I vote we break to the right; less zombies there, and no new ones incoming at last report. At the very least, we need to find a defensible position, somewhere we can put our backs to a wall that won't suddenly disgorge a falanx of zombies, so they can't flank us and cut into our pack animals -- and non-combatant NPCs.
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I think once we get the zombies by Jervis down we'll be pretty well situated tactically. We just have to get our heavy hitters (Jervis, Harris) up to the other front and form a perimeter at the top; between Lia, Doc Pell, Kuzan, and anyone else with area attacks (Otto!) we can take a pretty big bite out of the ones at the back before they even get to the fight. We probably want to avoid bunching up too much, in case Mr. Necromancer Man (or whoever else it is on the ship) gets the idea of tossing area-effect spells on us.
Kaitou Kage wrote:Anyone that doesn't look at this picture dies a horrible death (I know it's true, look at how many people haven't looked at it and died!)
FYI: I managed to get confused and turned around in the HP tabulations when my internet decided to crash halfway through the post.
I think I've fixed all the mistakes, but feel free to check my numbers. You should refresh the post too.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Bwaha... coming soon to the Port-a-lucine stage... Khalil, the camel-tumbler. nice... I just picture the confused look on the camel's face as you use him like monkey bars...
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
Bwaha... coming soon to the Port-a-lucine stage... Khalil, the camel-tumbler. nice... I just picture the confused look on the camel's face as you use him like monkey bars...
*takes bow*
And for my next trick I will require a bucket of scorpions, the aforesaid camel, several sharp knives and two members of the audience...
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
"Gosh, nothing could go wrong with a trick! That Khalil fellow's a professional!"
Like I said in the thread, sorry about zoning out. I forgot how much faster combat RP is when you know what AC you are targeting, and the typical RL drama plus my air conditioning broke down kind of overwhelmed me.
Anyone have a decent exit strategy? We should probably coordinate this somehow, now that we can start evacuating the camels safely.
I'm gonna be AFK for the next couple hours myself, but out of curiosity, would using Loup and Small-Star (and/or a transmuted Otto) as sheepdogs help at all, or would that just end up frightening the camels more?
DocBeard wrote:All of this is after the DR, natch.
DR? Isn't Tomas using a longsword, Doc?
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
Ooooh, idea! If Kuzan can put himself and Lia behind the ship through Blink or Teleport, they can provide a flanking advantage to Charles.
I could open up with a Shout, clear away the zombies closest to the ghoul lord; Kuzan could turn any of the other undead on the ship that try to come to their boss's aid, while Charles sneak attacks the ghoul lord.
Next round, I could hit the ghoul lord with Orb of Force or Magic Missile, Kuzan keeps the other ghoulies at bay or joins in as he prefers, and Charles keeps backstabbing.
Welcome to my webcomic, Sarcantasy.
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