My next post hinges on talking to the DM. I should be back by 1-2 my time, so please get ahold of me when you can. Thanks.
The Eye of Anubis: OOC Thread
- Kaitou Kage
- Evil Genius

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- Rock of the Fraternity
- Evil Genius

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- Kaitou Kage
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Ok whats the plan, I have a feeling NT is gonna keep throwing waves of these things at us until we either a) kill the Ghoul Lord or B) high tail it outta here (or possibly c) he gets bored).
Anyway Im all for a quick resolution as Khalil can only maintain the dervish thing for another two rounds at whihc point he's fatigued and taking a -2 penalty to str and dex means he's less useful at killing stuff.
Anyway Im all for a quick resolution as Khalil can only maintain the dervish thing for another two rounds at whihc point he's fatigued and taking a -2 penalty to str and dex means he's less useful at killing stuff.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Kaitou Kage
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Help is on the way!
That's actually a quote from a video game. One of the characters shouts it when casting a healing spell. Kudos if you guess which game >_>
Kuzan could cast Fly on himself, then shoot up there and rain down some Holy Storm/Call Lightning/Dragon Breath on Mr. Ghoul Lord. He could also cast Sanctuary on someone and hope that's enough to let them get past the ghouls and zombies. I've also got a Ring of Blades spell that'll make it very unpleasant for anything to stand adjacent to me that, combined with Dragon Breath, may let me help carve a nasty path up to the Ghoul Lord.
If I can get to about row AQ, I can start doing things. Any further away is just out of range for me.
That's actually a quote from a video game. One of the characters shouts it when casting a healing spell. Kudos if you guess which game >_>
Kuzan could cast Fly on himself, then shoot up there and rain down some Holy Storm/Call Lightning/Dragon Breath on Mr. Ghoul Lord. He could also cast Sanctuary on someone and hope that's enough to let them get past the ghouls and zombies. I've also got a Ring of Blades spell that'll make it very unpleasant for anything to stand adjacent to me that, combined with Dragon Breath, may let me help carve a nasty path up to the Ghoul Lord.
If I can get to about row AQ, I can start doing things. Any further away is just out of range for me.
- Rock of the Fraternity
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- Nathan of the FoS
- Fiendish Enforcer

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OK, looks like well we need to support Charles no matter what. How about we do a bit of divide and conquer?
Khalil can move 14 squares a turn if he double moves, so if you wanna go closer Rock Im sure he can try and keep up. Melee wise he isnt gonna be as effective, but still should be able to keep them off your back. How about we go left?
KK maybe you should cast Sanctury on Ishaq or Tomas, and get a tank up there on the right?
Kuzan flys up the middle and does damage direct?
Also Whistler, has Otto got any exploding things handy? Its a long shot and unlikely to work, but we could try and get Karsh to drop one? Obviously Khalil would have to hit a pretty high handle animal on that....
Alternatiely Nathan how about setting fire to the boat? Its in a desert, its wood and dry as hell?
Khalil can move 14 squares a turn if he double moves, so if you wanna go closer Rock Im sure he can try and keep up. Melee wise he isnt gonna be as effective, but still should be able to keep them off your back. How about we go left?
KK maybe you should cast Sanctury on Ishaq or Tomas, and get a tank up there on the right?
Kuzan flys up the middle and does damage direct?
Also Whistler, has Otto got any exploding things handy? Its a long shot and unlikely to work, but we could try and get Karsh to drop one? Obviously Khalil would have to hit a pretty high handle animal on that....
Alternatiely Nathan how about setting fire to the boat? Its in a desert, its wood and dry as hell?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- Kaitou Kage
- Evil Genius

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I've got Dragon Breath that's going to waste each round I don't breathe. I also have Call Lightning which is good for up to 9 rounds' worth of single-target lightning. I have a Deific Vengeance which is good for 9d6 damage vs. undead and I have a Holy Storm that is good for long-term area damage.
So, if you guys can take a bit of time to regroup, I can Mass Aid and cast some cures, then I can move out in full force.
So, if you guys can take a bit of time to regroup, I can Mass Aid and cast some cures, then I can move out in full force.
- Kaitou Kage
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- NeoTiamat
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Word From On High
I would like people to pay a bit more attention to the precise shape and targeting location of Area Effect Spells.
First off, most spells are targeted from a corner. Secondly, most spells have a very specific extent of effect based on squares, not circles or cones or what-not. It's all in the DMG, with examples of the most common Spell Effects in the back of the book, actually. So a 20-foot Radius Fireball has an AoE looking like this:
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
The intersection of the blue-squares is the target, and the blue and red squares are the Area Effect.
It hasn't really been very relevant up till now, so I guess no one's been paying that much attention to it, but if we're going to be using numbers of foes and AoE spells, let's make sure we're all doing this right. I'll be doing the same when I have my next Kineticist smack you guys with a Lightning Bolt.
I would like people to pay a bit more attention to the precise shape and targeting location of Area Effect Spells.
First off, most spells are targeted from a corner. Secondly, most spells have a very specific extent of effect based on squares, not circles or cones or what-not. It's all in the DMG, with examples of the most common Spell Effects in the back of the book, actually. So a 20-foot Radius Fireball has an AoE looking like this:
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
XX XX XX XX XX XX XX XX
The intersection of the blue-squares is the target, and the blue and red squares are the Area Effect.
It hasn't really been very relevant up till now, so I guess no one's been paying that much attention to it, but if we're going to be using numbers of foes and AoE spells, let's make sure we're all doing this right. I'll be doing the same when I have my next Kineticist smack you guys with a Lightning Bolt.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

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- Joined: Thu Nov 29, 2007 11:53 am
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