The Eye of Anubis: OOC Thread
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
Alrighty! Kuzan and Lia just knocked the Smiler into -49 HP.
I will post shortly.
I will post shortly.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Nathan of the FoS
- Fiendish Enforcer

- Posts: 5247
- Joined: Fri Nov 28, 2003 3:39 pm
- Location: San Francisco CA
Party Discussion.
Since Whistler, taryn, and LostBoy couldn't make it, we discussed our preformance on AIM chat earlier today.
Problem: We do really well individually, but are fairly uncoordinated as a team. This is something we should look to change, or ol'Ankhy's going to use us to decorate one of his sub-temples. He's built up a bunch of frustration at going from "First tier Darklord" to "Didn't even get a description in 3E.", and Lord knows nothing makes a villain feel better than eating PCs.
(Note: Neo didn't give any hints about us actually facing Big A. I'm just being silly.)
Specifics: A lot of the problems came down to bad timing and positioning. I was in a great tanker position, except for the fact that Usalon was away from the rest of the group, and in the monster's sights. I can't do my job if you guys get in range, because I have nothing to force a monster's attention on me becides my wonderful personality.
That said, there are two subjects that we should try and hone up on in future, so as not to be worm food. No one wants Neo to be able to brag about a TPK, because a solid DM will never, ever, ever let you forget a pwning.
Communication: Otto's clever plan might have actually worked if we had a notion at all of what he was thinking. Instead, we were stuck trying to stay out of the man's way while essentially being a man short for a few rounds and not knowing why. We're lucky this didn't cost us more than it did. Neo is fine with us keeping eachother appraised OOCly, as that gives him more leeway tatically, so let's use this to our advantage.
Party Roles: In a solo fight, buffing for three rounds and nicking the monster to death is a legitimate tatic. When it's all eight of us versus one huge monster? We need to trust the buffers and healers to do their job, and get with doing ours. So far, we've had one big-ish battle per book, but we'll be getting in dungeon territory soon, and that means we won't have HP, spell slots, and lives to use up on throwing an invisibility when a scorching ray is what's needed to solve the job. In general, remember that in all-party fights, there's a heck of a lot less time to build up elaborate effects, too, especially when against a large monster instead of an army of weaker troublemakers.
Summation: We're doing great so far, but once the encounter difficulty ramps up, we will be in trouble if we don't start acting a little more like a team. We have a fairly solid mix of party roles, and we're smart enough to find a way to be useful in situations where a respective class usually isn't.
Most importantly, OOCly we are all solid players who seem to be refreshingly free of ego issues, language barrier problems, refusal to adhere to basic concepts of grammar, communications issues, and other traditional barriers to online roleplay. I don't even feel compelled to disclaimer this with something like, "It's nothing personal, we're just all looking at the party.", because I know y'all are grown up enough to know that it's nothing personal. Our being awesome is our biggest advantage, so we should use it to its fullest extent.
And that's it. Go get some orange slices, and we're all going for pizza at Reiner-E-Cheese's after the handshake with the forces of enthropy and madness.
Since Whistler, taryn, and LostBoy couldn't make it, we discussed our preformance on AIM chat earlier today.
Problem: We do really well individually, but are fairly uncoordinated as a team. This is something we should look to change, or ol'Ankhy's going to use us to decorate one of his sub-temples. He's built up a bunch of frustration at going from "First tier Darklord" to "Didn't even get a description in 3E.", and Lord knows nothing makes a villain feel better than eating PCs.
(Note: Neo didn't give any hints about us actually facing Big A. I'm just being silly.)
Specifics: A lot of the problems came down to bad timing and positioning. I was in a great tanker position, except for the fact that Usalon was away from the rest of the group, and in the monster's sights. I can't do my job if you guys get in range, because I have nothing to force a monster's attention on me becides my wonderful personality.
That said, there are two subjects that we should try and hone up on in future, so as not to be worm food. No one wants Neo to be able to brag about a TPK, because a solid DM will never, ever, ever let you forget a pwning.
