tarlyn I said that Van has casted at the begining of this watch, but since it lasts 5 hours it's still active. :wink:

With fist of stone, Van's slam deals 1d6+6 damage for a min. and he is still capable to cast spells! :wink:
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Post by lostboy »

Draven rolled a 17.

He's got the quick draw feat so can we assume his crossbow is primed and ready to go?
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Post by steveflam »

lostboy wrote:Draven rolled a 17.

He's got the quick draw feat so can we assume his crossbow is primed and ready to go?
Yes.

Ok. Those of you outside, Van, Valerian and Tarlyn go first. The rest of you will go at the same time as the zombies.
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Post by lostboy »

Draven will take a couple of steps to the left to make sure he doesnt have anyone in the firing line then try and take a non-engaged zombie in the head with his light crossbow.

Im posting this now as might not be around later tonight.
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Post by VAN »

tarlyn wrote:Tarlyn looks back at Valerian and Van, grinning. He winks, then heads out to greet the undead.
Van has casted a fireball before Tarlyn heads to the zombies. What happened with that? How many zombies are up? The DC is 19.
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- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by VAN »

How many images has Van? I rolled 2 so for me has 3. But if you want t roll it yourself its ok.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

I will edit my post for Tarlyn. Then I will say what happens once everyone has done an action so it is continuous and noone posts after I post. ;)
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Post by Ail »

I know it's a bit late, but rolled 20 for spellcraft and 1 for initiative.
I haven't added any bonus yet, as I don't have my sheets with me.
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Post by HuManBing »

I'm not sure what the proper posting etiquette is.

I'm going to post all the mechanics here and then wait for everybody else to clear stuff up before I even touch the in-character thread.

Marentor rolls Initiative: 14 (7 from d20, plus 7 bonus)
Marentor moves to the side as far as he can, so as to eventually flank the zombies.
Marentor casts Mage Armor (+4 to AC, for a total of 21).
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