Yes to Tarlyn and if you cast an offensive spell at the beast he is with, he may get hurt. So keep that in mind. He won't take nicely to unintelligent spellcasting.VAN wrote:William and Tarlyn are in 10' from Van? I ask because Van might cast fireburst later and I want to know if they are in area.
Kartakass: Beginnings OOC Thread
Thanks HMB, fair enough as long as the result is the same..Lostboy, the 3rd ed. rules got rid of backstab. It's easier now: just sneak attack.
You don't need to be behind a creature to sneak attack it. If it's flatfooted, you get a sneak attack. Likewise, if you're flanking it, you get a sneak attack.
Also I wouldnt say no to a ring of invisibiltiy, as long as no one else wants it of course.
if I do have it, will that make the sneak attack a lot easier?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Draven has some rope if that helps....I think it might be a good idea not to coup-de-grace Beastie 4, and ask it a few questions afterwards, assuming the spell lasts long enough to get some chains around the thing.
We *do* have chains somewhere, right?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- NeoTiamat
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First let's see if the spell even works.
Oh, and if you want:
http://www.d20srd.org/srd/magicItems/ri ... visibility -
Ring of Invisibility
http://www.d20srd.org/srd/spells/invisibility.htm - Invisibility
http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack - Sneak Attacks
Oh, and if you want:
http://www.d20srd.org/srd/magicItems/ri ... visibility -
Ring of Invisibility
http://www.d20srd.org/srd/spells/invisibility.htm - Invisibility
http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack - Sneak Attacks
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Sweet! Draven would be very pleased to have that. If no one else claims it, he'll take it and will activate it before trying to sneak attack no.4.Oh, and if you want:
http://www.d20srd.org/srd/magicItems/ri ... visibility -
Ring of Invisibility
http://www.d20srd.org/srd/spells/invisibility.htm - Invisibility
http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack - Sneak Attacks
Umm he's also got some pitons so its bit gruesome but we could nail mr werecreature to the floor if we have to.... (did I hear the sound of a powers check rollingDraven has some rope if that helps....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Sweet! Draven would be very pleased to have that. If no one else claims it, he'll take it and will activate it before trying to sneak attack no.4.
Quote:
Draven has some rope if that helps....
Umm he's also got some pitons so its bit gruesome but we could nail mr werecreature to the floor if we have to.... (did I hear the sound of a powers check rolling ). Maybe not then....
Roll for attack and add 4 to your BaB ok?
You can even sneak attack with a bow if you like. That's neat!HuManBing wrote:Lostboy, the 3rd ed. rules got rid of backstab. It's easier now: just sneak attack.
You don't need to be behind a creature to sneak attack it. If it's flatfooted, you get a sneak attack. Likewise, if you're flanking it, you get a sneak attack.
I don't remember a) if we're doing new init rolls each round, and b) if Hailang shares Marentor's init roll or not.
Furthermore, I suspect Marentor somehow skipped his turn this round. (He was prepared to cast Ray of Enfeeblement to help Van, but that command appears to have been lost in translation.) To guard against this happening in future, I'm going to be as thorough as possible in describing my order of actions.
Rolled Marentor's init: 1 +7 = 8.
Rolled Hailang's init: 18 +2 = 20.
Hailang will hold her action until Marentor defensively casts Touch of Idiocy, holding it in his hand. (This is Marentor's standard action.)
Rolled Marentor's Defensive casting: 11 +10 = 21. (DC was 15 +2 = 17.)
Then Marentor will carefully make his way towards the nearest werebeast, ready to launch a melee attack with his hands and monks' training next round. (This is his move action.)
Hailang will take the Touch of Idiocy spell for herself, so her touch attack will cause it to discharge. (Familiar ability.) She'll move her complete movement around the back of the werebeast to give Marentor and herself a flanking bonus. (This is her move action.)
She will use Combat Expertise to add her Dex bonus (+2) to her attack against the werebeast. Assuming her flank attempt succeeded, she also gets a (+2) from flanking. This means she gets a (+4) to hit the werebeast.
She'll make a touch attack to try to discharge Touch of Idiocy against the werebeast. The fact that she has a touch attack spell means the enemy does not get an Attack of Opportunity against her. Hopefully she can dart away next round, or maybe even circle back to Marentor and pick up another spell.
Rolled Hailang's touch attack roll: 13 +4 = 17
If a SR roll is needed, then it would be: 12 +3 (Marentor's Wiz level, not Hailang's) = 15
If it hits the enemy's touch AC and if she bypasses enemy SR (if any), she gets to roll 1d6 "damage" for the enemy's Int, Wis, and Cha. She rolled a 5, so the werebeast would take 5 points of ability score damage for the mental stats (to a minimum score of 1). There is no save for this spell - the element of randomness is all in the touch attack roll. A lowered Wis means lowered Will saves too.
Marentor doesn't have a very high init this round (assuming that we're rerolling init per round... something that I'm not sure about either). If events happen that make this impractical, he'll send Hailang after the other fighting werebeast instead, while he tries to move to flank.
If his standard action comes and there's no werebeast close enough for Hailang to get to, he won't cast the Touch of Idiocy spell at all. He'll just cast Magic Missile, muttering darkly about "no time for any damn-fool clever tactics... just blast 'em...!"
Furthermore, I suspect Marentor somehow skipped his turn this round. (He was prepared to cast Ray of Enfeeblement to help Van, but that command appears to have been lost in translation.) To guard against this happening in future, I'm going to be as thorough as possible in describing my order of actions.
Rolled Marentor's init: 1 +7 = 8.
Rolled Hailang's init: 18 +2 = 20.
Hailang will hold her action until Marentor defensively casts Touch of Idiocy, holding it in his hand. (This is Marentor's standard action.)
Rolled Marentor's Defensive casting: 11 +10 = 21. (DC was 15 +2 = 17.)
Then Marentor will carefully make his way towards the nearest werebeast, ready to launch a melee attack with his hands and monks' training next round. (This is his move action.)
Hailang will take the Touch of Idiocy spell for herself, so her touch attack will cause it to discharge. (Familiar ability.) She'll move her complete movement around the back of the werebeast to give Marentor and herself a flanking bonus. (This is her move action.)
She will use Combat Expertise to add her Dex bonus (+2) to her attack against the werebeast. Assuming her flank attempt succeeded, she also gets a (+2) from flanking. This means she gets a (+4) to hit the werebeast.
She'll make a touch attack to try to discharge Touch of Idiocy against the werebeast. The fact that she has a touch attack spell means the enemy does not get an Attack of Opportunity against her. Hopefully she can dart away next round, or maybe even circle back to Marentor and pick up another spell.
Rolled Hailang's touch attack roll: 13 +4 = 17
If a SR roll is needed, then it would be: 12 +3 (Marentor's Wiz level, not Hailang's) = 15
If it hits the enemy's touch AC and if she bypasses enemy SR (if any), she gets to roll 1d6 "damage" for the enemy's Int, Wis, and Cha. She rolled a 5, so the werebeast would take 5 points of ability score damage for the mental stats (to a minimum score of 1). There is no save for this spell - the element of randomness is all in the touch attack roll. A lowered Wis means lowered Will saves too.
Marentor doesn't have a very high init this round (assuming that we're rerolling init per round... something that I'm not sure about either). If events happen that make this impractical, he'll send Hailang after the other fighting werebeast instead, while he tries to move to flank.
If his standard action comes and there's no werebeast close enough for Hailang to get to, he won't cast the Touch of Idiocy spell at all. He'll just cast Magic Missile, muttering darkly about "no time for any damn-fool clever tactics... just blast 'em...!"

