The Eye of Anubis: OOC Thread

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DocBeard
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Post by DocBeard »

I've just been sort of busy with school and all, and last weekend I had a thing I had to do. Plus, Tomas isn't really great for this situation, unless it involves socking the noble in the face.
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Post by Rock of the Fraternity »

I, too, am having a bit of trouble seeing how to use Lia in this situation. ^^; If she tries to comfort the Rashemani, she's more likely to frighten and/or alienate them, and she doesn't want to talk to the Mulan.
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Post by DocBeard »

Hey, I know we could just PM this, but I figured it'd be fun to share.

Character Name: Tomas Eisenwald

Age: 22, he's been at the university a few years at the game's start.

Eye Color: Electric blue.
Hair Color: Sandy, usually brownish, though it gets lighter or darker depending on the light.
Skin Tone/Complexion: Pale; despite his robust nature, people often inquire about his health, or if he'd recently been in an accadent. He was even accused of vampirism in a particularly isolated villaige, thanks to a mistranslation of Falkovian by Professor Deveraux.

Hair Style: ( Color, length, style, etc. ) Sandy, dirty blond, light brown, whatever you want to call it. He wears his hair messily, despite it being fairly short; in dry weather, it looks like a small 'fro, or just sticking up as though it was layered on curls, or he'd been mildly electrocuted. In wetter climes, Tomas's hair tends to tousel, get in his face, and generally look like he's been stuck in a storm without a hat. He wears medium sized sideburns, letting them grow down near the chin but not letting them spread across his cheeks.

Figure Notes: (Simply put, "What the character looks like naked" -- Figure is important when doing the sketch. Intense detail is not required, but if there are specific distinguishing scars or markings like tattoos, etc., to note on the torso that might not ordinarily be seen, feel free to note them. You never know what I'll come up with -- and I hope that worries you. -- Again, ignore this part if it will give away major aspects of the character better left quiet, like Lia) Tomas is tall and thin, looking a little underfed, or as though he was constructed more out of elbows and knees than proper body parts. He'd be lithe if he wasn't so clumsy, and wriy if he wasn't so skinny, so instead Tomas is built like the last bit of steak that's been caught in the grill; misshaped, tough, and posessing a strange appeal despite the fact that you know it'll taste more like coals than beef. A scar on his right wrist was turned into the Dwarvish rune for 'fate' or 'fresh clams for sale', depending on the intepritation of the lines extending triangularly from the base, and from his left shoulder to under his right arm, a long, ugly piece of black stitching runs, as though someone had preformed amature heart surgery on the young man. His face is fairly fresh, though Tomas's pale complexion leaves him prone to rings around his eyes, and he usually manages to have a friendly, cheerful demeanor.

Clothing Notes: (Describe some typical armor and clothing choices, provide references if you like. If choice of color or design in clothing is important to consider, make note of it here.) Tomas most commonly wears a simple traveling suit; trousers, a shirt that fits loosely enough to hide his prized armor, and a heavy brown coat that he wears almost religiously. His armor is a dwarf-made adamantine chain shirt, unadorned but highly valued by the Lamordian regardless; it was a going away gift from his godfather. Tomas pulls the ensemble off with a pair of stout boots that are usually fairly skuffed and travel-worn.

Accessories: (List separate from the clothing, it's easier to see. Things like earrings, rings, jewelry, trinkets, badges, blah blah blah, noticeable details that aren't readily apparent on the original sketch but are distinctive on the character.) Tomas sometimes wears a pair of gardener's gloves, which provide protection and let you move your darn fingers, depending on the weather and if he's expecting a fight, and often wears a brown jeff cap, both because he's embarrased of his poofy hair and because a hat is often a good idea. He wears his mentor's sword loosely on his hip, so he can use it to double as a walking stick, poke things with it, or otherwise make use of the weapon as needed; his new shield is an awkward addition of mithril steel and a worn dove signet, Tomas usually wears the thing up on his left shoulder, or strapped to his back, for comfort's sake.

Personality Overview: ( What they act like is pretty integral to drawing a character concept. Gimme a run-down even though we've been playing for 2 months ) Tomas has the sort of intellegent simplicity you see in the likes of Captain Carrot of Discworld fame; he's not stupid by any means, but he'll often think positivly, perhaps in the hope that if you think the best of people, they might just suprise you by living up to that expectation. And you'll definately suprise them if they're stupid enough to try and take advantage of you.

