The Eye of Anubis: OOC Thread

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Rock of the Fraternity
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Post by Rock of the Fraternity »

tarlyn wrote:
Rock wrote:
tarlyn wrote:If you cast haste, that's a good thing! Ishaq can get an extra attack when he does his full attack every round, right?
Yes, but the attacks have to do damage. It occurs to me that the sisters will probably have some awesome damage reduction ...
Ishaq can dish it out as seen previously, so this extra attack might help us survive!
I'm not saying I won't cast it, just that we might pick the best weapons for the job. Silver and/or magic weapons, right? I have one of each.
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Post by Nathan of the FoS »

Cold iron, I think. It's a classic fey weakness, Ivor refused to make Charles a cold iron weapon, and that's what Precious' collar is made of, so I think that's the way to go, as far as is possible.
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Post by Rock of the Fraternity »

Nathan of the FoS wrote:Cold iron, I think. It's a classic fey weakness, Ivor refused to make Charles a cold iron weapon, and that's what Precious' collar is made of, so I think that's the way to go, as far as is possible.
How about magic weapons? And we still have the fey-iron, don't forget. It hurt the manticore, so it might work against the sisters.
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Post by Nathan of the FoS »

Rock wrote:
Nathan of the FoS wrote:Cold iron, I think. It's a classic fey weakness, Ivor refused to make Charles a cold iron weapon, and that's what Precious' collar is made of, so I think that's the way to go, as far as is possible.
How about magic weapons?
Can't hurt, but probably won't help.
And we still have the fey-iron, don't forget. It hurt the manticore, so it might work against the sisters.
Yep. Chaz is gonna borrow a spike right now. Just in case. :lucas:
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Post by Rock of the Fraternity »

Nathan of the FoS wrote:
Rock wrote:
Nathan of the FoS wrote:Cold iron, I think. It's a classic fey weakness, Ivor refused to make Charles a cold iron weapon, and that's what Precious' collar is made of, so I think that's the way to go, as far as is possible.
How about magic weapons?
Can't hurt, but probably won't help.
On the off chance that it isn't entirely useless -- who wants to borrow a +1 club? Does a guaranteed 1d6+1 damage ... when it works.
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Post by steveflam »

Ishaq uses a GreatSword +1 with a crystal of energy assault. I hope that does some damage. Any spell boosting him always helps. If anyone can boost his strength with Bull's Strength that would be good heh. I am presuming you're all for him being on the frontlines. That's his place after all!
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Post by Rock of the Fraternity »

tarlyn wrote:Ishaq uses a GreatSword +1 with a crystal of energy assault. I hope that does some damage. Any spell boosting him always helps. If anyone can boost his strength with Bull's Strength that would be good heh. I am presuming you're all for him being on the frontlines. That's his place after all!
On that note: if anyone ever wants Lia to cast Bull's strength on them -- buy her the scroll? ^^;
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Post by steveflam »

Rock wrote:
tarlyn wrote:Ishaq uses a GreatSword +1 with a crystal of energy assault. I hope that does some damage. Any spell boosting him always helps. If anyone can boost his strength with Bull's Strength that would be good heh. I am presuming you're all for him being on the frontlines. That's his place after all!
On that note: if anyone ever wants Lia to cast Bull's strength on them -- buy her the scroll? ^^;
How much is the scroll? Hee hee!!!! Ishaq will gladly pay for a few scrolls or potions ;)
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Post by lostboy »

Yes Id go for Ishaq being the main tank, however we have to take into account their first move will probabley be to neutralise him whihc isnt that hard if youre a magic-ridden fey (remember the blindness thing in dezbar keep).

Perhaps it would make sense to designate one of the casters to be on pc rehabilitation duties to sort out bad stuff as it happens to us (cos I get the feeling it will)?

I'd also vote for haste as a way forward, personally that allows Khalil to move up to 60ft whilst making 4 attacks per round, theres probabley not a huge load of damage there but the distraction has gotta be good. I think Otto has somewhat the same kind of ability?

Finally perhaps we need to think abotu this problem a bit, is there any rule that says we cant move the candle? Or turn it invisible, or make several illusionary copies and distract the birdy ladies enough to get Kuzan a round of concentration?
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Post by The Whistler »

Out of curiosity, are those cold iron spikes of the right size to be used as tool-quality bullets, or would that mess a pistol up beyond repair? Worth a shot...

Also, Otto has a smoke bomb on him, in case giving the concentrators a layer of concealment outweighs the tactical disadvantages of lighting a smoke bomb in one's own camp (I'm sure there are a couple at least). Could be a decent stand-in for Obscuring Fog, if nobody's got that.
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Post by steveflam »

OK so lets decide who does what, then.
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Post by The Whistler »

lostboy wrote: I'd also vote for haste as a way forward, personally that allows Khalil to move up to 60ft whilst making 4 attacks per round, theres probabley not a huge load of damage there but the distraction has gotta be good. I think Otto has somewhat the same kind of ability?
Yeah, thanks to the Skirmisher boots Otto can pull a "Two 1d10+4d6 attacks in a round after moving 20 feet" maneuver twice per day; more damage than that, even, if the bullets are enchanted. It's pretty awesome, but thanks to slow firearms reloading, I need two loaded pistols on me to carry it off--which basically means I can only do it once per combat, unless somebody feels like lending me a piece.
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Post by Rock of the Fraternity »

I have two Dispel Magics prepared, so I might be able to help against some stuff.
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Post by Nathan of the FoS »

The Whistler wrote:
lostboy wrote: I'd also vote for haste as a way forward, personally that allows Khalil to move up to 60ft whilst making 4 attacks per round, theres probabley not a huge load of damage there but the distraction has gotta be good. I think Otto has somewhat the same kind of ability?
Yeah, thanks to the Skirmisher boots Otto can pull a "Two 1d10+4d6 attacks in a round after moving 20 feet" maneuver twice per day; more damage than that, even, if the bullets are enchanted. It's pretty awesome, but thanks to slow firearms reloading, I need two loaded pistols on me to carry it off--which basically means I can only do it once per combat, unless somebody feels like lending me a piece.
How about two? :D EDIT: WITH the cold-iron bullets.
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Post by Kaitou Kage »

lostboy wrote:Finally perhaps we need to think abotu this problem a bit, is there any rule that says we cant move the candle? Or turn it invisible, or make several illusionary copies and distract the birdy ladies enough to get Kuzan a round of concentration?
Or you could make Kuzan invisible and hope that works enough to get the job done.
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