The Eye of Anubis: OOC Thread

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Nathan of the FoS
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Post by Nathan of the FoS »

d00d, Rock, don't haste the spellcasters first! They won't get more spells! Get the guy with Two-Weapon Fighting and sneak attack! :shock:


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Rock of the Fraternity
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Post by Rock of the Fraternity »

Gads. I just thought I'd haste the people closest to the evil hasted undead to keep things balanced. Since Charles is naturally more dexterous than Lia and they're both at the back, well ... >.<;

On a sidenote, people will want to get out of the way of Lia's next action: Fireball. I hope to land it a little behind the defacer, somewhere around E15, so Cavendish and his two cronies will get some of the, ahehehem, 'benefit', but better safe than sorry.
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Post by NeoTiamat »

Libris Mortis wrote:Entomb (Su): Whenever an entomber succeeds on a slam attack, it can attempt to entomb its foe. The foe must make a DC 16 Refl ex save or be pounded bodily into a shallow grave. The save DC is Charisma-based. This ability doesn’t work in locations with a basement or open level immediately below, nor can the creature entomb victims in magical, living, or animate materials, or materials with a hardness higher than 8. The upthrust bulge of cracked fl ooring material, earth, or stone reveals the location of the victim to compatriots. Two standard actions spent clearing away the broken fl ooring material reveals the entombed victim, who can use his or her next action to stand from a prone (and dusty) position. Attempting to rescue a friend in this way can provoke attacks of opportunity.

The victim is treated as if pinned by an opponent (the earth) with a grappling check of 20. Breaking free of fi rst the “pin” and then the “grapple” allows the victim to stand from a prone position on his or her next round. If compatriots of the victim have partially cleared away the covering material, then the victim need only make a single check before standing from the prone position. Each round the victim spends fully or partially entombed is a round in which the victim suffocates (see Suffocation, page 304 of the Dungeon Master’s Guide).
For future reference.
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Post by Rock of the Fraternity »

NeoTiamat wrote:
Libris Mortis wrote:Entomb (Su): Whenever an entomber succeeds on a slam attack, it can attempt to entomb its foe. The foe must make a DC 16 Refl ex save or be pounded bodily into a shallow grave. The save DC is Charisma-based. This ability doesn’t work in locations with a basement or open level immediately below, nor can the creature entomb victims in magical, living, or animate materials, or materials with a hardness higher than 8. The upthrust bulge of cracked fl ooring material, earth, or stone reveals the location of the victim to compatriots. Two standard actions spent clearing away the broken fl ooring material reveals the entombed victim, who can use his or her next action to stand from a prone (and dusty) position. Attempting to rescue a friend in this way can provoke attacks of opportunity.

The victim is treated as if pinned by an opponent (the earth) with a grappling check of 20. Breaking free of fi rst the “pin” and then the “grapple” allows the victim to stand from a prone position on his or her next round. If compatriots of the victim have partially cleared away the covering material, then the victim need only make a single check before standing from the prone position. Each round the victim spends fully or partially entombed is a round in which the victim suffocates (see Suffocation, page 304 of the Dungeon Master’s Guide).
For future reference.
>.< I am really, really, really glad to be at the back of the room right now. No offense intended to our 'tanks'. I hope the Haste does you good.
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Post by Kaitou Kage »

Just a note that fireball probably isn't a terribly good choice in this battle. For one, the real judge is still back there.

But also, there's the whole running in and back out thing that is rather nasty. Provokes AoOs, gives the bad guys room to advance and hinder our mobility further.

If, say, Tomas and Ishaq can stay in there and do full attacks each, there's a better chance of doing more damage and bringing it down quickly. Especially Tomas with his nice undead bane sword. And he gets what now? Three attacks on a full attack since he's hasted? That's pretty devastating. Plus, he's doing a minimum of 2d6 extra damage per attack and if you look at his OOC notes, his attacks are already hitting for incredible damage.

So I'd say just stick to the magic missiles and scorching rays this time around. Fireball's one of those things that needs to either be done first or done when there's a lot of space in the room.
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Post by Rock of the Fraternity »

Drat. Very well, Scorching Ray it is. Everyone proceed as you would, just ... duck.
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Post by NeoTiamat »

My sincere apologies to Edward Gorey and Creature Feature.
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Post by Kaitou Kage »

You could always throw your fireball at the very back of the room, hit Cavendish and his skeletons, and possibly the defacer if you act quickly.

Never mind, I forgot the Judge is still back there.
Last edited by Kaitou Kage on Wed Apr 09, 2008 10:59 am, edited 1 time in total.
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Post by NeoTiamat »

Please leave the skeletons alone..... they're not hurting anyone, and they're cool!

I mean, saxophone-playing skeletons!
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Post by The Whistler »

Is it Dia de los Muertos already? Thought that was in fall...
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Post by Rock of the Fraternity »

*sigh* Irony dice is being difficult again. Sorry, NT, but I'm getting out the dice.
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Post by Rock of the Fraternity »

Scorching Ray - 'Ignem iubeo! Bis ex manu meu vole et inimices mees vore!' - I command the fire! Fly forth from my hand twice and devour my enemies! (Latin)
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Post by The Whistler »

Put it in the IC text but not in red--last turn was spent getting Barkskin up, hence the growling to cast/skin turning brown. In retrospect, that was nowhere near clear enough.

Also, if there's any doubt, I'm *not* throwing that bomb this turn--not now that I have shootable undead within 30 feet and without DR... :)
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Post by NeoTiamat »

It's okay Rock. I quite understand, so long as you go back to Irony Dice soon as it gets back up.

Also.... I've said it before, and I'll say it again, but, Say EXACTLY what you're doing in the red OOC along with your main post.

I have enough to do with *counts* six NPCs in a fight plus Cav. If you don't put your action in red below, I can't promise that I'll see it. Actually, chances are, I'll miss it.

And this goes for movement too. *coughyouknowwhoyouarecough*

[/end DM rant]
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Post by Kaitou Kage »

Hey, ah, Tarlyn...unless there's something Ishaq has that I don't know about...

You can't crit undead :/
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