Rock wrote:Might it be better for me to replace Force Missiles with Lesser Sphere of Invulnerability?
And force Cavvy to use his higher level spells to hit you? No.
Cavendish is going to flee the scene when this situation becomes too much for him. Don't get me wrong, he'll stick around for a few rounds. Our "policy," though is to just make things so difficult for him that he does take off, not actually attack him directly. The point isn't to kill the guy.
We
know he's going to figure out where the damage is coming from. That's unavoidable. It's also not something to worry about. Deal with the blows as they come and stay moderately spread out after establishing your position so it's harder to hit everyone with one shot and we'll do fine.
EDIT: I can give Charles a
hide from undead before the fight. It lasts in 10 minute increments and makes him completely undetectable to undead, even to tremorsense, blindsense, blindsight, and scent. Unintelligent undead are automatically affected, with no save (hence my question about the Smilers). Intelligent undead can get a Will save if they have reason to believe the subject is there. The spell works more or less like invisibility where if you attack, it ends. However, it would keep a lot more heat off Chaz's back since zombies and potentially Smilers just won't know he's there, period.
So don't bother attacking Cavvy unless he
happens to be in an area of effect. Short of focused fire, we aren't going to be able to hurt him enough to really dent him, so we have to just make the situation bad enough that he has to flee.