Mists over the Musarde OOC
Ok: using Dark Knowledge: Tactics on the group. Essentially, I relate information about the Druagr, and because I do so the group gets a bonus to hit the monster based on the success of the roll. The base DC is 15. With that or better everybody gets +1 to hit. If I rolled high enough to get to a 25, then it jumps up to a +2.
I fire my crossbow at Pierre.
I fire my crossbow at Pierre.
- ewancummins
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Bad news, the druagr drained Sir Cirdan, and wounded him with it's attack. He takes 7 hp damage and gains a negative level immediately.
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Good news : Benn's dark lore is good- he and his allies gain the full +2 bonus for this fight.
Kinda Bad News: Baddies now have initiative [I rolled for everyone.
Combat order is:
Druagr= 21
thugs 9
Cirdan 17
Dorgio 13
Benn 5
Norzak 13
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Good news : Benn's dark lore is good- he and his allies gain the full +2 bonus for this fight.
Kinda Bad News: Baddies now have initiative [I rolled for everyone.
Combat order is:
Druagr= 21
thugs 9
Cirdan 17
Dorgio 13
Benn 5
Norzak 13
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
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- ewancummins
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Oh, massive physical damage, fire, and magic should all work. Blunt force or cleaving attacks work better than stabbing or shooting, generally. The monster doesn't bleed, has no vital functions that can be easily disrupted, etc. Hacking the druagr to pieces and burning the remains to ashes usually does the trick. Sneaking up behind it and stabbing it is definitely NOT recommended.Adam wrote:I don't suppose I have any idea of something that actually does hurt him?
A cleric might be able to repel a draugr using the power of his faith- but that's not something to be relied upon [obviously!].
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
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The two thugs able to walk/run will flee. Of course, they are actually going after all the PCs[ except Benn]. I imagine the party will be concentrating it's efforts on the druagr.
Note: the third thug is too badly injured to flee, and is just laying on the ground, monaing piteously and making a feeble attempt to crawl to saftety. He's moving very slowly.
Note: the third thug is too badly injured to flee, and is just laying on the ground, monaing piteously and making a feeble attempt to crawl to saftety. He's moving very slowly.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
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tarlyn wrote:Alchemeical Fire tossed at the undead dude along with oil on it after. HOw's that sound?
Let's see, rolling a second attack for Sir Cirdan [Rafe's always fine with me rolling for him. Ah!
Okay , the rest of the party may act= Norzak, Dorgio and Benn.
Go ahead with your fire-fu, if you like, Tarlyn.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
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Cirdan's hit looks to have damaged the creature. Of course, it's hard to tell how badly damaged it really is, as it shows no pain and does not bleed.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
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- Brock Marsh Runoff
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Casting Bull's strength on Cirdan.
Tarlyn, I'm not sure if Dorgio would know about fire's effectiveness against this type of undead. Ewan, if you need an Undead Knolwedge roll for that, I got a 16.
Tarlyn, I'm not sure if Dorgio would know about fire's effectiveness against this type of undead. Ewan, if you need an Undead Knolwedge roll for that, I got a 16.
"You said I killed you--haunt me, then!...Be with me always--take any form--drive me mad! only do not leave me in this abyss, where I cannot find you!” -Wuthering Heights
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Brock Marsh Runoff wrote:Casting Bull's strength on Cirdan.
Tarlyn, I'm not sure if Dorgio would know about fire's effectiveness against this type of undead. Ewan, if you need an Undead Knolwedge roll for that, I got a 16.
Dorgio will be able to guess that fire will probably burn the thing at least as well as it burns a living human.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
