The Eye of Anubis: OOC Thread

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Kaitou Kage
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Post by Kaitou Kage »

Nathan of the FoS wrote:I dunno, I think we should figure out what's going on with Cavendish and if the monks are still around first. Supplies are all well and good, but it would be a shame to let Cavvy get whatever he's after (and, possibly, let the monks perish unassisted) if we can prevent it.
We can hit the supply ship and get up to the monastery with an hour to spare before nightfall. Remember, there was a potentially living monk at the ship.

Otherwise, we either have to trudge right up the middle (and let Cavendish see us coming the whole way) or take the long way around. Assuming the monastery isn't safe, the long way means we have to turn back about as soon as we reach the monastery or we won't make it out by nightfall.

There are monks in the courtyard outside with Cavendish, too. Can't tell if they're living monks but there are some outside.
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Post by The Whistler »

I'll post later tonight, but my priorities lean towards spying on Cavvy to at least some degree. I'm not sure we can count on stopping whatever he's planning the first time out, but at very least we need as reliable recon as possible so we know how to do it eventually.

In any case, the up-the-middle route doesn't look too promising, but other than that, I'll go along with anything that eventually gets us to the Monastery and then gets us to (relative) safety by nightfall.
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Post by Rock of the Fraternity »

Remember Cavendish shouldn't be able to scry on us anymore. He knows we're around because of the fight and whatever spies he's been using to track us, if any, but he can't get immediate intel anymore.

I presume that if the monks he has with him are alive, he intends to use them as bait to draw us out. They won't be happy, but he should keep them alive until he has us in clear view, so he can taunt us by threatening to torment them.
If the monks are already (un)dead, they're also bait, but he'll use them to first draw us out, then spring a nasty surprise on us.
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Post by Kaitou Kage »

I am inclined to agree with Rock, mostly. I don't think there's much we can glean about Cavendish without going up to him, and that will cause a fight.

If he's here specifically because of us, then he's not likely to do anything to the monastery until he can try and rub our noses in it. I think if we want to learn about him without picking a fight, we should head to the supply ship and see what that monk has to say, then seek out either camp or the death ship.
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Post by The Whistler »

All right, I can see where you guys are coming from. Since that monk has a decent chance of having intel on the situation, I'd be fine with going there--and checking out the deathship later if possible.
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Post by NeoTiamat »

As a side note, it is quite concievable that you can sneak up on Cavendish at the Ruse, provided you don't go and do something very stupid like fireball him soon as you see him.

Just because you arrive at the Eye of the Ruse doesn't mean he'll attack you immediately.
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Post by DocBeard »

Right, someone grab Tomas by the back of the neck before he headbutts him.
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Post by NeoTiamat »

So, general consensus I'm seeing is that people want to go to the Supply Ships first, then go to the Graveship.

Correct/Incorrect? If no one says otherwise, I'll probably move the scene forward tomorrow evening.
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Post by NeoTiamat »

As a side note, if a certain scout would like to scout, nothing's stopping him. He can head off on his own and meet with the rest of the crew later. Woof-woofs are fast that way.
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Post by The Whistler »

Oh dang, but my seldom-expressed desire for stealth canine espionage adventures might actually make me want to do that. Does anyone more rational think that's a bad idea?

Ooh! Wait! Who'd be up for an Otto/Grimmric/Small-Star tag-team adventure? Like a spinoff; we'll call it EoA Animal Buddies. More marketable that way.
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Post by Rock of the Fraternity »

Hm. It all depends on two things: how good do you figure your chances are of remaining undetected, and how good do you figure your chances are of getting out alive if you are detected? I'm pretty sure Grimmric could evade a bunch of undead even if Cavendish is with them, they might ignore Small-Star in favor of chasing you, but as the token human in the group, it is entirely possible that Cavendish would focus both his own attention and that of his new lackeys entirely on you.

If you figure your chances are good, I'm game. Depending on what happens at the supply ship and the graveship, though, I might have to recall Grimmric at some point.
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Post by lostboy »

Better late than never, although it was a bit rushed I give you the Jackals ruse!

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Post by lostboy »

And yeah Whistler Im sure Small star wouldnt mind a run, oh and dont forget theres Karsh as well.
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Post by Gonzoron of the FoS »

The Whistler wrote:Ooh! Wait! Who'd be up for an Otto/Grimmric/Small-Star tag-team adventure? Like a spinoff; we'll call it EoA Animal Buddies. More marketable that way.
Don't forget Karsh and Pumpkin! It's a saturday morning cartoon waiting to happen! :)
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Post by The Whistler »

Actually, thinking about it, this isn't going to work--my caster level for Aspect of the Wolf keeps the spell duration to ten minutes. I'll just have Otto head to the supply ship with the other folks, then. No reason why some of the other animals still can't follow through with the plan, though, if you guys still feel like it.
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