The Whistler wrote:Ooh, and different topic: Rock, it's been one of my longest-standing life philosophies that there's *no* combat situation that can't be made better by limericks. Props!
Thank you very much. ^^ It just felt right.
Oh, and my compliments to DocBeard for that post where Tomas tries to distract the ghouls: that really made me laugh out loud, very nice!
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DocBeard, Tomas has got to be the prohibitive favorite for the "Funniest PC in the Campaign Award". I really can't see anyone catching him at this point.
1. Lure zombies into a building
2. Barricade doors from outside
3. apply liberable amounts of fire to said building
4. Sit back with a beer and enjoy the show
5. Poke anything that moves with a sword
6. Say sympathetic things to the aforementioend buildings owner
7. Leave town quickly
Or perhaps somethign soaked with pitch outside that could be ignited with a shot or a flaming arrow. Im thinking haycarts, barrels etc etc. Wait till undead wander nearby , light it up, bang, toasted corpses...
Or even better set fire to barrels filled with pitch or alcohol and roll them out the door at the advancing vitality-challenged ones.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
lostboy wrote:Along the line of Nathans idea, hows about:
1. Lure zombies into a building
2. Barricade doors from outside
3. apply liberable amounts of fire to said building
.
Well that works but we can actually burn them by dousing them with oil and then burning them period. No need to lock them in a building.
Speaking of which, does anyone have the grease spell? That can also work!
Ok but locking them in a building has two purposes:
1. Hotter fire, more damamge, no where to run.
2. Stops walking firebombs igniting all the buildings in the village, which I would guess are mostly timber based.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Oh, by the way, cookie if anyone can figure out why Victor considers a cooper more valuable than a blacksmith.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Because barrel lids can serve as makeshift shields, which his undead can use to repel projectiles. He's bright enough to know we'll try taking shots at his troops before we close with them.
Welcome to my webcomic, Sarcantasy.
You can read it here:
...scratches head, wonders if it's really wise to give the DM ideas...
Over and above Rock's idea, a cooper's shop would be full of flammables (wood, but also sealants like pitch and stuff like turpentine and paint). Also, the contents of barrels might be useful, although I suppose the barrels in a cooper's shop would be empty for the most part.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing