Here's my latest attempt at Azalin, mostly an excuse to get used to the rules and formatting:
http://www.box.net/shared/yoie7iegok
Azalin Rex (human lich) Level 23 Solo Controller (Leader)
Medium natural humanoid (undead) XP 25,500
Initiative +11 Senses Perception +13; darkvision
Shroud of the Grave (Necrotic) aura 5; all undead within 5 squares of Azalin lose any vulnerability to radiant damage
Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage.
HP 1015; Bloodied 507
Regeneration 10; if Azalin takes radiant damage, his regeneration power doesn’t function on its next turn.
AC 37; Fortitude 35, Reflex 36, Will 35
Immune: disease, poison; Resist 15 Necrotic
Saving Throws +5
Speed 6
Action Points 2
Chill Touch (standard; at will)•Cold
+28 vs AC; 2d6+8 cold damage.
Necrotic Ray (standard; at will)•Necrotic
Ranged 10; +27 vs Fortitude; 3d6+8 necrotic damage.
Paralyzing Touch (standard; recharge ⚃⚄⚅) •Necrotic
+28 vs AC; 2d6+8 necrotic damage and Azalin makes a secondary attack as his dark magic attacks saps its strength. Secondary Attack: +27 vs Fortitude and target is stunned (save ends).
Dark Fire (standard; recharge ⚅)•Fire, Necrotic
Blast 3; +25 vs Reflex; 4d12+8 fire and necrotic damage.
Sickening Miasma (standard; sustain minor; encounter) •Poison, Zone
Burst 3 within 10; +25 vs Fortitude; 4d8+8 poison damage plus 10 ongoing poison damage (save ends). The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 10 poison damage.
Call of the Grave (standard; encounter)
Ranged 10; four undead minions of Azalin’s level or lower appear in any unoccupied space within range. These undead minions take their turns immediately after Azalin.
Modify Memory (standard; encounter)•Charm
Ranged 10; +27 vs Will; target is dominated (save ends). Aftereffect: The target is dazed (save ends).
Contingency (free, when flanked; encounter) •Teleportation
Azalin can teleport 10 squares.
Life Drain (free, when first bloodied; encounter)• Necrotic
Burst 2; +25 vs Fortitude; 4d8+9 necrotic damage and Azalin heals 126 hitpoints.
Spellmaster (minor; recharge ⚄⚅)
Azalin regains the use of an expended encounter power
Alignment Evil Languages Dakonese, Balok, Draconic, Elven, Mordentish, Sepernal, Vaasi
Skills Arcana +19, History +19, Insight +14
Str 17 (+14) Dex 10 (+11) Wis 14 (+13)
Con 19 (+15) Int 27 (+19) Cha 16 (+14)
Equipment Dark robes with a crown, and a ring of wizardry
Description Skeletal yet imposing, Azalin wears the crown of his office atop his skull. The glowing red pinpoints of light in the empty eye sockets burn with inhuman hatred and a grim intelligence.
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