Kartakass: Beginnings OOC Thread

Online roleplaying at the Café
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Ail
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Post by Ail »

Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them :-)



Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
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Post by lostboy »

Draven will have it....... oh no wait a minute! :twisted:
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Post by Ail »

lostboy wrote:Draven will have it....... oh no wait a minute! :twisted:
That reminds me... Will Draven be out while we battle the Pit-Fiend?
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Post by lostboy »

I would imagine so but Tarlyn needs to rule on that one.
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Post by steveflam »

Well sorry to say but Draven will sit this one out, unfortunately :twisted:
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Post by VAN »

Ail wrote:Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them :-)



Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Lucius is 3 cleric/4 wiz?

Who will fight in melee? Only Tarlyn?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

& Jacob :twisted:
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Post by steveflam »

Posted: Mon Sep 15, 2008 2:29 pm Post subject:

--------------------------------------------------------------------------------

Cornelius raises a hand.

''Hummm....how soon are we attempting this? It would be nice to sepnd a day or two copying some spells form you. I haven't got many spells that are quite as useful in this kind of fight, I'm afraid.''
Posted: Sun Sep 14, 2008 10:14 pm Post subject:

--------------------------------------------------------------------------------

Ok so if nobody objects, we'll fast forward to the morning and Arijani brings the map to show her good faith to you. I'll post it [the map] in the game thread.

By the time I post next, Lucius will have learned Orb of Sound, Lesser [Spell Compendium], and Van and Cornelius Orb of Sound. This will be sometime the next evening. Then they'll learn Assay Spell Resistance by the next evening. We can fast forward two days easily


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Post by ewancummins »

Perfect. That's the sort of thing I had in mind. Sorry I missed that.
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Post by Ail »

VAN wrote:
Ail wrote:Well, guess I should tell you all that I don't know the spells in the Spell Compendium well, and indeed I don't have time to study them. The spells I have are from a selection I made from the PhB and some particular things I was looking for some time ago in the SC, so if you have any other suggestions, please do make them :-)



Coming back to Enlarge Person. This should go for the melee fighters. Anyone interested? You take a penalty in AC, but you gain reach and more damage.
Lucius is 3 cleric/4 wiz?

Who will fight in melee? Only Tarlyn?
Effectively, Clr 4 / Wiz 4. (Clr 3 / Wiz 3 / MT1)
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Post by steveflam »

Ok. I need to know the spells being cast before the Dispel. Then the ones being cast in the first round, then the second. FOr bonus purposes, so I can tabulate all the effects.

I'll post in a bit with Jacob's spells before the Dispel and after, with the effects.
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Post by steveflam »

Before:

Jacob casts:

Divine Agility on William. William benefits from a +10 bonus to his Dexterity

Righteous Wrath of the Faithful: party benefits from 1 extra attack per round at their full attack, +3 to attacks and +3 to damage.

Mass Conviction: +4 to saves

Mass Shield of Faith: +4 deflection bonus to AC.

Righteous Might on himself: +8 Str, +4 Con, +4 AC & more.

Dimensional Anchor: no teleports yadda yadda yadda. Means also can't gate in any frineds ;)
Last edited by steveflam on Wed Sep 17, 2008 7:55 am, edited 1 time in total.
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Post by steveflam »

Once we get all our spells and effects down here, I'll post in the game thread ;)
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Post by VAN »

Maybe Jacob should cast dimensional anchor too, we don't want the pit fiend to teleport away! Or at least I hope that we will not want him to leave... :lol:

Van will cast:

Before the dispel:

1) mage armor, stone skin and see invisibility on himself.

2) stoneskin and polymorph to Tarlyn (if he wants).

After the dispel:

1) spell vulnerability with assay SR.

2) ray of clumsiness with assay SR.

I think it's better the other spell casters to wait Van to cast spell vulnerability and then cast their spells.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

No polymorph on Tarlyn. I'll edit for Dimesional Anchor added to Jacob's list.
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