Kartakass: Beginnings OOC Thread

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Ail
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Post by Ail »

Oh, and I rolled Initiative: 18 + 0 = 18
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Post by steveflam »

HuManBing wrote:I kind of think Tarlyn should do a list per round of who goes when - so we all know when we can post in the in-character thread. For example, right now I'm posting something there but I honestly have no idea whether Marentor is supposed to go right after Tarlyn or not.
All of you post whether it be before or after Tarlyn. I will postvthe results of you posts/actions after. Sound good? Because if I do not hten my posy may not reflect your posts, make sense?
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Post by steveflam »

By the way, how come all artists depict Drow preistesses as hot, seriously are there ugly ones out there?
You should see some of the ones I found there was definitely more skin that clothing.
Well, I've sort of lost track now, because I get different impressions in each of these threads.
As I read it, two zombies have been turned, TArlyn as killed another, and two zombies remain?


Yes
I cast Magic Missile at the darkness... no, no, that's an old joke, at the disengaged zombie. Plus if I have time I cast Shield of Faith and grab my mace, not that I'm wanting to close in, but one never knows what will come.
1 spell only, roll the damage for Magic Missile at the darkness!! :P:P or Shield of Faith.
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Post by steveflam »

Lucius sees one of the zombies fly while another rolls with Van and is engaged by Marentor and Draven. He gasps at the strange elf woman that appears before Tarlyn, but he recognizes she's beyond her league.
Do not be so sure about that :twisted: :twisted:

Tarlyn will need some help guys :shock:
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Post by lostboy »

Draven rolls 14 for initiative.

So whenever his next turn is he'll move backwards and fire a bolt at the zombie, as he has quick draw he should be able to do that....
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Post by Ail »

ok, I stick to the Magic Missile. That's a standard action. In my move action, I back away from any zombie. Next round, I'll try casting Shield of Faith and wielding the mace.
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Post by steveflam »

OK everyone post your actions now, Van included. The 10% zombie is turning from Valerian and heading for Tarlyn. Attack of opportuntiy obviously.
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Post by Ail »

tarlyn wrote:OK everyone post your actions now, Van included. The 10% zombie is turning from Valerian and heading for Tarlyn. Attack of opportuntiy obviously.
(ok, just read my previous post)
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Post by VAN »

Van can cast a spell only after your turn right?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by VAN »

So only Valerian's zombie remains and the drow priestess right?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by Ail »

out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
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Post by VAN »

Ail wrote:out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
I can help you with that, every 1st level spell gets 1 SP. If the spell is buffed to 3rd spell level gets 5 SP, as if indeed was a 3rd level spell. So you have spent 6 SP.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Ail wrote:out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
You should. LOL
Van can cast a spell only after your turn right? So only Valerian's zombie remains and the drow priestess right?
Yes and yes.
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Post by Ail »

ok, thanks Van, but I think you're wrong. Read here:
A character can pay additional spell points to increase the dice of damage dealt by a spell. Every 1 extra spell point spent at the time of casting increases the spell’s effective caster level by 1 for purposes of dealing damage. A character can’t increase a damage-dealing spell’s caster level above his own caster level, or above the normal maximum allowed by the spell.
and
Similarly, his magic missile spell only shoots one missile unless he spends extra spell points. An extra 2 spell points increases the caster level from 1st to 3rd, granting his one additional missile.
I got it here http://www.d20srd.org/srd/variant/magic/spellPoints.htm

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Post by VAN »

Magic missile damage: 8 damage the zombie and 6 the drow (if bypass the spell resistance)
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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