A sensitive young man, Tomas spent most of his childhood ostricised, because Strange Things happened around the boy, and ultimately he was determined Not Our Sort Of People by the folks in his home town; he tends to try and be kind to people around him as a way of compensating for this, and has a bad habit of assuming that his opinions or thoughts are a little inferior to everyone else's-look at how long it took him to feel comfortable enough around Andre to give the guy a little lip for a good example of how Tomas can be very friendly while not being very good at making friends at the same time. Even though he has, reluctantly, accepted his duties as a paladin, Tomas doesn't see the wisdom in faultlessly trusting the voices in his head when they tell him things, and believes that he's been given reason in order to know when to say, "No, we're not killing the chaotic guy, voices, he is four years old.". Maybe that's why paladins are mortal instead of shining beings of incorruptable spiritual might. Or something.

On the other hand, there's a line; it's all nice, shy, awkward Lamordian nerd right up until a person crosses the Line and Tomas, rationally, cannot find a good thing to think about them. The man might snap, showing a talent for command that would seem improbable from him normally, he might coolly inform the person that they have gotten a perminant mark on his mental list of Bad Lots What Need Sorting Out, or, if he thinks they need killing badly enough, Tomas will just turn with all the warning of a lightning bolt during a dry storm, hacking at the monster in question until it isn't in any condition to do horrible things anymore.

Other: (Any other notes to consider that don't fall into the above categories) Tomas has no idea who the diety that called him to paladinhood is. Part of him would very much like to know, and part of him is terrified by the prospect. If you read the Gazetter for Lamordia, you should probably be able to figure out whom it is, OOCly at least.
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Post by Nathan of the FoS »

I am totally inventing honorifics again. :P
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Post by The Whistler »

"...Is it, Sir Panjandrum?"

"...Is it, Your Grandiloquence?"

"...Is it, Mr. Person-to-whom-I-am-currently-being-respectful?"

:D
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Post by Nathan of the FoS »

Yeah, like that. ;)
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Post by NeoTiamat »

Alrighty.... listen up folks, it's an....

ANNOUNCEMENT

Basically, I've realized that in my wonderful, utter-lack of DMing experience, I've been slightly 'Monty Haul' regarding Bonus XP. So, rather than do some draconian cutting of XP or what not, I've come up with the following proposal.

I scale the Bonus XP. Every Book has a Recommended Level for that Book; It was 5 for Books One and Two, it's 6 for Books Three and Four, etc.
  • -If you are at that Recommended Level, you get full Bonus XP. So the usual awards of 100, 250, 500, 750.

    -If you are a level higher than the Recommended Level, you get one-half the Bonus XP. So awards of 50, 125, 250, 375 respectively.

    -If you are two levels higher than the Recommended Level, you get one-quarter the Bonus XP. I'll round up slightly for easy math. So awards of 25, 75, 125, 200.

    -If you are somehow three levels higher than the Recommended Level, you stop getting Bonus XP.
Does this sound fair to all involved?
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Post by DocBeard »

I think it's pretty fair. With all the stuff we're doing in the background, we don't wanna be level Yes when we finally get to Har'akar.
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Post by Kaitou Kage »

*stamp of approval*
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Post by NeoTiamat »

Oh, two side notes.

-This only applies to bonus XP. Regular Xp stays the same for everyone.

-If you recieve a really big award that pushes you over a level, I'll basically count the XP up to the point that it puts you over at that level, than I cut the remainder in half. So if you're at the Recommended Level, need 1000 XP to level, and get a 2000 XP award, you get 1500 XP. That makes sense?
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Post by The Whistler »

Sounds good to me!

Now, in the spirit of DocBeard:

-----------

Character Name: Otto Schultheiss

Age: 33.

Eye Color: Yellow, née ice blue.

Hair Color: Light blonde.
Skin Tone/Complexion: Pale, made a bit ruddy by wind and the elements.

Hair Style: Straight, and pulled tight back into a short ponytail at his neck--maybe shoulder-length if left to hang down. Muttonchop sideburns.

Figure Notes: Otto is a big guy, measuring in at a few inches over six feet; pudgy but not properly fat, with the kind of body type that comes from being born with a big frame and then not doing anything particularly strenuous with it. His fingers and palms are calloused from years of detail work in the shop, and a few small scars from nicks, cuts and powder burns can be seen on his forearms. As of two-and-a-half weeks ago, he also has the root of a thorn sticking very slightly out of his skin just over his heart, accompanied by what looks like a decade-old puncture scar. He is open-featured, and quick to smile.