Communication: Otto's clever plan might have actually worked if we had a notion at all of what he was thinking. Instead, we were stuck trying to stay out of the man's way while essentially being a man short for a few rounds and not knowing why. We're lucky this didn't cost us more than it did. Neo is fine with us keeping eachother appraised OOCly, as that gives him more leeway tatically, so let's use this to our advantage.
Party Roles: In a solo fight, buffing for three rounds and nicking the monster to death is a legitimate tatic. When it's all eight of us versus one huge monster? We need to trust the buffers and healers to do their job, and get with doing ours. So far, we've had one big-ish battle per book, but we'll be getting in dungeon territory soon, and that means we won't have HP, spell slots, and lives to use up on throwing an invisibility when a scorching ray is what's needed to solve the job. In general, remember that in all-party fights, there's a heck of a lot less time to build up elaborate effects, too, especially when against a large monster instead of an army of weaker troublemakers.
Summation: We're doing great so far, but once the encounter difficulty ramps up, we will be in trouble if we don't start acting a little more like a team. We have a fairly solid mix of party roles, and we're smart enough to find a way to be useful in situations where a respective class usually isn't.
Most importantly, OOCly we are all solid players who seem to be refreshingly free of ego issues, language barrier problems, refusal to adhere to basic concepts of grammar, communications issues, and other traditional barriers to online roleplay. I don't even feel compelled to disclaimer this with something like, "It's nothing personal, we're just all looking at the party.", because I know y'all are grown up enough to know that it's nothing personal. Our being awesome is our biggest advantage, so we should use it to its fullest extent.
And that's it. Go get some orange slices, and we're all going for pizza at Reiner-E-Cheese's after the handshake with the forces of enthropy and madness.
This is kind of like the episode of the game where you all have to learn to work together, and it will be very successful and heartwarming when you do. 
Now, since NeoT was dumb enough to call me the sub-GM on the chat, and since kitty is a fine paste currently, I'll ask in his stead because I'm not sure he wants to: Aside from the major setbacks, how did you guys like the fight? What did you like, what do you think could have been improved?
Now, since NeoT was dumb enough to call me the sub-GM on the chat, and since kitty is a fine paste currently, I'll ask in his stead because I'm not sure he wants to: Aside from the major setbacks, how did you guys like the fight? What did you like, what do you think could have been improved?
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
The singing skulls was a nice touch.
And, hey, /giant dinosaur monster attack/. That's a classy boss fight.
Generally, I would've spread the attacks out a little more along the PCs instead of super concentrated attacks every round, but that could just be how I roll.
Do we know why Cavendish killed those people, or are we assuming it's just "for lulz"?
And, hey, /giant dinosaur monster attack/. That's a classy boss fight.
Generally, I would've spread the attacks out a little more along the PCs instead of super concentrated attacks every round, but that could just be how I roll.
Do we know why Cavendish killed those people, or are we assuming it's just "for lulz"?
- The Whistler
- Evil Genius

- Posts: 1454
- Joined: Thu Jun 07, 2007 7:38 pm
- Location: Southshore
Blargh. I am a putz. Sorry, everyone...if it helps, I would've been thoroughly useless doing much of anything in that fight, because of Smiley's DR...but yes. Actually *telling* people that I was building a bomb instead of going "Look! I made a splash weapon and oh hey it looks like some people died when I was over there and also you killed the thing I was going to throw this at" equals a very, very good idea.
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
In terms of specific advice, it might be a good idea to outfit all the martial and rogue types with some splash weapons, Alchemist's Fire or Holy Water (or both), and make sure all the spellcasters have a crossbow or a musket or something, in case of extreme DR or SR.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- The Whistler
- Evil Genius

- Posts: 1454
- Joined: Thu Jun 07, 2007 7:38 pm
- Location: Southshore

