Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Kartakass: Beginnings OOC Thread
Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them 
Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
That reminds me... Will Draven be out while we battle the Pit-Fiend?lostboy wrote:Draven will have it....... oh no wait a minute!
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Lucius is 3 cleric/4 wiz?Ail wrote:Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them
Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Who will fight in melee? Only Tarlyn?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
- W H A T ! ? !
- Or they should NEVER memorize rays!
Posted: Mon Sep 15, 2008 2:29 pm Post subject:
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Cornelius raises a hand.
''Hummm....how soon are we attempting this? It would be nice to sepnd a day or two copying some spells form you. I haven't got many spells that are quite as useful in this kind of fight, I'm afraid.''
Posted: Sun Sep 14, 2008 10:14 pm Post subject:
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Ok so if nobody objects, we'll fast forward to the morning and Arijani brings the map to show her good faith to you. I'll post it [the map] in the game thread.
By the time I post next, Lucius will have learned Orb of Sound, Lesser [Spell Compendium], and Van and Cornelius Orb of Sound. This will be sometime the next evening. Then they'll learn Assay Spell Resistance by the next evening. We can fast forward two days easily
Tah-dah ewan!
- ewancummins
- Evil Genius

- Posts: 28523
- Joined: Tue Oct 25, 2005 1:35 pm
Effectively, Clr 4 / Wiz 4. (Clr 3 / Wiz 3 / MT1)VAN wrote:Lucius is 3 cleric/4 wiz?Ail wrote:Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them
Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Who will fight in melee? Only Tarlyn?
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Before:
Jacob casts:
Divine Agility on William. William benefits from a +10 bonus to his Dexterity
Righteous Wrath of the Faithful: party benefits from 1 extra attack per round at their full attack, +3 to attacks and +3 to damage.
Mass Conviction: +4 to saves
Mass Shield of Faith: +4 deflection bonus to AC.
Righteous Might on himself: +8 Str, +4 Con, +4 AC & more.
Dimensional Anchor: no teleports yadda yadda yadda. Means also can't gate in any frineds
Jacob casts:
Divine Agility on William. William benefits from a +10 bonus to his Dexterity
Righteous Wrath of the Faithful: party benefits from 1 extra attack per round at their full attack, +3 to attacks and +3 to damage.
Mass Conviction: +4 to saves
Mass Shield of Faith: +4 deflection bonus to AC.
Righteous Might on himself: +8 Str, +4 Con, +4 AC & more.
Dimensional Anchor: no teleports yadda yadda yadda. Means also can't gate in any frineds
Last edited by steveflam on Wed Sep 17, 2008 7:55 am, edited 1 time in total.
Maybe Jacob should cast dimensional anchor too, we don't want the pit fiend to teleport away! Or at least I hope that we will not want him to leave...
Van will cast:
Before the dispel:
1) mage armor, stone skin and see invisibility on himself.
2) stoneskin and polymorph to Tarlyn (if he wants).
After the dispel:
1) spell vulnerability with assay SR.
2) ray of clumsiness with assay SR.
I think it's better the other spell casters to wait Van to cast spell vulnerability and then cast their spells.
Van will cast:
Before the dispel:
1) mage armor, stone skin and see invisibility on himself.
2) stoneskin and polymorph to Tarlyn (if he wants).
After the dispel:
1) spell vulnerability with assay SR.
2) ray of clumsiness with assay SR.
I think it's better the other spell casters to wait Van to cast spell vulnerability and then cast their spells.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
- W H A T ! ? !
- Or they should NEVER memorize rays!