Clothing Notes: Otto dresses like what he is: a middle-class craftsman in extraordinary circumstances. In practice, this usually means a dark vest over a sensible white button-down shirt; trousers, and boots--nothing ostentatious. He wears his leather armor under his street clothes. A worn leather shoulder holster crosses diagonally across his chest; it has a sheath for a hunting knife directly under the pistol holster, and space for a powder horn down by the hip. He wears a wide leather belt with numerous pouches (one for bullets), and space for tools; though everything is impeccably organized, the sheer amount of stuff goes a good deal beyond “basic necessities,” coming up just shy of “why yes, I *do* have a twenty-piece cold iron wrench set on my person, *just in case.*”

Accessories: Donnenschlag, Otto’s pistol, is a finely crafted snaplock model (similar to http://www.redriverrenegades.com/German ... l_copy.gif) with a stylized cloudburst engraved on the stock--not that you need that much detail, but hey. :) Midway up his right bicep is a simple, three-inch-or-so-wide brass armband with a stylized open eye etched into the metal. This is technically a Bracer of Accuracy--Otto thought the original design was “too gaudy,” so he crafted a custom version for the University’s wizards to enchant. He wears it under his shirt if the occasion calls for subtlety, openly if otherwise. Otto is in the habit of pulling on a pair of thin black leather work gloves whenever he has to focus on something tinker-y; when he isn’t, his wedding band is visible on his right hand. He corrects for nearsightedness with a pair of round-framed pince-nez spectacles.

Personality Overview: For the most part, Otto is expansive, friendly, generally good-natured, and a bit of a ham--though he does remind one of a less disingenuous version of Professor Harold Hill (see when he senses a chance to play the salesman. None of this is an act: he sincerely does believe that people are basically good and worth getting to know, and that the world in general will work out all right in the end provided that everyone behaves the best way they know how. He simply chooses to do so by being as polite, sensible, and helpful as he can; he views this as amply holding up his end of the bargain.

However...as may have become apparent, the guy can pretty much shunt between salient emotions on a dime. When something educational is going on, he shuts up and zeros his attention on it entirely; when his friends are in danger, he immediately tends toward steeliness. If there’s a visual metaphor here, it might be a bicycle gearshift: some analytical, unconsciously calculating part of Otto’s mind is always percolating under the surface, deciding which salient personality trait to emphasize given the circumstances; likewise, a chain keeps moving in complex fashion over the gears so that a bike can move at one of several preselected speeds. Occasionally--usually in extremely stressful situations, like the fight with Viktor--the “top layer” of Otto’s psyche gets stripped away from lack of attention, and the purely calculating bits come to the fore.

All this, incidentally, is why Otto sometimes seems to have several inner monologues going at once: he tends to process all of his possible personality traits in parallel, in the back of his mind. That he’s not entirely aware that he’s doing this may be testament to the fact that the gunsmith is smarter than he believes himself to be--during the six months he’s been in academia (not to mention the array of “object lessons” he’s been going through recently), he’s found that he has an uncommon knack for logical thought under pressure, and it’s surprised him.

Whew! Enough psychology for everyone?

Anyways, the guy has a demonstrated love-hate relationship with the arcane (since moderated a bit by the whole druid-spells thing), a deep-seated desire to prove himself useful to the world at large, and can't cook to save his life. Cool? Cool.
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Post by Nathan of the FoS »

Character Name: Charles Martel

Age: 24

Eye Color: dark blue/grey
Hair Color: very pale blond, almost tow-headed; mustache and soul patch a bit darker, but still very blonde
Skin Tone/Complexion: pale, but tans easily (think Vikings)

Hair Style: short but not super-short, shorter on the sides than on the top, parted on the left; facial hair as previously descibed

Figure Notes: 5'7", 135 pounds; more like a swimmer or gymnast than a boxer in physique; slender and fit, but probably not muscular enough for "wiry". Pretty much nothing in the way of chest hair or back hair. Dueling scar running along the underside of the right arm almost from wrist to elbow.


Clothing Notes: The height of Dementlieuse fashion, in a tasteful and fairly reserved way. No lace and fripperies, but everything done up to the nines. Usually wears a white shirt, tan dungarees, black boots, and a blue jacket with brass buttons, but that's just for slumming around in the dirt; the nice "let's get dressed up clothes" include a high-collared bottle-green coat with gold filigree work at the collar and cuffs, dove-grey breeches, and fawn-skin gloves. (We're talking late 18th century fashion, for the most part.)

Accessories: silver amulet of the Sword and Shield of Ezra on a thin silver chain, usually worn beneath his shirt; no rings, no earrings, no bracelets. Usually wears a rapier with an ornate gold basket hilt and a Vaasi inscription in gold on the blade (right hand draw) and a dagger with an ivory hilt (left-hand draw) plus two pistols (silver inlay on mahogany stock).


