The Eye of Anubis: OOC Thread
- NeoTiamat
- Evil Genius

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Let's see. It's a rough, natural rock face, so that's a DC 15 Climb Check. Problem is that you move at 1/4th your movement speed, so to get up 25 feet (out of halberd range), you need about 100 feet of movement speed. That's two double-move actions, barring any spells.
Also, if you guys actually manage to come up with, and execute a battle strategy (regardless of whether or not it works), I'll toss in 250 XP for everyone.
Also, if you guys actually manage to come up with, and execute a battle strategy (regardless of whether or not it works), I'll toss in 250 XP for everyone.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
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Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
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- NeoTiamat
- Evil Genius

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Just noted, however, that if you take a -5 penalty, (Making that a DC 20 Climb Check), you can get up there in a single round (since then you only move at half speed)
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
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Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
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- Nathan of the FoS
- Fiendish Enforcer

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- Rock of the Fraternity
- Evil Genius

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- Kaitou Kage
- Evil Genius

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Total buff bonuses so far. I'd keep up with this but I won't be around, so here's a kick start in case anyone else wants to pick it up.
All bonuses on the bottom for individual characters are totals that include the party bonuses already.
Prayer (+1 luck, all d20 rolls)
Bless (+1 morale, attack and fear saves)
Shield of Faith, Mass (+3 deflection, AC)
Tomas: Divine Weapon (+2 attack and damage?)
All Party:
+3 AC
+2 Attack
+2 saves vs. fear
+1 all other saves
+1 skill checks
Tomas
+4 attack?
+2 damage?
All bonuses on the bottom for individual characters are totals that include the party bonuses already.
Prayer (+1 luck, all d20 rolls)
Bless (+1 morale, attack and fear saves)
Shield of Faith, Mass (+3 deflection, AC)
Tomas: Divine Weapon (+2 attack and damage?)
All Party:
+3 AC
+2 Attack
+2 saves vs. fear
+1 all other saves
+1 skill checks
Tomas
+4 attack?
+2 damage?
- Nathan of the FoS
- Fiendish Enforcer

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OK, the plan looks something like this: set up the skirmish line with Khalil at Q13, Tomas at O13, Ishaq at N14, Jervis at M15. That way only two of the baddies can line up on the line opposite our guys. (The one at the back gets a tanglefoot bag from Charles.) The skirmish line holds its ground for one round while Andre uses holy storm and Lia casts haste and then falls back to positions where Charles, Otto and Sam will grant flanking on the two in front (about 20 feet straight back), where the sneaky ones sneak attack and the tanks tank and Kuzan runs around healing people while Lia and Andre kick butt from long distance.
Question? Comments? Emendations?
Question? Comments? Emendations?
[b]FEAR JUSTICE.[/b] :elena:
- Rock of the Fraternity
- Evil Genius

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- The Whistler
- Evil Genius

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Also in terms of heads-ups: since the rebuild (and switching from Rogue to Scout with Improved Skirmish) I don't need to flank to get bonus damage, but I do need to run at least 20 feet before I shoot. Probably won't make so much practical difference, but it will change Otto's specific tactics a bit.
- Kaitou Kage
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- NeoTiamat
- Evil Genius

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Alrighty, I think we're only waiting on Otto now, so what's he doing? Soon as that's settled, I'll advance the scene.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Adds another 2d6 damage to the skirmish attack (IIRC), but you have to move 10 more feet.Kaitou Kage wrote:Oooh, what's Improved Skirmish do?
Also, I thought the distance for Scouts was 10 feet? Or is the 20 feet involved in the Imp. Skrimish?
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- NeoTiamat
- Evil Genius

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Also +2 AC.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

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- NeoTiamat
- Evil Genius

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Also, just a note, but for all you people planning, I'd appreciate it if you specified exactly what you were doing, and only what you were doing, in the main thread.
In other words, Nathan, now that you know that climbing is not going to work, you should update the proposed positions and actions.
I'll try and position people around the way they'd like, but I'm not psychic.
In other words, Nathan, now that you know that climbing is not going to work, you should update the proposed positions and actions.
I'll try and position people around the way they'd like, but I'm not psychic.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
