Kartakass: Beginnings OOC Thread
- NeoTiamat
- Evil Genius

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- Location: Boston, Massachusetts, USA
Spellcraft is trained only, Valerian doesn't have it. But if you want a roll, it's 12+1=13, for just a raw int check.
Initiative is 16.
If Valerian has any time before the battle starts, he casts Shield of Faith and Guidance.
Initiative is 16.
If Valerian has any time before the battle starts, he casts Shield of Faith and Guidance.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- BigBadQDaddy
- Champion of the Maiden

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- ewancummins
- Evil Genius

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- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
Bit of pre-battle manuevering, and also getting the rest of you slugabeds awake. Just give the word when we can actually start the fight.
For the record, Valerian has cast Guidance and Shield of Faith, so he has +1 to his first attack and +2 to AC, bringing it up to AC 21. He's also placed himself right in front of the oncoming zombies.
Hopefully they'll attack the yelling, sword-waving preacher and not the drowsy mages.
Tarlyn, just give the word when we can start the actual chopping up of undead.
For the record, Valerian has cast Guidance and Shield of Faith, so he has +1 to his first attack and +2 to AC, bringing it up to AC 21. He's also placed himself right in front of the oncoming zombies.
Hopefully they'll attack the yelling, sword-waving preacher and not the drowsy mages.
Tarlyn, just give the word when we can start the actual chopping up of undead.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Well its eems my character hs decided to becoming a fighter!
Init: 18
Spellcraft: 15
Tarlyn I said that Van has casted at the begining of this watch, but since it lasts 5 hours it's still active.
With fist of stone, Van's slam deals 1d6+6 damage for a min. and he is still capable to cast spells!
Init: 18
Spellcraft: 15
Tarlyn I said that Van has casted at the begining of this watch, but since it lasts 5 hours it's still active.
With fist of stone, Van's slam deals 1d6+6 damage for a min. and he is still capable to cast spells!
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
- W H A T ! ? !
- Or they should NEVER memorize rays!
Draven will take a couple of steps to the left to make sure he doesnt have anyone in the firing line then try and take a non-engaged zombie in the head with his light crossbow.
Im posting this now as might not be around later tonight.
Im posting this now as might not be around later tonight.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Van has casted a fireball before Tarlyn heads to the zombies. What happened with that? How many zombies are up? The DC is 19.tarlyn wrote:Tarlyn looks back at Valerian and Van, grinning. He winks, then heads out to greet the undead.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
- W H A T ! ? !
- Or they should NEVER memorize rays!
I know it's a bit late, but rolled 20 for spellcraft and 1 for initiative.
I haven't added any bonus yet, as I don't have my sheets with me.
I haven't added any bonus yet, as I don't have my sheets with me.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
I'm not sure what the proper posting etiquette is.
I'm going to post all the mechanics here and then wait for everybody else to clear stuff up before I even touch the in-character thread.
Marentor rolls Initiative: 14 (7 from d20, plus 7 bonus)
Marentor moves to the side as far as he can, so as to eventually flank the zombies.
Marentor casts Mage Armor (+4 to AC, for a total of 21).
I'm going to post all the mechanics here and then wait for everybody else to clear stuff up before I even touch the in-character thread.
Marentor rolls Initiative: 14 (7 from d20, plus 7 bonus)
Marentor moves to the side as far as he can, so as to eventually flank the zombies.
Marentor casts Mage Armor (+4 to AC, for a total of 21).
