The Eye of Anubis: OOC Thread
- NeoTiamat
- Evil Genius

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Question: Do you guys want to talk to Basler, or go straight to bed and head up to Ghostdeath Knoll in the morning? [I.e. should the next post be talking to the Red Wizard or going spider-hunting?]
As a side note, if only one or two people want to talk to Nisanci, that can be done via AIM.
As a side note, if only one or two people want to talk to Nisanci, that can be done via AIM.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Rock of the Fraternity
- Evil Genius

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Some more artwork. NT alerted me to the fact that the cane is positioned in a somewhat ... unfortunate manner, but that was an accident. If anyone can't guess who this is, they're not paying attention.
- The Whistler
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- The Whistler
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- Rock of the Fraternity
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- Kaitou Kage
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- Rock of the Fraternity
- Evil Genius

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- Kaitou Kage
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- NeoTiamat
- Evil Genius

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Area-effect spell. 
[Edit: Kage beat me to it. Humph...]
Anyways... I would like to move things along, so any objections if I shift the scene in say.... 2-3 hours? Give people time to wrap up.
[Edit: Kage beat me to it. Humph...]
Anyways... I would like to move things along, so any objections if I shift the scene in say.... 2-3 hours? Give people time to wrap up.
Last edited by NeoTiamat on Fri Feb 22, 2008 11:44 am, edited 1 time in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Rock of the Fraternity
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- Kaitou Kage
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Reposted for easy access and possible quick-OOC-discussion to help keep clutter out of the IC thread.
4 doses of Delay Poison. Lasts 7 hours. Sometime between the time you get bit and the time the spell wears off, you may want Kuzan to do a Heal check on you to treat the poison. His Heal's extremely good, probably better than the Fort saves of most of the group.
5 doses of Ironguts. Lasts for 70 minutes. Grants +5 to saves against any kind of poison. When the spell wears off, the recipient is nauseated for 1 round.
2 dimensional anchors. Ranged touch attack will keep the spiders from being able to use their etherealness abilities.
3 spiritual weapons. Force effect, so the ethereal part doesn't matter.
Also packing a bunch of resistance spells (+1 all saves), but they only last for a minute.
My initial thought is give the people with lower Fort saves the Delay Poison effect. Though Kuzan doesn't really have a way to tell who has what Fort. Those with higher Fort can take some Ironguts and stave off the effect entirely. And then if there's time, slap resistance on folks since it stacks with Ironguts
4 doses of Delay Poison. Lasts 7 hours. Sometime between the time you get bit and the time the spell wears off, you may want Kuzan to do a Heal check on you to treat the poison. His Heal's extremely good, probably better than the Fort saves of most of the group.
5 doses of Ironguts. Lasts for 70 minutes. Grants +5 to saves against any kind of poison. When the spell wears off, the recipient is nauseated for 1 round.
2 dimensional anchors. Ranged touch attack will keep the spiders from being able to use their etherealness abilities.
3 spiritual weapons. Force effect, so the ethereal part doesn't matter.
Also packing a bunch of resistance spells (+1 all saves), but they only last for a minute.
My initial thought is give the people with lower Fort saves the Delay Poison effect. Though Kuzan doesn't really have a way to tell who has what Fort. Those with higher Fort can take some Ironguts and stave off the effect entirely. And then if there's time, slap resistance on folks since it stacks with Ironguts
- Rock of the Fraternity
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On offer from Lia:
Buffs:
Cat's Grace - One person only.
Haste - Five people besides Lia, have to stay within 30 ft.
Resistance - Dire emergencies only, like secondary saves after the first one went poorly.
Booms:
Fireball - Stay outside the 20 ft.-radius spread, please ...
Magic Missile.
As for the rest of her prepared spells, she doesn't think it worth mentioning just yet.
Buffs:
Cat's Grace - One person only.
Haste - Five people besides Lia, have to stay within 30 ft.
Resistance - Dire emergencies only, like secondary saves after the first one went poorly.
Booms:
Fireball - Stay outside the 20 ft.-radius spread, please ...
Magic Missile.
As for the rest of her prepared spells, she doesn't think it worth mentioning just yet.
