Kartakass: Beginnings OOC Thread

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steveflam
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Post by steveflam »

VAN wrote:William and Tarlyn are in 10' from Van? I ask because Van might cast fireburst later and I want to know if they are in area.
Yes to Tarlyn and if you cast an offensive spell at the beast he is with, he may get hurt. So keep that in mind. He won't take nicely to unintelligent spellcasting.
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Post by steveflam »

I'll post a bit later for the beasties and Tarlyn. GRandmothers birthday so going out to a restaurant! I think it's McDonalds...... :P
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Post by VAN »

Van stands now at the right side of Cornelius.

Scorching ray to beastie 4, touch 15. If I get it the damage is 9.
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Post by steveflam »

VAN wrote:Van stands now at the right side of Cornelius.

Scorching ray to beastie 4, touch 15. If I get it the damage is 9.
Yes you got it.
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Post by HuManBing »

Lostboy, the 3rd ed. rules got rid of backstab. It's easier now: just sneak attack.

You don't need to be behind a creature to sneak attack it. If it's flatfooted, you get a sneak attack. Likewise, if you're flanking it, you get a sneak attack.
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Post by lostboy »

Lostboy, the 3rd ed. rules got rid of backstab. It's easier now: just sneak attack.

You don't need to be behind a creature to sneak attack it. If it's flatfooted, you get a sneak attack. Likewise, if you're flanking it, you get a sneak attack.
Thanks HMB, fair enough as long as the result is the same.. :D

Also I wouldnt say no to a ring of invisibiltiy, as long as no one else wants it of course.

if I do have it, will that make the sneak attack a lot easier?
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Post by lostboy »

I think it might be a good idea not to coup-de-grace Beastie 4, and ask it a few questions afterwards, assuming the spell lasts long enough to get some chains around the thing.

We *do* have chains somewhere, right?
Draven has some rope if that helps....
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Post by NeoTiamat »

First let's see if the spell even works.

Oh, and if you want:

http://www.d20srd.org/srd/magicItems/ri ... visibility -
Ring of Invisibility

http://www.d20srd.org/srd/spells/invisibility.htm - Invisibility

http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack - Sneak Attacks
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Post by lostboy »

Sweet! Draven would be very pleased to have that. If no one else claims it, he'll take it and will activate it before trying to sneak attack no.4.
Draven has some rope if that helps....
Umm he's also got some pitons so its bit gruesome but we could nail mr werecreature to the floor if we have to.... (did I hear the sound of a powers check rolling :wink: ). Maybe not then....
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Post by steveflam »

Sweet! Draven would be very pleased to have that. If no one else claims it, he'll take it and will activate it before trying to sneak attack no.4.

Quote:
Draven has some rope if that helps....


Umm he's also got some pitons so its bit gruesome but we could nail mr werecreature to the floor if we have to.... (did I hear the sound of a powers check rolling ). Maybe not then....
:twisted: :lucas:

Roll for attack and add 4 to your BaB ok?
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Post by lostboy »

Roll 10 +6 + an extra 4 (right?) = 20
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Post by steveflam »

Yes you hit easily. Do you normal dmg plus the extra 2d6 now ;)
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Post by lostboy »

Rapier normal damage = 5 (1d6)
Sneak attack = 3 + 6 = 9 (2d6)
total = 14 damage
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Post by steveflam »

HuManBing wrote:Lostboy, the 3rd ed. rules got rid of backstab. It's easier now: just sneak attack.

You don't need to be behind a creature to sneak attack it. If it's flatfooted, you get a sneak attack. Likewise, if you're flanking it, you get a sneak attack.
You can even sneak attack with a bow if you like. That's neat!
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Post by HuManBing »

I don't remember a) if we're doing new init rolls each round, and b) if Hailang shares Marentor's init roll or not.

Furthermore, I suspect Marentor somehow skipped his turn this round. (He was prepared to cast Ray of Enfeeblement to help Van, but that command appears to have been lost in translation.) To guard against this happening in future, I'm going to be as thorough as possible in describing my order of actions.

Rolled Marentor's init: 1 +7 = 8.
Rolled Hailang's init: 18 +2 = 20.

Hailang will hold her action until Marentor defensively casts Touch of Idiocy, holding it in his hand. (This is Marentor's standard action.)

Rolled Marentor's Defensive casting: 11 +10 = 21. (DC was 15 +2 = 17.)

Then Marentor will carefully make his way towards the nearest werebeast, ready to launch a melee attack with his hands and monks' training next round. (This is his move action.)

Hailang will take the Touch of Idiocy spell for herself, so her touch attack will cause it to discharge. (Familiar ability.) She'll move her complete movement around the back of the werebeast to give Marentor and herself a flanking bonus. (This is her move action.)

She will use Combat Expertise to add her Dex bonus (+2) to her attack against the werebeast. Assuming her flank attempt succeeded, she also gets a (+2) from flanking. This means she gets a (+4) to hit the werebeast.

She'll make a touch attack to try to discharge Touch of Idiocy against the werebeast. The fact that she has a touch attack spell means the enemy does not get an Attack of Opportunity against her. Hopefully she can dart away next round, or maybe even circle back to Marentor and pick up another spell.

Rolled Hailang's touch attack roll: 13 +4 = 17

If a SR roll is needed, then it would be: 12 +3 (Marentor's Wiz level, not Hailang's) = 15

If it hits the enemy's touch AC and if she bypasses enemy SR (if any), she gets to roll 1d6 "damage" for the enemy's Int, Wis, and Cha. She rolled a 5, so the werebeast would take 5 points of ability score damage for the mental stats (to a minimum score of 1). There is no save for this spell - the element of randomness is all in the touch attack roll. A lowered Wis means lowered Will saves too.

Marentor doesn't have a very high init this round (assuming that we're rerolling init per round... something that I'm not sure about either). If events happen that make this impractical, he'll send Hailang after the other fighting werebeast instead, while he tries to move to flank.

If his standard action comes and there's no werebeast close enough for Hailang to get to, he won't cast the Touch of Idiocy spell at all. He'll just cast Magic Missile, muttering darkly about "no time for any damn-fool clever tactics... just blast 'em...!"
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