The Eye of Anubis: OOC Thread

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NeoTiamat
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Post by NeoTiamat »

Either way, you have about an hour to decide. Maybe a bit longer depending on how long I take to write the post, but I do not promise.
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Post by Isabella »

For everyone's reference:


Underwater Combat

Land-based creatures can have considerable difficulty when fighting in water. Water affects a creature’s Armor Class, attack rolls, damage, and movement. In some cases a creature’s opponents may get a bonus on attacks. The effects are summarized in the accompanying table. They apply whenever a character is swimming, walking in chestdeep water, or walking along the bottom.

Ranged Attacks Underwater


Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a -2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.

Attacks from Land

Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

Fire

Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a Spellcraft check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made a Spellcraft check to make the fire spell usable underwater, the surface still blocks the spell’s line of effect.

Table: Combat Adjustments Underwater
Condition Slashing or Bludgeoning/ Movement/ Off Balance?4

Freedom of movement [normal/normal] [normal] [No]
Has a swim speed [-2/half] [normal] [No]
Successful Swim check [-2/half1] [quarter or half2] [No]
Firm footing3 [-2/half] [half] [No]
None of the above [-2/half] [normal] [Yes]


1. A creature without a freedom of movement effects or a swim speed makes grapple checks underwater at a -2 penalty, but deals damage normally when grappling.
2. A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.
3. Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down—at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.
4. Creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.
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Post by steveflam »

In my calculations of Ishaq's damageI included his raging bonus to NT. That being said, I omitted stating he is raging in my post when he is D-oh!
His hit points after round 1: 79+14=93-41=52! He will move on out of there.
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Post by Kaitou Kage »

Neo, please be advised that I will post once I know whether or not Ishaq makes it to the water's edge or all the way out. My next action is dependent on that.
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Post by steveflam »

Could anyone cast Freedom of movement on Ishaq?
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Post by NeoTiamat »

Okay, general rule. Barring any magical assistance, you need to make a DC 12 Swim Check every round you are in the water in order to act or move. On a success, you can move at 1/4th your speed (so Ishaq's double-move there could take him three squares or 15 ft.)

On a failure, you're flailing around in the water and can either try and stay up on the surface or you can let yourself sink (which isn't a problem since you can breathe water, but puts you even more in the sea serpent's element.

Unless I am mistaken, Ishaq can make a Withdraw Action to get back to the causeway (with a DC 12 Swim Check and the reduced speed), but I am currently without my books and time to check the SRD, so I'll get a precise ruling later tonight.

For the moment, this is what we'll do, k?
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Post by steveflam »

I am in agreement!
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Post by Kaitou Kage »

I shall wait for the precise ruling and official word on where Ishaq ends up, then, before I post my action for this round :)
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Post by The Whistler »

I'm back! Funny about how graduating from college tends to do unspeakable things to your school email address. Posty time now!
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Post by steveflam »

Welcome back! And congrats on the graduation!
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Post by NeoTiamat »

Good to have you around Whistler.

Okay, MORE rules. Don't you love aquatic combat?

-We are quietly ignoring the Continuous Damage on Spellcasting effect. I'm pretty sure the designers forgot about it when making this Breath Weapon, I forgot about it, so we'll all mutually forget about it, k?
-While I know that Temporary HP isn't 'real' HP, I'm going to quietly ignore the distinction for the moment to ease bookkeeping. I don't think it'll make a major difference since the wear and tear will deal an additional 15 damage to most.

Anyone mind?
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Post by steveflam »

I'm fine with it. I have 14 extra every time I rage.
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Post by Rock of the Fraternity »

NT, I'd love to post -- but your attempt to send me Lia's char sheet shows no char sheet. Zip, nada, just the announcement that you're sending me the char sheet in a forwarded attachment, so I can't accurately roll the saves you want. Unless I can forego those ... no posty. : (
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Post by NeoTiamat »

Alrighty, Rock, Whistler, sent some emails with hopefully better versions of what you need. If that still doesn't work (and be warned, the Word Docs may take a while to open), contact me and we'll see what else we can do, alrighty?

In the meanwhile, if you need a relevant modifier, tell me and I'll get it to you ASAP.
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Post by NeoTiamat »

ANNOUNCEMENT

Our good Paladin Tomas has raised a very valid point, and something I've been shamefully lax on. I've been less than stellar regarding the giving out of loot, mostly because opportunities don't always give themselves up as easily as they should.

Thus, rather than wait for a massive backlog to arise, I'm going to do something that's probably both game-rules wise and reality-wise nonsensical, but should smooth this out.

No more crafting time.

Basically, from now on, as soon as the Book ends, we'll wave our magic wand and say that Kuzan by coincidence finishes all the crafting he wants to do just a day before the next Book starts.

Is this amenable to everyone?
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