Kartakass: Beginnings OOC Thread
Oh, and I rolled Initiative: 18 + 0 = 18
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
All of you post whether it be before or after Tarlyn. I will postvthe results of you posts/actions after. Sound good? Because if I do not hten my posy may not reflect your posts, make sense?HuManBing wrote:I kind of think Tarlyn should do a list per round of who goes when - so we all know when we can post in the in-character thread. For example, right now I'm posting something there but I honestly have no idea whether Marentor is supposed to go right after Tarlyn or not.
You should see some of the ones I found there was definitely more skin that clothing.By the way, how come all artists depict Drow preistesses as hot, seriously are there ugly ones out there?
Well, I've sort of lost track now, because I get different impressions in each of these threads.
As I read it, two zombies have been turned, TArlyn as killed another, and two zombies remain?
Yes
1 spell only, roll the damage for Magic Missile at the darkness!!I cast Magic Missile at the darkness... no, no, that's an old joke, at the disengaged zombie. Plus if I have time I cast Shield of Faith and grab my mace, not that I'm wanting to close in, but one never knows what will come.
Draven rolls 14 for initiative.
So whenever his next turn is he'll move backwards and fire a bolt at the zombie, as he has quick draw he should be able to do that....
So whenever his next turn is he'll move backwards and fire a bolt at the zombie, as he has quick draw he should be able to do that....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
ok, I stick to the Magic Missile. That's a standard action. In my move action, I back away from any zombie. Next round, I'll try casting Shield of Faith and wielding the mace.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
(ok, just read my previous post)tarlyn wrote:OK everyone post your actions now, Van included. The 10% zombie is turning from Valerian and heading for Tarlyn. Attack of opportuntiy obviously.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
I can help you with that, every 1st level spell gets 1 SP. If the spell is buffed to 3rd spell level gets 5 SP, as if indeed was a 3rd level spell. So you have spent 6 SP.Ail wrote:out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
- W H A T ! ? !
- Or they should NEVER memorize rays!
You should. LOLAil wrote:out of curiosity, Tarlyn, are you keeping track of the spell points spent? I am not, but I can start now: I cast two 1st level spells, one of them beefed up to 3rd level, so I guess that's 4 spell points.
Yes and yes.Van can cast a spell only after your turn right? So only Valerian's zombie remains and the drow priestess right?
ok, thanks Van, but I think you're wrong. Read here:
Alex
andA character can pay additional spell points to increase the dice of damage dealt by a spell. Every 1 extra spell point spent at the time of casting increases the spell’s effective caster level by 1 for purposes of dealing damage. A character can’t increase a damage-dealing spell’s caster level above his own caster level, or above the normal maximum allowed by the spell.
I got it here http://www.d20srd.org/srd/variant/magic/spellPoints.htmSimilarly, his magic missile spell only shoots one missile unless he spends extra spell points. An extra 2 spell points increases the caster level from 1st to 3rd, granting his one additional missile.
Alex
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)


