You beat me to it!
I haven't digested that news yet. I'm really not sure what to think...
Here is an interesting thread from Open Design (Wolfgang Baur)...
http://open-design.livejournal.com/161680.html
Patrick





How large is that fly?Rotipher of the FoS wrote:Drusilla will just have to get by with loaded d20 and stats she makes up on the fly, like she always has.

This is the most delicious teaser to me, especially the Column marked "Properties" with "High crit, versatile" properties.Rotipher of the FoS wrote:Looks like it's gonna be raining criticals, folks:
http://www.wizards.com/default.asp?x=dnd/drdd/20080104
(snip)
Check out the stat-list on the war pick, BTW. "Prof. 2"? "Category Pick"? Again, with the teasers!


Something I'm doing is handing out innate bonuses.Lord Cyclohexane wrote:This is the most delicious teaser to me, especially the Column marked "Properties" with "High crit, versatile" properties.Rotipher of the FoS wrote:Looks like it's gonna be raining criticals, folks:
http://www.wizards.com/default.asp?x=dnd/drdd/20080104
(snip)
Check out the stat-list on the war pick, BTW. "Prof. 2"? "Category Pick"? Again, with the teasers!
You mean we'll be able to finally create/buy mundane non-magical weapons that can have some special properties, depending on the skill of the craftsman?
You mean there's now a purpose to having Craft (Weaponsmith) at higher than +10?
You mean I *won't* have to throw around eighteen million magical weapons in my no-longer low magic campaign?
Sweet.

Well, I wouldn't like to spoil your enthusiasm, but in the previous teasers the designers said they will downgrade crafts to focus chars more on RP and creature bashing. As they said "If you want your char to be a cobbler just put it in his background".Lord Cyclohexane wrote:
This is the most delicious teaser to me, especially the Column marked "Properties" with "High crit, versatile" properties.
You mean we'll be able to finally create/buy mundane non-magical weapons that can have some special properties, depending on the skill of the craftsman?
You mean there's now a purpose to having Craft (Weaponsmith) at higher than +10?