Personality Overview: (as seen from the outside) Something of a chameleon; tends to take up the attitudes of the group he's associated with. Woman usually think he's really cute, and men can't quite understand why. One of those people who tries to be everyone's friend, and succeeds more often than not. Talks a lot; very witty and urbane, wonderful manners (in the Dementlieuse style). Tends to disappear for long periods to write or think, but overall a very social animal. Hardly sleeps at all, doesn't eat much, drinks only enough for sociality; his main vice is gambling, and if you value your money you should never sit down at the card table with him. (Don't play the ponies against him, either; he was born in Nova Vaasa, and knows pretty much everything there is to know about racing horses.) But his chameleon quality is the key to his persona; he's virtually always "maximally socially appropriate", and whatever is going on in his head remains a mystery.

Other: Most common facial expression would probably be "the knowing smile."
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Post by Kaitou Kage »

You guys are all awesome D: Now I have to decide which awesome chara description to work with first.
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Post by NeoTiamat »

Many kudos on Character Briefs!

Also, I found the following clip on YouTube which I think summarizes the relationship between Loup and Pumpkin admirably. Pumpkin is orange, not tri-colored, but otherwise, this is perfect.

http://www.youtube.com/watch?v=p_iEeixz ... re=related

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Post by lostboy »

I originally pm'd this but then as everyone is posting here why not....

Character Name: Khalil al-Atim

Age: 28

Eye Color: Green
Hair Color: Black
Skin Tone/Complexion: Darker than a Caucasian, but not black almost a coffee colour really.

Hair Style: Black, shoulder length and slightly curled. Khalil wears his hair loose, when it isn’t covered by a face and head scarf of dark blue cloth.

Figure Notes: A thin man of medium height with not an ounce of fat on his body. The desert guide is wiry and lightly muscled. His body is built for stamina rather than brute force. He moves swiftly and decisively without wasting energy on extravagant or unnecessary movements, he is the kind to stand completely still whilst listening and then burst into action when needed. When his scarf is lowered his face is dark, with a sharp nose and piercing green eyes, unusual for those of his background. His face is framed by a neatly trimmed beard and marred by scars on both his cheeks. His body exhibits other scars and marks of a life spent living in the wild, but those on his cheeks have the aspect of deliberate mutilation. His face can look stern and intimidating until he smiles when the contrast is stark. His smile is wide and welcoming when he deigns to show it.

Clothing Notes: Khalil has a fixed wardrobe of simple dark blue outfit. His upper body is covered in loose robes; the arms are loose and end with black leather bracers at his wrists. Loose trousers complete the picture tucked into sturdy leather boots. Over the robes he has a suit of fine black leather studded armour. The armour is sleeveless and reaches to mid thigh. He wears a long neck scarf again of dark blue that can be pulled up to cover both his face and head when needed. He has several pouches strapped to his belt and carries a battered pack.

Accessories: Khalil has two silver rings in each ear, and one through his left nostril. He wears a carved obsidian amulet of Anubis at his throat in the shape of a jackals head. He also has an elaborate tooled leather glove for his left hand, which serves as the perch for Karsh.

Weapons: Khalil carries two curved scimitars in sheathes at his belt. Both are made of the finest Phiraz steel. And etched with akiri script in bronze embedded in the blades. The hilts are simple steel balls brightly polished and the grips wrapped in black leather. One scimitar is dazzlingly bright, almost *cough* silver in colour. He also carries five long wicked looking throwing knives, with simple leather wrapped hilts. The blades are bent halfway along (think a 14 inch Kukri), these are stowed in a cunning sheath slung across his back allowing him to pull three knives from the left and two from the right.

Personality Overview: Purposeful and straightforward, Khalil is very direct in his actions. He has been raised in a harsh environment and this shows in his mannerisms, he has little time for pomp and circumstance and even less for those who indulge in it. However he is be no means stupid, and is very aware that wealth flows from these kinds of people and they must be tolerated. However he is unlikely to engage in idle conversation. When action is demanded he is not found wanting. Despite his stoic exterior Khalil possess a wry sense of humour and a deep sympathy for the oppressed and weak, although this is focussed more on animals and the natural world than on the affairs of humans.

Other:
Karsh is a magnificently graceful bird of prey and unmistakable with his reddish-brown body, white face, angled dark wings and deeply forked tail.

Khalils horse “Isha” is a dark brown Akiri Bey, like its owner muscled and built for speed and stamina, with a black mane and a very recognisable light brown patch on her forehead.
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